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Issue |
Title |
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Vol 2, No 1 (2009): Pedagogy, Education and Innovation |
3D virtual learning in counselor education: Using Second Life in counselor skill development |
Abstract
PDF
|
Victoria Lynn Walker |
|
Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future |
3D3C Real Virtual Worlds Defined: The Immense Potential of Merging 3D, Community, Creation, and Commerce |
Abstract
PDF
|
Yesha Sivan |
|
Vol 9, No 1 (2016): Assembled 2016 Part 1 |
A Brief History of Virtual Economy |
Abstract
PDF
|
Mohamed Nazir, Carrie Siu Man Lui |
|
Vol 5, No 3 (2012): Managerial and Commercial Applications |
A Cross-Case Analysis of Possible Facial Emotion Extraction Methods that Could Be Used in Second Life - Pre Experimental Work |
Abstract
PDF
|
Shahnaz Kamberi |
|
Vol 3, No 1 (2010): The Researcher's Toolbox - Part I |
A Design Research Approach to Developing User Innovation Workshops in Second Life |
Abstract
PDF
|
Remko Helms, Elia Giovacchini, Robin Teigland, Thomas Kohler |
|
Vol 3, No 2 (2010): Virtual Worlds for Kids |
A Framework for Children’s Participatory Practices in Virtual Worlds |
Abstract
PDF
|
Terhi Tuukkanen, Ahmer Iqbal, Marja Kankaanranta |
|
Vol 12, No 2 (2019): Impact - Educational Cases |
A Hybrid Model of Experiential Learning within the Social Virtual World of Second Life |
Abstract
PDF
|
K. Brant Knutzen |
|
Vol 7, No 2 (2014): Assembled 2014 |
A Multi-faceted Approach to Anonymity Online: Examining the Relations between Anonymity and Antisocial Behaviour |
Abstract
PDF
|
Rebecca Chui |
|
Vol 2, No 1 (2009): Pedagogy, Education and Innovation |
A Pedagogical Model for Virtual World Residents: A Case Study of the Virtual Ability Second Life Island |
Abstract
PDF
|
Marjorie A. Zielke, Thomas Roome, Alice B. Krueger |
|
Vol 2, No 5 (2009): The Metaverse Assembled |
A Second Life First Year Experience |
Abstract
PDF
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Paul Penfold, Peter Duffy |
|
Vol 11, No 3 (2018): Pedagogy - Taking Stock and Looking Forward (Part 1) |
A Teaching Method Based on Virtual Worlds and Mastery Learning |
Abstract
PDF
|
Felipe Becker Nunes, Aliane Loureiro Krassmann, Liane Margarida Rockenbach Tarouco, José Valdeni De Lima |
|
Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future |
A Typology of Virtual Worlds: Historical Overview and Future Directions |
Abstract
PDF
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Paul R. Messinger, Eleni Stroulia, Kelly Lyons |
|
Vol 2, No 1 (2009): Pedagogy, Education and Innovation |
A virtual environment study in entrepreneurship education of young children |
Abstract
PDF
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Angela M Pereira, Paulo Martins, Leonel Morgado, Benjamim Fonseca |
|
Vol 6, No 2 (2013): Arts |
Achieving Arete: Being the Best You Can Be |
Abstract
PDF
|
Yesha Y. Sivan |
|
Vol 4, No 1 (2011): Metaverse Assembled 2.0 |
Actual Self vs. Avatar Self: The Effect of Online Social Situation on Self-Expression |
Abstract
PDF
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Yongjun Sung, Jang Ho Moon, mihyun Kang, Jhih-Syuan Lin |
|
Vol 8, No 1 (2015): Assembled 2015 |
Alexandria - A Virtual Repository of Knowledge |
Abstract
PDF
|
Joseph Michael Graham, Eva Comaroski |
|
Vol 12, No 1 (2019): Pedagogy - Taking Stock and Looking Forward (Part 2) |
Alternative Embodied Cognitions at Play Evaluation of Audio-Based Navigation in Virtual Settings Via Interactive Sounds |
Abstract
PDF
|
Enrico Gandolfi, Robert Clements |
|
Vol 5, No 1 (2012): Assembled (2012) |
An Assembled Issue |
Abstract
PDF
|
David Kurt Herold |
|
Vol 2, No 1 (2009): Pedagogy, Education and Innovation |
An Ecology of Embodied Interaction: Pedagogy and homo virtualis |
Details
|
Leslie Jarmon |
|
Vol 2, No 1 (2009): Pedagogy, Education and Innovation |
An Ecology of Embodied Interaction: Pedagogy and homo virtualis |
Abstract
PDF
|
Leslie Jarmon |
|
Vol 2, No 3 (2009): Technology, Economy and Standards |
An Experiment in Using Virtual Worlds for Scientific Visualization of Self-Gravitating Systems |
Abstract
PDF
|
Will Meierjurgen Farr, Piet Hut, Jeff Ames, Adam Johnson |
|
Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds |
An Exploration of Entrepreneurship in Massively Multiplayer Online Role-Playing Games: Second Life and Entropia Universe |
Abstract
PDF
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Stéphane Kieger |
|
Vol 2, No 1 (2009): Pedagogy, Education and Innovation |
An integrated framework for simulation-based training on video and in a virtual world |
Abstract
PDF
|
David Chodos, Eleni Stroulia, Parisa Naeimi |
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Vol 1, No 3 (2008): Cultures of Virtual Worlds |
Analyzing Social Identity (Re) Production: Identity Liminal Events in MMORPGs |
Abstract
PDF
|
Javier A Salazar |
|
Vol 2, No 3 (2009): Technology, Economy and Standards |
Another Endless November: AOL, WoW, and the Corporatization of a Niche Market |
Abstract
PDF
|
Ray Op'tLand |
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Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future |
Another Time, Another Space: Virtual Worlds, Myths and Imagination |
Abstract
PDF
|
Maria Beatrice Bittarello |
|
Vol 4, No 2 (2011): Government and Defense |
Applied Virtual Environments: Applications of Virtual Environments to Government, Military and Business Organizations |
Abstract
PDF
|
Patrick D. Allen, Chris C. Demchak |
|
Vol 3, No 1 (2010): The Researcher's Toolbox - Part I |
Applying Constant Comparative and Discourse Analyses to Virtual Worlds Research |
Abstract
PDF
|
Peter Leong, Samuel R. H. Joseph, Rachel Boulay |
|
Vol 2, No 5 (2009): The Metaverse Assembled |
ArchHouseGenerator – A Framework for House Generation |
Abstract
PDF
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Nuno Rodrigues, Luís Magalhães, João Paulo Moura, Alan Chalmers, Filipe Santos, Leonel Morgado |
|
Vol 6, No 1 (2013): The Metaverse Assembled (2013) |
Architecting Scalable Academic Virtual World Grids: A Case Utilizing OpenSimulator |
Abstract
PDF
|
Charles J. Lesko, Yolanda A. Hollingsworth |
|
Vol 6, No 2 (2013): Arts |
Art Medium Too: Avatar, Art, and Assemblages |
Abstract
PDF
|
Christine Liao |
|
Vol 13, No 1 (2020): The Dark Side of Virtual Worlds |
Artificial Beings Worthy of Moral Consideration in Virtual Environments: An Analysis of Ethical Viability |
Abstract
PDF
|
Stefano Gualeni |
|
Vol 1, No 3 (2008): Cultures of Virtual Worlds |
Artistic Expression in Second Life: What can we learn from creative pioneers of new mediums? |
Abstract
PDF
|
John Lester / Pathfinder Linden |
|
Vol 5, No 2 (2012): Asian Perspectives |
Assessment and Learning in the Virtual World: Tasks, Taxonomies and Teaching for Real |
Abstract
PDF
|
Michael Vallance, Stewart M. Martin |
|
Vol 4, No 3 (2011): MPEG-V and Other Standards |
Assistive Technology Interoperability between Virtual and Real Worlds |
Abstract
PDF
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Alice Krueger, Margaret Grace Stineman |
|
Vol 4, No 3 (2011): MPEG-V and Other Standards |
Associating Automatic Natural Language Processing to Serious Games and Virtual Worlds |
Abstract
PDF
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Treveur Bretaudière, Samuel Cruz-Lara, Lina María Rojas Barahona |
|
Vol 12, No 3 (2019): Assembled 2019 |
Augmented Reality Plant & Animal Cells: Design and Evaluation of an Educational Augmented Reality Application |
Abstract
PDF
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Malek El Kouzi, Omar Bani-Taha, Victoria McArthur |
|
Vol 6, No 3 (2013): Legal and Governance Challenges |
Authorship in Virtual Worlds: Author's Death to Rights Revival? |
Abstract
PDF
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Sergio Roncallo-Dow, Enrique Uribe-Jongbloed, Kim Barker, Tobias M Scholz |
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Vol 5, No 3 (2012): Managerial and Commercial Applications |
Avatar Identification on a 3D Commercial Website: Gender Issues |
Abstract
PDF
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Ingrid Poncin, Marion Garnier |
|
Vol 11, No 1 (2018): Assembled 2018 |
Avatar Sex – the Joy of the Not-Real |
Abstract
PDF
|
Peter F Wardle |
|
Vol 4, No 2 (2011): Government and Defense |
Avatars and Security Clearances: How can we reconcile the two? |
Abstract
PDF
|
Michael P Cummins |
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Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future |
Avatars Are For Real: Virtual Communities and Public Spheres |
Abstract
PDF
|
Eiko Ikegami, Piet Hut |
|
Vol 4, No 2 (2011): Government and Defense |
Avatars as the First Manifestation of Geo-politically Unconstrained Global Citizens |
Abstract
PDF
|
Randy J. Hinrichs |
|
Vol 9, No 2 (2016): Assembled 2016 Part 2 |
‘I Create Therefore I Virtually Exist’: Digital Content Creation, Virtual Consumption, and Motivation in Second Life |
Abstract
PDF
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Peter Nagy, Bernadett Koles |
|
Vol 1, No 3 (2008): Cultures of Virtual Worlds |
“Because it just looks cool!” - Fashion as character performance: The Case of WoW |
Abstract
PDF
|
Susana Tosca, Lisbeth Klastrup |
|
Vol 10, No 3 (2017): EVE Online |
Barbarians at the Imperium Gates: Organizational Culture and Change in EVE Online |
Abstract
PDF
|
Nick Webber, Oskar Milik |
|
Vol 2, No 3 (2009): Technology, Economy and Standards |
Barriers to Efficient Virtual Business Transactions |
Abstract
PDF
|
ArminasX Saiman |
|
Vol 8, No 2 (2015): Futures |
Being There: Implications of Neuroscience and Meditation for Self-Presence in Virtual Worlds |
Abstract
PDF
|
Carrie Heeter, Marcel Allbritton |
|
Vol 5, No 1 (2012): Assembled (2012) |
Between Purpose and Method: A Review of Educational Research on 3D Virtual Worlds |
Abstract
PDF
|
Sahoon H. Kim, Jiyeon Lee Lee, Michael K. Thomas |
|
Vol 2, No 1 (2009): Pedagogy, Education and Innovation |
Between snapshots and avatars: using visual methodologies for fieldwork in Second Life |
Abstract
PDF
|
Paula Roush, Ming Nie, Matthew Wheeler |
|
Vol 3, No 2 (2010): Virtual Worlds for Kids |
Beyond Being There: A Grounded Investigation of the Value of Virtual Worlds for Remote Family Interaction |
Abstract
PDF
|
Lizzy Bleumers, An Jacobs |
|
Vol 13, No 1 (2020): The Dark Side of Virtual Worlds |
Beyond Evil and Good in Online Gaming. An Analysis of Violence in ‘Overwatch’ Between Demonization and Proactive Values |
Abstract
PDF
|
Enrico Gandolfi, Francesca Antonacci |
|
Vol 2, No 1 (2009): Pedagogy, Education and Innovation |
Beyond the Game: Quest Atlantis as an Online Learning Experience for Gifted Elementary Students |
Abstract
PDF
|
Jackie Gerstein |
|
Vol 6, No 3 (2013): Legal and Governance Challenges |
Blazing Trails: A New Way Forward for Virtual Currencies and Money Laundering |
Abstract
PDF
|
Michael P. Bombace |
|
Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds |
Born Virtuals and Avapreneurship: A case study of achieving successful outcomes in Peace Train – a Second Life organization |
Abstract
PDF
|
Robin Teigland |
|
Vol 2, No 5 (2009): The Metaverse Assembled |
Brands and Consumption in Virtual Worlds |
Abstract
PDF
|
Ioanna Nikolaou |
|
Vol 2, No 5 (2009): The Metaverse Assembled |
Building Knowledge in the Virtual World – Influence of Real Life Relationships |
Abstract
PDF
|
Ana Loureiro, Teresa Bettencourt |
|
Vol 2, No 1 (2009): Pedagogy, Education and Innovation |
Can We Move Beyond Visual Metaphors? Virtual World Provocations and Second Life |
Abstract
PDF
|
Pamela G. Taylor |
|
Vol 2, No 1 (2009): Pedagogy, Education and Innovation |
Canadian Border Simulation at Loyalist College |
Abstract
PDF
|
Ken Hudson, Kathryn deGast-Kennedy |
|
Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds |
Characteristics of the Virtual Economy (after ‘State of Play VI’ Conference , 2009) |
Abstract
|
Julian Dibbel |
|
Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds |
China’s New Gold Farm |
Abstract
PDF
|
Anthony Gilmore |
|
Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future |
Cityspace, Cyberspace, and the Spatiology of Information |
Abstract
PDF
|
Michael L. Benedikt |
|
Vol 5, No 2 (2012): Asian Perspectives |
Collaboration in Virtual Worlds: The Role of the Facilitator |
Abstract
PDF
|
Benjamin G Wigert, Gert-Jan de Vreede, Imed Boughzala, Ikram Bououd |
|
Vol 3, No 3 (2010): The Researcher's Toolbox - Part II |
Collecting conversations: three approaches to obtaining user-to-user communications data from virtual environments |
Abstract
PDF
|
Mika Lehdonvirta, Vili Lehdonvirta, Akira Baba |
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Vol 10, No 1 (2017): Assembled 2017 |
Compliance within virtual teams |
Abstract
|
Daphna Shwartz-Asher |
|
Vol 2, No 5 (2009): The Metaverse Assembled |
Compounding the Results: The Integration of Virtual Worlds with the Semantic Web |
Abstract
PDF
|
Charles J. Lesko, Yolanda A. Hollingsworth |
|
Vol 8, No 2 (2015): Futures |
Conceptualizing Factors of Adoption for Head Mounted Displays: Toward an Integrated Multi-Perspective Framework |
Abstract
PDF
|
Ibrahim Halil Yucel, Robert Anthony Edgell |
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Vol 3, No 1 (2010): The Researcher's Toolbox - Part I |
Conducting Empirical Research in 3D Virtual Worlds: Experiences from two projects in Second Life |
Abstract
PDF
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Shailey Minocha, Minh Tran, Ahmad John Reeves |
|
Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds |
Consuming Code: Use-Value, Exchange-Value, and the Role of Virtual Goods in Second Life |
Abstract
PDF
|
Jennifer Martin |
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Vol 2, No 3 (2009): Technology, Economy and Standards |
Content Level Gateway for Virtual Worlds |
Abstract
PDF
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Marc Van den Broeck, Sigurd Van Broeck, David Zhe Lou |
|
Vol 6, No 2 (2013): Arts |
Content Management for the Live Music Industry in Virtual Worlds: Challenges and Opportunities |
Abstract
PDF
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Marco Lüthy, Jean-Julien Aucouturier |
|
Vol 12, No 2 (2019): Impact - Educational Cases |
Could the Virtual Dinosaur See You? Understanding Children’s Perceptions of Presence and Reality Distinction in Virtual Reality Environments |
Abstract
PDF
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Tony Liao, Nancy A Jennings, Laura Dell, Chris Collins |
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Vol 4, No 2 (2011): Government and Defense |
Creating a VW Killer App for the Department of Defense |
Abstract
PDF
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Roger Smith |
|
Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare |
Cultural Identity in Virtual Reality (VR): A Case Study of a Muslim Woman with hijab in Second Life(SL) |
Abstract
PDF
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Methal Mohammed |
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Vol 1, No 3 (2008): Cultures of Virtual Worlds |
Culture and Practice: What We Do, Not Just Where We Are |
Abstract
PDF
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Christopher A Paul |
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Vol 1, No 3 (2008): Cultures of Virtual Worlds |
Culture and virtual worlds: The not-quite-new experiences we study |
Abstract
PDF
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Mark Bell, Mia Consalvo |
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Vol 2, No 5 (2009): The Metaverse Assembled |
Culture of the Cloud |
Abstract
PDF
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Tom Boellstorff |
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Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds |
Currencies and Capitalisms on the Internet |
Abstract
PDF
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Minna Ruckenstein |
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Vol 13, No 1 (2020): The Dark Side of Virtual Worlds |
Darkness and brightness of the cybernaut's behavior in the Three-dimensional Immersive Digital Environments |
Abstract
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Jorge Landaverde Trejo, Christian Jonathan Angel Rueda |
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Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future |
Defining Virtual Worlds and Virtual Environments |
Abstract
PDF
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Ralph Schroeder |
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Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds |
Demographics of Virtual Worlds |
Abstract
PDF
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Jeremiah Spence |
|
Vol 10, No 2 (2017): Real Virtual Relationships |
De-Roling from Experiences and Identities in Virtual Worlds |
Abstract
PDF
|
Stefano Gualeni, Daniel Vella, Johnathan Harrington |
|
Vol 3, No 3 (2010): The Researcher's Toolbox - Part II |
Design Principles for Doing Business on Second Life: an immersive ethnographic study |
Abstract
PDF
|
Reza Azeharie, Ravi Shankar Sharma |
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Vol 11, No 3 (2018): Pedagogy - Taking Stock and Looking Forward (Part 1) |
Designing Digital Badges to Improve Learning in Virtual Worlds |
Abstract
PDF
|
Joey R Fanfarelli |
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Vol 13, No 1 (2020): The Dark Side of Virtual Worlds |
Destruction as Deviant Leisure in EVE Online |
Abstract
PDF
|
Kelly Bergstrom |
|
Vol 9, No 2 (2016): Assembled 2016 Part 2 |
Detecting Covert Networks in Multilingual Groups: Evidence within a Virtual World |
Abstract
PDF
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Janea Triplet, Andrew Harrison, Brian Mennecke, Akmal Mirsadikov |
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Vol 3, No 3 (2010): The Researcher's Toolbox - Part II |
Developing an Obesity Prevention Intervention in Virtual Worlds: The International Health Challenge in Second Life |
Abstract
PDF
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Sameer Siddiqi, Scherezade K. Mama, Rebecca E. Lee |
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Vol 9, No 1 (2016): Assembled 2016 Part 1 |
Developing Virtual Reality Simulations for Office-Based Medical Emergencies |
Abstract
PDF
|
Alexander J. Lemheney, Ed.D., William F. Bond, M.D., Jason C. Paden, Matthew W. LeClair, M.S., Jeannine N. Miller, M.S.N., Mary T. Susko, M.H.A. |
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Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare |
Development and Evaluation of Health and Wellness Exhibits at the Jefferson Occupational Therapy Education Center in Second Life |
Abstract
PDF
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Susan Toth-Cohen, Therese Gallagher |
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Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare |
Development of a Virtual Reality Coping Skills Game to Prevent Post-Hospitalization Smoking Relapse in Tobacco Dependent Cancer Patients |
Abstract
PDF
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Paul Krebs, Jack Burkhalter, Shireen Lewis, Tinesha Hendrickson, Ophelia Chiu, Paul Fearn, Wendy Perchick, Jamie Ostroff |
|
Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare |
Development of Virtual Patient Simulations for Medical Education |
Abstract
PDF
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Douglas R Danforth, Mike Procter, Richard Chen, Mary Johnson, Robert Heller |
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Vol 2, No 5 (2009): The Metaverse Assembled |
Digital Guqin Museum from a Virtual World to the Real World : Conception and design of an ongoing cultural sim |
Abstract
PDF
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Shuen-git Chow |
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Vol 3, No 1 (2010): The Researcher's Toolbox - Part I |
dint u say that: Digital Discourse, Digital Natives and Gameplay |
Abstract
PDF
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Theresa A. O’Connell, John Grantham, Wyatt Wong, Kevin Workman, Alexander Wang |
|
Vol 7, No 2 (2014): Assembled 2014 |
Distributed Immersive Participation as Crowd-Sensing in Culture Events |
Abstract
PDF
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Theo Kanter, Rahim Rahmani, Jamie Walters, Willmar Sauter |
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Vol 6, No 1 (2013): The Metaverse Assembled (2013) |
Do As We Do, Not As You Think: The Effect of Group Influence on Individual Choices in a Virtual Environment |
Abstract
PDF
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Phil Kraemer |
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Vol 5, No 3 (2012): Managerial and Commercial Applications |
Does Loving an Avatar Threaten Real Life Marriage? |
Abstract
PDF
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Richard A Kolotkin, Maggie M Williams, Casey Lloyd, Earnest W Hallford |
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Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare |
Does this Avatar Make Me Look Fat? Obesity and Interviewing in Second Life |
Abstract
PDF
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Elizabeth Dean, Sarah Cook, Michael Keating, Joe Murphy |
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Vol 11, No 2 (2018): Assembled 2018 Part 2 |
Dreaming the Virtual: How Lucid Dream Practice Can Inform VR Development |
Abstract
PDF
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Kevin Healey |
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Vol 6, No 3 (2013): Legal and Governance Challenges |
Dutch Supreme Court 2012: Virtual Theft Ruling a One-off or first in a Series? |
Abstract
PDF
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Arno R. Lodder |
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Vol 5, No 2 (2012): Asian Perspectives |
East vs. West? More like East and West |
Abstract
PDF
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Yesha Y Sivan |
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Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future |
Editor’s Introduction |
Abstract
PDF
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Jeremiah Spence |
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Vol 6, No 3 (2013): Legal and Governance Challenges |
Editorial |
Abstract
PDF
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Melissa de Zwart, Dan Hunter, Greg Lastowka |
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Vol 9, No 1 (2016): Assembled 2016 Part 1 |
Editorial |
Abstract
PDF
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Sue Gregory |
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Vol 9, No 2 (2016): Assembled 2016 Part 2 |
Editorial |
Abstract
PDF
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Suely Fragoso, Maria del Carmen Gil Ortega, Athanasios G. Malamos |
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Vol 10, No 1 (2017): Assembled 2017 |
Editorial |
Abstract
PDF
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Victoria McArthur |
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Vol 10, No 3 (2017): EVE Online |
Editorial |
Abstract
PDF
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Kelly Bergstrom, Marcus Carter |
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Vol 11, No 1 (2018): Assembled 2018 |
Editorial |
Abstract
PDF
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Angie Marie Cox, Edgardo Donovan, Miao Feng, Felipe Nunes |
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Vol 11, No 2 (2018): Assembled 2018 Part 2 |
Editorial |
Abstract
PDF
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Angie Marie Cox, Edgardo Donovan, Miao Feng, Felipe Nunes |
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Vol 12, No 1 (2019): Pedagogy - Taking Stock and Looking Forward (Part 2) |
Editorial |
Abstract
PDF
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Kenneth Y T Lim, Catia Ferreira |
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Vol 11, No 3 (2018): Pedagogy - Taking Stock and Looking Forward (Part 1) |
Editorial |
Abstract
PDF
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Kenneth Y T Lim, Catia Ferreira |
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Vol 12, No 2 (2019): Impact - Educational Cases |
Editorial |
Abstract
PDF
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Michael Thomas, Tuncer Can, Michael Vallance |
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Vol 13, No 1 (2020): The Dark Side of Virtual Worlds |
Editorial - The Dark Side of Virtual Worlds |
Abstract
PDF
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Angie Marie Cox |
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Vol 12, No 3 (2019): Assembled 2019 |
Editorial Assembled 2019 |
Abstract
PDF
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Angie Marie Cox, Felipe Becker Nunes, Miao Feng, Jason Coley |
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Vol 5, No 2 (2012): Asian Perspectives |
Effects of Digital Game Play Among Young Singaporean Gamers: A Two-Wave Longitudinal Study |
Abstract
PDF
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Dongdong Li, Hyekyung Choo, Angeline Khoo, Albert K. Liau |
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Vol 3, No 1 (2010): The Researcher's Toolbox - Part I |
eLab City: A Platform for Academic Research on Virtual Worlds |
Abstract
PDF
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Thomas P. Novak |
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Vol 10, No 2 (2017): Real Virtual Relationships |
Empathy with Non-Player Characters? An Empirical approach to the Foundations of Human/Non-Human Relationships |
Abstract
PDF
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Jonathan Harth |
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Vol 5, No 2 (2012): Asian Perspectives |
Escaping the World: A Chinese Perspective on Virtual Worlds |
Abstract
PDF
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David Kurt Herold |
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Vol 6, No 3 (2013): Legal and Governance Challenges |
Evaluating Consent and Legitimacy Amongst Shifting Community Norms: an EVE Online Case Study |
Abstract
PDF
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Nicolas Suzor, Darryl Woodford |
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Vol 2, No 5 (2009): The Metaverse Assembled |
Evaluating Participation in an International Bilingual Virtual World Educational Intervention for Youth |
Abstract
PDF
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Laura Beals, Marina Umaschi Bers |
|
Vol 9, No 2 (2016): Assembled 2016 Part 2 |
Exploring Intrinsic Gender Identity Using Second Life |
Abstract
PDF
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Barbara Maria Mitra, Paul Golz |
|
Vol 12, No 3 (2019): Assembled 2019 |
Extending the self: Player-avatar relations and presence among U.S. and Chinese gamers |
Abstract
PDF
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Zhenyang Luo, David Westerman, Jaime Banks |
|
Vol 2, No 5 (2009): The Metaverse Assembled |
ExtSim: A Flexible Data Mapping and Synchronization Middleware for Scientific Visualization in Virtual Worlds |
Abstract
PDF
|
Johan Berntsson, Norman Lin, Zoltan Dezso |
|
Vol 12, No 3 (2019): Assembled 2019 |
Fast Cars and Fast Learning: Using Virtual Reality to Learn Literacy and Numeracy in Prison |
Abstract
PDF
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Jimmy McLauchlan, Helen Farley |
|
Vol 7, No 3 (2014): Lantern - Part 2 |
Finding Healthcare Support in Online Communities: An Exploration of the Evolution and Efficacy of Virtual Support Groups |
Abstract
PDF
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Donna Z. Davis, Willemien Calitz |
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Vol 9, No 3 (2016): Edge |
Flow in Virtual Worlds: The Interplay of Community and Site Features as Predictors of Involvement |
Abstract
PDF
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Valerie Elizabeth Barker |
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Vol 7, No 3 (2014): Lantern - Part 2 |
Fostering Team Creativity in Virtual Worlds |
Abstract
PDF
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Pekka Alahuhta, Emma Nordbäck, Anu Sivunen, Teemu Surakka |
|
Vol 2, No 5 (2009): The Metaverse Assembled |
Fractal Village Unplugged: Design-Based Research On Computing with Marginalized Youth |
Abstract
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Sneha Veeragoudar Harrell, Dor Abrahamson |
|
Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future |
From a Video Game in a Virtual World to Collaborative Visual Analytic Tools |
Abstract
PDF
|
Theresa A. O’Connell, Yee-Yin Choong, John Grantham, Michael Moriarty, Wyatt Wong |
|
Vol 5, No 3 (2012): Managerial and Commercial Applications |
From Orlando to Milan: Virtual Worlds Business Disillusionment |
Abstract
PDF
|
Yesha Y. Sivan |
|
Vol 8, No 1 (2015): Assembled 2015 |
From Voxel Vistas: Place-Making in Minecraft |
Abstract
PDF
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Tyler Quiring |
|
Vol 12, No 3 (2019): Assembled 2019 |
GaeltechVR: Measuring the Impact of an Immersive Virtual Environment to Promote Situated Identity in Irish Language Learning |
Abstract
PDF
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Naoise Collins, Brian Vaughan, Charlie Cullen, Keith Gardner |
|
Vol 9, No 1 (2016): Assembled 2016 Part 1 |
Gamecloud - A Platform for Connecting Video Games |
Abstract
PDF
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Janne Parkkila, Kati Järvi, Timo Hynninen, Jouni Ikonen, Jari Porras |
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Vol 2, No 1 (2009): Pedagogy, Education and Innovation |
Games, Learning, and 21st Century Survival Skills |
Abstract
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James Paul Gee |
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Vol 8, No 1 (2015): Assembled 2015 |
Gaming Experience and Spatial Learning in a Virtual Morris Water Maze |
Abstract
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Suzanne de Castell, Jennifer Jenson, Hector Larios |
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Vol 11, No 2 (2018): Assembled 2018 Part 2 |
Gaming the Performance: Massively Multiplayer Online Games and Performance Outcomes in English and Business Courses |
Abstract
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Papia Bawa, Sunnie Lee Watson, William Watson |
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Vol 3, No 2 (2010): Virtual Worlds for Kids |
Growing Up with Neopets: A Personal Case-Study |
Abstract
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Stephanie Louise Lu |
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Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds |
Guest Editor's Introduction |
Details
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Natalie Wood |
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Vol 10, No 2 (2017): Real Virtual Relationships |
Harsh Words and Deeds: Systematic Content Analyses of Offensive* User Behavior in the Virtual Environments of Online First-Person Shooter Games |
Abstract
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Adrienne Holz Ivory, James D. Ivory, Winston Wu, Anthony M. Limperos, Nathaniel Andrew, Brandon S. Sesler |
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Vol 10, No 2 (2017): Real Virtual Relationships |
Harsh Words and Deeds: Systematic Content Analyses of Offensive User Behavior in the Virtual Environments of Online First-Person Shooter Games |
Abstract
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Adrienne Holz Ivory, James D. Ivory, Winston Wu, Anthony M. Limperos, Nathaniel Andrew, Brandon S. Sesler |
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Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds |
Having But Not Holding: Consumerism & Commodification in Second Life |
Abstract
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Lori Landay |
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Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future |
Help – Somebody Robbed my Second Life Avatar! |
Abstract
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James Elliott, S E Kruck |
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Vol 5, No 1 (2012): Assembled (2012) |
How do People with Disability Use and Experience Virtual Worlds and ICT: A Literature Review |
Abstract
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Karen Stendal |
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Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future |
How Open Source Software Will Affect Virtual Worlds |
Abstract
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Francis X. Taney, Jr. |
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Vol 3, No 1 (2010): The Researcher's Toolbox - Part I |
How to approach a many splendoured thing: Proxy Technology Assessment as a methodological praxis to study virtual experience |
Abstract
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Lizzy Bleumers, Kris Naessens, An Jacobs |
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Vol 2, No 3 (2009): Technology, Economy and Standards |
Immersive 3D environments and Multilinguality: A Non-Intrusive and Dynamic e-learning-Oriented Scenario based on Textual Information |
Abstract
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Samuel Cruz-Lara, Nadia Bellalem, Lotfi Bellalem, Tarik Osswald |
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Vol 11, No 1 (2018): Assembled 2018 |
Immersive Storytelling in 360-Degree Videos: An Analysis of Interplay Between Narrative and Technical Immersion |
Abstract
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Ahmed Elmezeny, Nina Edenhofer, Jeffrey Wimmer |
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Vol 7, No 2 (2014): Assembled 2014 |
Impacting the Real Future via the Virtual Present |
Abstract
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Yesha Y Sivan |
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Vol 2, No 5 (2009): The Metaverse Assembled |
Implications for Virtual Worlds: A Comparative Study of United Kingdom, United States and Australia on Network Readiness, Government Investment and Cyber-security. |
Abstract
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Kate Roth |
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Vol 4, No 3 (2011): MPEG-V and Other Standards |
Improving Reusability of Assets for Virtual Worlds while Preserving 3D Formats Features |
Abstract
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Rozenn Bouville Berthelot, Thierry Duval, Jérôme Royan, Bruno Arnaldi |
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Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future |
Inductive Metanomics: Economic Experiments in Virtual Worlds |
Abstract
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Stephen A Atlas |
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Vol 1, No 3 (2008): Cultures of Virtual Worlds |
Interconnecting virtual worlds |
Abstract
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Leonel Morgado |
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Vol 10, No 1 (2017): Assembled 2017 |
Internet Research in Online Environments for Children: Readability of Privacy and Terms of Use Policies; The Uses of (Non)Personal Data by Online Environments and Third-Party Advertisers |
Abstract
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Olesya Venger |
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Vol 3, No 1 (2010): The Researcher's Toolbox - Part I |
Interviews within experimental frameworks: How to make sense of sense-making in virtual worlds |
Abstract
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CarrieLynn D. Reinhard |
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Vol 2, No 3 (2009): Technology, Economy and Standards |
Introduction to MPEG-V |
Abstract
PDF
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Jean H.A. Gelissen |
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Vol 6, No 2 (2013): Arts |
Introduction: Arts in Virtual Worlds |
Abstract
PDF
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Celeste Lovette Guichard |
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Vol 2, No 1 (2009): Pedagogy, Education and Innovation |
Introduction: Pedagogy, Education and Innovation in Virtual Worlds |
Abstract
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Leslie Jarmon, Kenneth Y. T. Lim, B. Stephen Carpenter, II |
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Vol 8, No 2 (2015): Futures |
Is a Technological Singularity Near Also for Bots in MMOGs? |
Abstract
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Stefano De Paoli |
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Vol 10, No 3 (2017): EVE Online |
Is Betrayal in EVE Online Unethical? |
Abstract
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Ian Gregory Brooks |
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Vol 4, No 3 (2011): MPEG-V and Other Standards |
Issue Editors' Corner: The Current and Future Angles of Standards |
Abstract
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Jean H.A. Gelissen, Marius Preda, Samuel Cruz-Lara, Yesha Y. Sivan |
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Vol 4, No 1 (2011): Metaverse Assembled 2.0 |
Journalism in Virtual Worlds |
Abstract
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Ricardo Cruz, Ricardo Fernandes |
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Vol 1, No 3 (2008): Cultures of Virtual Worlds |
Knee-High Boots and Six-Pack Abs: Autoethnographic Reflections on Gender and Technology in Second Life |
Abstract
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Delia Dumitrica, Georgia Gaden |
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Vol 6, No 2 (2013): Arts |
Kromosomer – an Experience in Shared Creative Work and Expression |
Abstract
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Heidi Dahlsveen, Catarina Carneiro de Sousa |
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Vol 6, No 1 (2013): The Metaverse Assembled (2013) |
Language Learning in Virtual Worlds: The Role of Foreign Language and Technical Anxiety |
Abstract
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Scott John Grant, Hui Huang, Sarah E. Pasfield-Neofitou |
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Vol 9, No 3 (2016): Edge |
Learning from the “Edge” of Virtual Worlds |
Abstract
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Yesha Y. Sivan |
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Vol 2, No 1 (2009): Pedagogy, Education and Innovation |
Learning in a different life: Pre-service education students using an online virtual world. |
Abstract
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Chris Campbell |
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Vol 3, No 1 (2010): The Researcher's Toolbox - Part I |
Learning spaces, tasks and metrics for effective communication in Second Life within the context of programming LEGO NXT Mindstorms™ robots: towards a framework for design and implementation. |
Abstract
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Stewart Martin, Michael Vallance, Paul van Schaik, Charles Wiz |
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Vol 8, No 1 (2015): Assembled 2015 |
Lessons from Recruiting Second Life Users with Chronic Medical Conditions: Applications for Health Communications |
Abstract
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Jodi Swicegood, Saira Haque |
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Vol 10, No 1 (2017): Assembled 2017 |
Levelling Up: Minors' Play in a Closed-system MMOG |
Abstract
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Jennifer Jenson, Suzanne de Castell, Victoria McArthur, Stephanie Fisher |
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Vol 2, No 1 (2009): Pedagogy, Education and Innovation |
Leveraging Game-Playing Skills, Expectations and Behaviors of Digital Natives to Improve Visual Analytic Tools |
Abstract
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Theresa A. O'Connell, John D. Grantham, Kevin A. Workman, Wyatt Wong |
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Vol 10, No 1 (2017): Assembled 2017 |
Leveraging Virtual Worlds Foreign Language Teacher Preparation |
Abstract
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Kelly Moser, Nicole C Miller, Krista Chambless |
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Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds |
Licensing Considerations for OpenSim-Based Virtual Worlds |
Abstract
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Shenlei E. Winkler |
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Vol 2, No 3 (2009): Technology, Economy and Standards |
Lindman Design - Virtual World Experiences |
Abstract
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Ludvaig Lindman |
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Vol 7, No 1 (2014): Lantern - Part 1 |
Linguistic and multilingual issues in virtual worlds and serious games: a general review |
Abstract
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Samuel Cruz-Lara, Alexandre Denis, Nadia Bellalem |
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Vol 2, No 3 (2009): Technology, Economy and Standards |
Machine Ethics for Gambling in the Metaverse: an “EthiCasino” |
Abstract
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Anna Vartapetiance Salmasi, Lee Gillam |
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Vol 6, No 3 (2013): Legal and Governance Challenges |
Magic Modders: Alter Art, Ambiguity, and the Ethics of Prosumption |
Abstract
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Aaron Trammell |
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Vol 10, No 3 (2017): EVE Online |
Making Science Fiction Real: Neoliberalism, Real-Life and Esports in Eve Online |
Abstract
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Mark Richard Johnson, Robert Mejia |
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Vol 3, No 2 (2010): Virtual Worlds for Kids |
Making Sense of the Virtual World for Young Children: Estonian Pre-School Teachers’ Experiences and Perceptions |
Abstract
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Andra Siibak, Kristi Vinter |
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Vol 4, No 3 (2011): MPEG-V and Other Standards |
Managing Editor’s Corner: Celebrating Four Years and Planning for the Next |
Abstract
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Yesha Y. Sivan |
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Vol 11, No 3 (2018): Pedagogy - Taking Stock and Looking Forward (Part 1) |
Marginalized Urban Indigenous Youth and the Virtual World of Second Life: Understanding the Past and Building a Hopeful Future |
Abstract
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Joe Cloutier |
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Vol 3, No 3 (2010): The Researcher's Toolbox - Part II |
Massively Multi-Player Online Role Playing Games: What’s the Risk? |
Abstract
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Benjamin Sanders, Steven Furnell, Paul Dowland, Shirley Atkinson |
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Vol 2, No 3 (2009): Technology, Economy and Standards |
Measuring aggregate production in a virtual economy using log data |
Abstract
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Tuukka Lehtiniemi |
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Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future |
Meeting in the Ether: A brief history of virtual worlds as a medium for user-created events |
Abstract
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Bruce Damer |
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Vol 7, No 3 (2014): Lantern - Part 2 |
Meta-theoretic Assumptions and Bibliometric Evidence Assessment on 3-D Virtual Worlds as Collaborative Learning Ecosystems |
Abstract
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António Correia, Fernando Cassola, Diogo Azevedo, André Pinheiro, Leonel Morgado, Paulo Martins, Benjamim Fonseca, Hugo Paredes |
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Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds |
Metaverse: A New Dimension? |
Abstract
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Yohan Launay, Nicolas Mas |
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Vol 2, No 5 (2009): The Metaverse Assembled |
Metaverse: Building Affective Systems and Its Digital Morphologies in Virtual Environments |
Abstract
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Donizetti Louro, Tania Fraga, Maurício Pontuschka |
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Vol 1, No 3 (2008): Cultures of Virtual Worlds |
Method and the Virtual: Anecdote, Analogy, Culture |
Abstract
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Tom Boellstorff |
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Vol 3, No 3 (2010): The Researcher's Toolbox - Part II |
Methodology of a Novel Virtual Phenomenology Interview Technique |
Abstract
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Ronald M. Knorr, Stephen C. Bronack, Deborah M. Switzer, Lienne F. Medford |
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Vol 11, No 2 (2018): Assembled 2018 Part 2 |
Mixed-Reality Teaching Experiences Improve Preservice Special Education Students’ Perceptions of their Ability to Manage a Classroom |
Abstract
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Melissa E. Hudson, Karen S. Voytecki, Guili Zhang |
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Vol 4, No 3 (2011): MPEG-V and Other Standards |
Modeling the Metaverse: A Theoretical Model of Effective Team Collaboration in 3D Virtual Environments |
Abstract
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Sarah van der Land, Alexander P. Schouten, Bart van den Hooff, Frans Feldberg |
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Vol 4, No 2 (2011): Government and Defense |
MuniGov 2.0, A New Residency Requirement: Local Government Professionals in Second Life |
Abstract
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Ines A Mergel, Michelle Gardner, Pamela Broviak, William Greeves |
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Vol 6, No 2 (2013): Arts |
Museum Discovery Institute: Girls Designing in Cyberspace |
Abstract
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Suzanne Kolodziej, Margaret Corbit, Jennifer Wofford |
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Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare |
Musings on the State of '3-D Virtual Worlds for Health and Healthcare' in 2009 |
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Maria Toro-Troconis, Maged N. Kamel Boulos |
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Vol 2, No 5 (2009): The Metaverse Assembled |
My Second Life as a Cyber Border Crosser |
Abstract
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Carleen D. Sanchez |
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Vol 10, No 2 (2017): Real Virtual Relationships |
Not Playing the Game: Negative Opinions about Online Dating and Video Gaming among Non-Participants |
Abstract
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Max Marc |
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Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds |
On Money and Magic |
Abstract
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Edward Castronova |
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Vol 2, No 3 (2009): Technology, Economy and Standards |
On the creation of standards for interaction between real robots and virtual worlds. |
Abstract
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Alex Juarez, Christoph Bartneck, Lou Feijs |
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Vol 1, No 3 (2008): Cultures of Virtual Worlds |
On the Dark Side: Gothic Play and Performance in a Virtual World |
Abstract
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Mikael Johnson, Tanja Sihvonen |
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Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds |
On the Relationship between My Avatar and Myself |
Abstract
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Paul R Messinger, Xin Ge, Eleni Stroulia, Kelly Lyons, Kristen Smirnov, Michael Bone |
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Vol 11, No 1 (2018): Assembled 2018 |
One Game – One Effect? What Playing “World of Warcraft” Means for Adolescents and Their Development |
Abstract
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Florian Flueggen, Stephanie Doyle, Hermann Veith |
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Vol 2, No 3 (2009): Technology, Economy and Standards |
Order and Creativity in Virtual Worlds |
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Evan W Osborne, Shu Z Schiller |
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