Browse Title Index


 
Issue Title
 
Vol 1, No 3 (2008): Cultures of Virtual Worlds Striking a Balance between Property and Personality: The Case of the Avatars Abstract   PDF
Norberto Nuno Gomes de Andrade
 
Vol 4, No 1 (2011): Metaverse Assembled 2.0 Students’ Attitudes in a Virtual Environment (SecondLife) Abstract   PDF
Amal Alrayes, Alistair Sutcliffe
 
Vol 3, No 3 (2010): The Researcher's Toolbox - Part II Summative Assessment in Second Life: A Case Study Abstract   PDF
Remy Olasoji, Stephanie Henderson-Begg
 
Vol 2, No 3 (2009): Technology, Economy and Standards Supporting Soundscape Design in Virtual Environments with Content-based Audio Retrieval Abstract   PDF
Jordi Janer
 
Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds Surveillance, Consumers, and Virtual Worlds Abstract   PDF
Douglas R Dechow
 
Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds Symbolic and Experiential Consumption of Body in Virtual Worlds: from (Dis)Embodiment to Symembodiment Abstract   PDF
Handan Vicdan, Ebru Ulusoy
 
Vol 3, No 3 (2010): The Researcher's Toolbox - Part II Synthesizing Presence: A Multidisciplinary Review of the Literature Abstract   PDF
Dennis Beck, Paul Fishwick, Rasha Kamhawi, Amy Jo Coffey, Julie Henderson
 
Vol 2, No 3 (2009): Technology, Economy and Standards Synthetic Excellence: Standards, Play, and Unintended Outcomes Abstract   PDF
D. Linda Garcia, Garrison LeMasters
 
Vol 7, No 1 (2014): Lantern - Part 1 Taking a Broader View by Looking Deeper Abstract   PDF
Yesha Y Sivan
 
Vol 7, No 3 (2014): Lantern - Part 2 Taking a Broader View by Looking Deeper Abstract   PDF
Yesha Y. Sivan
 
Vol 7, No 1 (2014): Lantern - Part 1 Taxation of Virtual World Economies: A Review of the Current Status Abstract   PDF
Jamie S. Switzer, Ralph V. Switzer
 
Vol 9, No 2 (2016): Assembled 2016 Part 2 Technology and the Not-so-Stable Body: “Being There” in the Cyborg’s Dilemma Abstract   PDF
Sean Philip Gleason
 
Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds Teens and Virtual Goods: The Fun, Useful and Affordable Luxuries that are Driving the Virtual Economy Abstract   PDF
Maura Welch
 
Vol 4, No 3 (2011): MPEG-V and Other Standards Teleportation of Objects between Virtual Worlds: Use Case: Exer-gaming Abstract   PDF
Marco Otte, Loren Roosendaal, Johan F. Hoorn
 
Vol 6, No 2 (2013): Arts Ten Possible States in the Age of 3D3C Art: The Contil Case Abstract   PDF
Yesha Y. Sivan, Ilana Salama-Ortar, Gary M. Hardee, Omer Kaspi
 
Vol 5, No 2 (2012): Asian Perspectives The Abyss Observatory - Designing for Remote Collaboration, Self-directed Discovery and Intuition Development in Multi-user Interactive 3D Virtual Environments Abstract   PDF
Hajime Nishimura, Kenneth Y T Lim, Koji Koyamada
 
Vol 7, No 1 (2014): Lantern - Part 1 The Aspatial Economics of Virtual Worlds Abstract   PDF
Edward Heath Robinson
 
Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds The “New” Virtual Consumer: Exploring the Experiences of New Users Abstract   PDF
Lyle R Wetsch
 
Vol 1, No 3 (2008): Cultures of Virtual Worlds The Constitution of Collective Memory in Virtual Game Worlds Abstract   PDF
Anthony Papargyris, Angeliki Poulymenakou
 
Vol 5, No 3 (2012): Managerial and Commercial Applications The Cowl Makes the Monk: How Avatar Appearance and Role Labels Affect Cognition in Virtual Worlds Abstract   PDF
Jorge Peña, Matthew S McGlone, Joseph Sanchez
 
Vol 5, No 2 (2012): Asian Perspectives The Demographic Distribution and Social Experience of Chinese MMO Players Abstract   PDF
Li Xiong
 
Vol 2, No 5 (2009): The Metaverse Assembled The Effects of Avatar Appearance in Virtual Worlds Abstract   PDF
Nicholas Merola, Jorge Peña
 
Vol 2, No 5 (2009): The Metaverse Assembled The effects of Avatars’ Gender and Appearance on Social Behavior in Online 3D Virtual Worlds Abstract   PDF
Domna Banakou, Konstantinos Chorianopoulos
 
Vol 8, No 2 (2015): Futures The eSports Trojan Horse: Twitch and Streaming Futures Abstract   PDF
Benjamin Burroughs, Paul Rama
 
Vol 2, No 5 (2009): The Metaverse Assembled The Essence of Virtuality: Exploring the Digital Body Abstract   PDF
Mark Ortwein
 
Vol 9, No 3 (2016): Edge The Experience Machine: Existential Reflections on Virtual Worlds Abstract   PDF
Stefano Gualeni
 
Vol 1, No 3 (2008): Cultures of Virtual Worlds The Gorean Community in Second Life: Rules of Sexual Inspired Role-Play Abstract   PDF
Tjarda Sixma
 
Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare The Growth and Direction of Healthcare Support Groups in Virtual Worlds Abstract   PDF
John Robert Norris
 
Vol 8, No 1 (2015): Assembled 2015 The Influences of User Experience, Aesthetics and Psychology in the Design Process of 3D Avatars (Theoretical model) Abstract   PDF
Thomas Photiadis, Nicos Souleles
 
Vol 6, No 3 (2013): Legal and Governance Challenges The Iron Law Abstract   PDF
William Sims Bainbridge
 
Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future The Lessons of Lucasfilm's Habitat Abstract   PDF
Chip Morningstar, F. Randall Farmer
 
Vol 8, No 2 (2015): Futures The Metaverse as Mediator between Technology, Trends, and the Digital Transformation of Society and Business Abstract   PDF
Sven-Volker Rehm, Lakshmi Goel, Mattia Crespi
 
Vol 4, No 3 (2011): MPEG-V and Other Standards The Metaverse1 Case: Historical Review of Making One Virtual Worlds Standard (MPEG-V) Abstract   PDF
Jean H.A. Gelissen, Yesha Y. Sivan
 
Vol 3, No 1 (2010): The Researcher's Toolbox - Part I The Neil A. Armstrong Library and Archives: That’s One Small Step for a Virtual World Library, One Giant Leap for Education! Abstract   PDF
Shannon Bohle
 
Vol 2, No 5 (2009): The Metaverse Assembled The Ontological Aspects of Puzzles into Metaverses Abstract   PDF
Cristiano Natal Tonéis, Luís Carlos Petry
 
Vol 4, No 1 (2011): Metaverse Assembled 2.0 The P.R.O.S.E. (Psychological Research on Synthetic Environments) Project: Conducting In-World Psychological Research on 3D Virtual Worlds Abstract   PDF
Richard L Gilbert
 
Vol 9, No 1 (2016): Assembled 2016 Part 1 The Relation between Customer Types in a Real Supermarket Compared to a Virtual Supermarket Abstract   PDF
Vassilis Javed Khan, Rebecca Brouwer
 
Vol 2, No 3 (2009): Technology, Economy and Standards The role of interoperability in virtual worlds, analysis of the specific cases of avatars Abstract   PDF
Blagica Jovanova, marius Preda, Françoise Preteux
 
Vol 2, No 1 (2009): Pedagogy, Education and Innovation The Six Learnings of Second Life: a Framework for Designing Curricular Interventions In-world Abstract   PDF
Kenneth Lim
 
Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds The Social Construction of Virtual Reality and the Stigmatized Identity of the Newbie Abstract   PDF
Robert E. Boostrom, Jr.
 
Vol 3, No 3 (2010): The Researcher's Toolbox - Part II Third Places Take First Place in Second Life: Developing a Scale to Measure the ‘Stickiness’ of Virtual World Sites. Abstract   PDF
Wade Halvorson
 
Vol 8, No 2 (2015): Futures Three Real Futures for Virtual Worlds Abstract   PDF
Tom Boellstorff
 
Vol 5, No 3 (2012): Managerial and Commercial Applications Time for a Post-Mortem?: Business Professionals’ Perspectives on the Disillusionment of Virtual Worlds Abstract   PDF
Patrick J. Bateman, Jacqueline C. Pike, Nicholas Berente, Sean Hansen
 
Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds Topping from the Viewfinder: The Visual Language of Virtual BDSM Photographs in Second Life Abstract   PDF
Shaowen Bardzell
 
Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future Toward a Definition of “Virtual Worlds” Abstract   PDF
Mark W Bell
 
Vol 8, No 2 (2015): Futures Toward the Futures of Real AND Virtual Worlds Abstract   PDF
Yesha Y. Sivan
 
Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future Towards a Theoretically-Grounded Framework for Evaluating Immersive Business Models and Applications: Analysis of Ventures in Second Life Abstract   PDF
Henry M. Kim, Kelly Lyons, Mary Ann Cunningham
 
Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare Towards a virtual doctor-patient relationship: Understanding virtual patients. Abstract   PDF
Vanessa Gamboa González
 
Vol 5, No 3 (2012): Managerial and Commercial Applications Training Evaluation in Virtual Worlds: Development of a Model Abstract   PDF
Richard N. Landers, Rachel C. Callan
 
Vol 2, No 5 (2009): The Metaverse Assembled Trucking Towards a Virtual World: The Development and Implementation of FMCSA’s Transportation Nation Second Life Island Abstract   PDF
Adam Schlicht
 
Vol 7, No 3 (2014): Lantern - Part 2 Two Decades of Evolutionary Art Using Computational Ecosystems and Its Potential for Virtual Worlds Abstract   PDF
Rui Filipe Antunes, Frederic Fol Leymarie, William Latham
 
Vol 4, No 2 (2011): Government and Defense Two Navy Virtual World Collaboration Applications: Rapid Prototyping and Concept of Operations Experimentation Abstract   PDF
Douglas Maxwell, Steven Aguiar, Philip Monte, Diana Nolan
 
Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds Ugly Duckling by Day, Super Model by Night: The Influence of Body Image on the Use of Virtual Worlds Abstract   PDF
Enrique Becerra, Mary Ann Stutts
 
Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds Understanding "Gold Farming" and Real-Money Trading as the Intersection of Real and Virtual Economies Abstract   PDF
Richard Heeks
 
Vol 2, No 3 (2009): Technology, Economy and Standards Universal Design for Virtual Worlds Abstract   PDF
Alice Krueger, Ann Ludwig, David Ludwig
 
Vol 2, No 1 (2009): Pedagogy, Education and Innovation Use of a virtual world system in sports coach education for reproducing team handball movements Abstract   PDF
Antonio Lopes, Bruno Pires, Marcio Cardoso, Arnaldo Santos, Filipe Peixinho, Pedro Sequeira , Leonel Morgado, Hugo Paredes, Oleguer Camerino Foguet
 
Vol 7, No 2 (2014): Assembled 2014 Using 3D Virtual Standardized Patients to Teach Motivational Interviewing Abstract   PDF
Margaret Czart
 
Vol 3, No 1 (2010): The Researcher's Toolbox - Part I Using Design-Based Research for Virtual Worlds Research Projects Abstract   PDF
Antonio Santos
 
Vol 10, No 1 (2017): Assembled 2017 Using Google Trends Data to Gauge Interest in Virtual Worlds Abstract   PDF
Anthony Crider, Jessica Torrez-Riley
 
Vol 2, No 1 (2009): Pedagogy, Education and Innovation Using Second Life for Problem Based Learning in computer science programming Abstract   PDF
Micaela Esteves, Benjamim Fonseca, Leonel Morgado, Paulo Martins
 
Vol 2, No 1 (2009): Pedagogy, Education and Innovation Using Second Life to Teach Operations Management Abstract   PDF
Peggy Daniels Lee
 
Vol 9, No 1 (2016): Assembled 2016 Part 1 Utilizing Virtual Environments for the Evaluation of Lighting Controls Abstract   PDF
Vassilis Javed Khan, Tino van de Kraan, Johan van Leest, Jon Mason, Dzmitry Aliakseyeu
 
Vol 6, No 1 (2013): The Metaverse Assembled (2013) Virtual Archaeology in Second Life and OpenSimulator Abstract   PDF
Luís Miguel Sequeira, Leonel Caseiro Morgado
 
Vol 3, No 3 (2010): The Researcher's Toolbox - Part II Virtual Assisted Self Interviewing (VASI): An Expansion of Survey Data Collection Methods to Virtual Worlds by Means of VDCI Abstract   PDF
Mark W. Bell, Edward Castronova, Gert G. Wagner
 
Vol 2, No 3 (2009): Technology, Economy and Standards Virtual Chironomia: Developing Standards for Non-verbal Communication in Virtual Worlds Abstract   PDF
Gustav Verhulsdonck, Jacquelyn Ford Morie
 
Vol 7, No 2 (2014): Assembled 2014 Virtual Collaboration Spaces: Bringing Presence to Distributed Collaboration Abstract   PDF
Austin Tate, Jeffrey T Hansberger, Stephen Potter, Gerhard Wickler
 
Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds Virtual Commerce (V-Commerce) in Second Life: The Roles of Physical Presence and Brand-Self Connection Abstract   PDF
Seung-A Annie Jin, Justin Bolebruch
 
Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds Virtual Commerce (V-Commerce) in Second Life: The Roles of Physical Presence and Brand-Self Connection Abstract
Seung-A Annie Jin, Justin Bolebruch
 
Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future Virtual communities - exchanging ideas through computer bulletin boards Abstract   PDF
Howard Rheingold
 
Vol 7, No 3 (2014): Lantern - Part 2 Virtual Currencies, Micropayments and Monetary Policy: Where Are We Coming from and Where Does the Industry Stand? Abstract   PDF
Ruy Alberto Valdes-Benavides, Paula Lourdes Hernandez-Verme
 
Vol 2, No 1 (2009): Pedagogy, Education and Innovation Virtual Education: Teaching Media Studies in Second Life Abstract   PDF
David Kurt Herold
 
Vol 3, No 2 (2010): Virtual Worlds for Kids Virtual Epidemics as Learning Laboratories in Virtual Worlds Abstract   PDF
Yasmin B. Kafai, Nina H. Fefferman
 
Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds Virtual Goods: Good for Business? Abstract   PDF
Nic Mitham
 
Vol 4, No 3 (2011): MPEG-V and Other Standards Virtual Hybrid Communications – A Telecom Infrastructure for the Metaverse Abstract   PDF
Vincent Verdot, Adel Saidi
 
Vol 3, No 2 (2010): Virtual Worlds for Kids Virtual Junk Food Playgrounds in Europe: Advergames in the UK and Hungary Abstract   PDF
Arhlene A. Flowers, Katalin Lustyik, Emese Gulyás
 
Vol 4, No 2 (2011): Government and Defense Virtual Nation Branding: the Swedish Embassy in Second Life Abstract   PDF
Stina Bengtsson
 
Vol 4, No 2 (2011): Government and Defense Virtual Reality and the Criminal Justice System: New Possibilities for Research, Training, and Rehabilitation Abstract   PDF
Bobbie Ticknor, Sherry Tillinghast
 
Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds Virtual World Affordances: Enhancing Brand Value Abstract   PDF
So Ra Park, Fiona Fui-Hoon Nah, David DeWester, Brenda Eschenbrenner, Sunran Jeon
 
Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future Virtual World and Real World Permeability: Transference of Positive Benefits for Marginalized Gay and Lesbian Populations Abstract   PDF
Jonathan Cabiria
 
Vol 2, No 3 (2009): Technology, Economy and Standards Virtual World Interoperability: Let Use Cases Drive Design Abstract   PDF
Jon Watte
 
Vol 6, No 2 (2013): Arts Virtual World Television Products and Practices: Comparing Television Production in Second Life to Traditional Television Production Abstract   PDF
CarrieLynn D. Reinhard, Pooky Amsterdam
 
Vol 3, No 2 (2010): Virtual Worlds for Kids Virtual worlds as a site of convergence for children’s play Abstract   PDF
Sun Sun Lim, Lynn Schofield Clark
 
Vol 6, No 1 (2013): The Metaverse Assembled (2013) Virtual Worlds as a Tool to Facilitate Weight Management for Young People Abstract   PDF
Michael James Taylor, Dave Taylor, Myutan Kulendran, Paul Gately, Ara Darzi
 
Vol 2, No 1 (2009): Pedagogy, Education and Innovation Virtual Worlds as Educational Experience: Living and Learning in Interesting Times Abstract   PDF
B. Stephen Carpenter, II
 
Vol 5, No 2 (2012): Asian Perspectives Virtual Worlds Asian Perspectives: a Landscape with Peaks and Valleys Abstract   PDF
Kenneth Y T Lim
 
Vol 2, No 3 (2009): Technology, Economy and Standards Virtual Worlds, Collaboratively Built Abstract   PDF
Philip Rosendale
 
Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare Virtual Worlds, Collective Responses and Responsibilities in Health Abstract   PDF
Rashid M Kashani, Anne Roberts, Ray Jones, Maged N. Kamel Boulos
 
Vol 3, No 3 (2010): The Researcher's Toolbox - Part II Virtual Worlds Come Of Age Abstract   PDF
Stuart Barnes
 
Vol 7, No 3 (2014): Lantern - Part 2 Virtual Worlds Enabling Distributed Collaboration Abstract   PDF
Marko Hakonen, Petra M. Bosch-Sijtsema
 
Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare Virtual Worlds in Health Care Higher Education Abstract   PDF
Constance M Johnson, Allison A Vorderstrasse, Ryan Shaw
 
Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds Virtual Worlds Research: Global X Local Agendas Abstract   PDF
Gilson Schwartz
 
Vol 1, No 3 (2008): Cultures of Virtual Worlds Virtual Worlds Round Table Abstract   PDF
Nick Yee, Liz Losh, Sarah Robbins-Bell
 
Vol 3, No 1 (2010): The Researcher's Toolbox - Part I Virtual Worlds, the IRB and a User's Bill of Rights Abstract   PDF
Jeffrey M. Stanton
 
Vol 10, No 1 (2017): Assembled 2017 Virtual Worlds, Virtual Reality, and Augmented Reality: Differences in Purchase Intentions Based on Types, Users, and Sex Abstract   PDF
angie marie cox, Indira Guzman, Sikha Bagui, Kenneth Cromer
 
Vol 7, No 2 (2014): Assembled 2014 Virtually Friends: An Exploration of Friendship Claims and Expectations in Immersive Virtual Worlds Abstract   PDF
Brooke Foucault Welles, Tommy Rousse, Nick Merrill, Noshir Contractor
 
Vol 2, No 1 (2009): Pedagogy, Education and Innovation Visualizing Atomic Orbitals Using Second Life Abstract   PDF
Andrew Stuart Lang, David Kobilnyk
 
Vol 6, No 1 (2013): The Metaverse Assembled (2013) vManagement: Initial Exploration of Management Practice Abstract   PDF
Susan Wurtz, Dale Cyphert, Leslie K. Duclos
 
Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds "We Will Always Be One Step Ahead of Them" A Case Study on the Economy of Cheating in MMORPGs Abstract   PDF
Stefano de Paoli, Aphra Kerr
 
Vol 5, No 1 (2012): Assembled (2012) Welcome to the First Issue of 2012 Abstract   PDF
Yesha Y. Sivan
 
Vol 6, No 1 (2013): The Metaverse Assembled (2013) Welcome to the First Issue of 2013 Abstract   PDF
Yesha Y. Sivan
 
Vol 3, No 1 (2010): The Researcher's Toolbox - Part I What are users thinking in a virtual world lesson? Using stimulated recall interviews to report student cognition, and its triggers Abstract   PDF
Lyn Henderson, Michael Henderson, Scott Grant, Hui Huang
 
Vol 6, No 3 (2013): Legal and Governance Challenges What Should Atomic and BITonic Learn from Each Other? Abstract   PDF
Yesha Sivan
 
Vol 7, No 2 (2014): Assembled 2014 White Man’s Virtual World: A Systematic Content Analysis of Gender and Race in Massively Multiplayer Online Games Abstract   PDF
T. Franklin Waddell, James D. Ivory, Rommelyn Conde, Courtney Long, Rachel McDonnell
 
Vol 2, No 5 (2009): The Metaverse Assembled Who am I - and if so, where? A Study on Personality in Virtual Realities Abstract   PDF
Benjamin Gregor Aas, Katharina Meyerbröker, Paul M. G. Emmelkamp
 
Vol 5, No 1 (2012): Assembled (2012) Who is Portrayed in Second Life: Dr. Jekyll or Mr. Hyde? The Extent of Congruence Between Real Life and Virtual Identity Abstract   PDF
Bernadett Koles, Peter Nagy
 
Vol 3, No 2 (2010): Virtual Worlds for Kids Who’s Watching Your Kids? Safety and Surveillance in Virtual Worlds for Children Abstract   PDF
Eric M. Meyers, Lisa P. Nathan, Kristene Unsworth
 
Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds Why Virtual-World Economies Matter Abstract   PDF
Mandy Salomon, Serge Soudoplatoff
 
Vol 2, No 3 (2009): Technology, Economy and Standards World of Bizcraft Abstract   PDF
Robert Bloomfield
 
Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds World of Warcraft: The Viability of Massively Multiplayer Online Role-Playing Games as Platforms for Modeling and Evaluating Perfect Competition Abstract   PDF
Eli Kosminsky
 
Vol 9, No 2 (2016): Assembled 2016 Part 2 YouTubing Difference: Performing Identity in Video Communities Abstract   PDF
Samara M Anarbaeva
 
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