| Issue | Title | |
| Vol 2, No 1 (2009): Pedagogy, Education and Innovation | 3D virtual learning in counselor education: Using Second Life in counselor skill development | Abstract PDF |
| Victoria Lynn Walker | ||
| Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future | 3D3C Real Virtual Worlds Defined: The Immense Potential of Merging 3D, Community, Creation, and Commerce | Abstract PDF |
| Yesha Sivan | ||
| Vol 9, No 1 (2016): Assembled 2016 Part 1 | A Brief History of Virtual Economy | Abstract PDF |
| Mohamed Nazir, Carrie Siu Man Lui | ||
| Vol 5, No 3 (2012): Managerial and Commercial Applications | A Cross-Case Analysis of Possible Facial Emotion Extraction Methods that Could Be Used in Second Life - Pre Experimental Work | Abstract PDF |
| Shahnaz Kamberi | ||
| Vol 3, No 1 (2010): The Researcher's Toolbox - Part I | A Design Research Approach to Developing User Innovation Workshops in Second Life | Abstract PDF |
| Remko Helms, Elia Giovacchini, Robin Teigland, Thomas Kohler | ||
| Vol 3, No 2 (2010): Virtual Worlds for Kids | A Framework for Children’s Participatory Practices in Virtual Worlds | Abstract PDF |
| Terhi Tuukkanen, Ahmer Iqbal, Marja Kankaanranta | ||
| Vol 12, No 2 (2019): Impact - Educational Cases | A Hybrid Model of Experiential Learning within the Social Virtual World of Second Life | Abstract PDF |
| K. Brant Knutzen | ||
| Vol 7, No 2 (2014): Assembled 2014 | A Multi-faceted Approach to Anonymity Online: Examining the Relations between Anonymity and Antisocial Behaviour | Abstract PDF |
| Rebecca Chui | ||
| Vol 2, No 1 (2009): Pedagogy, Education and Innovation | A Pedagogical Model for Virtual World Residents: A Case Study of the Virtual Ability Second Life Island | Abstract PDF |
| Marjorie A. Zielke, Thomas Roome, Alice B. Krueger | ||
| Vol 2, No 5 (2009): The Metaverse Assembled | A Second Life First Year Experience | Abstract PDF |
| Paul Penfold, Peter Duffy | ||
| Vol 11, No 3 (2018): Pedagogy - Taking Stock and Looking Forward (Part 1) | A Teaching Method Based on Virtual Worlds and Mastery Learning | Abstract PDF |
| Felipe Becker Nunes, Aliane Loureiro Krassmann, Liane Margarida Rockenbach Tarouco, José Valdeni De Lima | ||
| Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future | A Typology of Virtual Worlds: Historical Overview and Future Directions | Abstract PDF |
| Paul R. Messinger, Eleni Stroulia, Kelly Lyons | ||
| Vol 2, No 1 (2009): Pedagogy, Education and Innovation | A virtual environment study in entrepreneurship education of young children | Abstract PDF |
| Angela M Pereira, Paulo Martins, Leonel Morgado, Benjamim Fonseca | ||
| Vol 6, No 2 (2013): Arts | Achieving Arete: Being the Best You Can Be | Abstract PDF |
| Yesha Y. Sivan | ||
| Vol 4, No 1 (2011): Metaverse Assembled 2.0 | Actual Self vs. Avatar Self: The Effect of Online Social Situation on Self-Expression | Abstract PDF |
| Yongjun Sung, Jang Ho Moon, mihyun Kang, Jhih-Syuan Lin | ||
| Vol 8, No 1 (2015): Assembled 2015 | Alexandria - A Virtual Repository of Knowledge | Abstract PDF |
| Joseph Michael Graham, Eva Comaroski | ||
| Vol 12, No 1 (2019): Pedagogy - Taking Stock and Looking Forward (Part 2) | Alternative Embodied Cognitions at Play Evaluation of Audio-Based Navigation in Virtual Settings Via Interactive Sounds | Abstract PDF |
| Enrico Gandolfi, Robert Clements | ||
| Vol 5, No 1 (2012): Assembled (2012) | An Assembled Issue | Abstract PDF |
| David Kurt Herold | ||
| Vol 2, No 1 (2009): Pedagogy, Education and Innovation | An Ecology of Embodied Interaction: Pedagogy and homo virtualis | Details |
| Leslie Jarmon | ||
| Vol 2, No 1 (2009): Pedagogy, Education and Innovation | An Ecology of Embodied Interaction: Pedagogy and homo virtualis | Abstract PDF |
| Leslie Jarmon | ||
| Vol 2, No 3 (2009): Technology, Economy and Standards | An Experiment in Using Virtual Worlds for Scientific Visualization of Self-Gravitating Systems | Abstract PDF |
| Will Meierjurgen Farr, Piet Hut, Jeff Ames, Adam Johnson | ||
| Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds | An Exploration of Entrepreneurship in Massively Multiplayer Online Role-Playing Games: Second Life and Entropia Universe | Abstract PDF |
| Stéphane Kieger | ||
| Vol 2, No 1 (2009): Pedagogy, Education and Innovation | An integrated framework for simulation-based training on video and in a virtual world | Abstract PDF |
| David Chodos, Eleni Stroulia, Parisa Naeimi | ||
| Vol 1, No 3 (2008): Cultures of Virtual Worlds | Analyzing Social Identity (Re) Production: Identity Liminal Events in MMORPGs | Abstract PDF |
| Javier A Salazar | ||
| Vol 2, No 3 (2009): Technology, Economy and Standards | Another Endless November: AOL, WoW, and the Corporatization of a Niche Market | Abstract PDF |
| Ray Op'tLand | ||
| Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future | Another Time, Another Space: Virtual Worlds, Myths and Imagination | Abstract PDF |
| Maria Beatrice Bittarello | ||
| Vol 4, No 2 (2011): Government and Defense | Applied Virtual Environments: Applications of Virtual Environments to Government, Military and Business Organizations | Abstract PDF |
| Patrick D. Allen, Chris C. Demchak | ||
| Vol 3, No 1 (2010): The Researcher's Toolbox - Part I | Applying Constant Comparative and Discourse Analyses to Virtual Worlds Research | Abstract PDF |
| Peter Leong, Samuel R. H. Joseph, Rachel Boulay | ||
| Vol 2, No 5 (2009): The Metaverse Assembled | ArchHouseGenerator – A Framework for House Generation | Abstract PDF |
| Nuno Rodrigues, Luís Magalhães, João Paulo Moura, Alan Chalmers, Filipe Santos, Leonel Morgado | ||
| Vol 6, No 1 (2013): The Metaverse Assembled (2013) | Architecting Scalable Academic Virtual World Grids: A Case Utilizing OpenSimulator | Abstract PDF |
| Charles J. Lesko, Yolanda A. Hollingsworth | ||
| Vol 6, No 2 (2013): Arts | Art Medium Too: Avatar, Art, and Assemblages | Abstract PDF |
| Christine Liao | ||
| Vol 13, No 1 (2020): The Dark Side of Virtual Worlds | Artificial Beings Worthy of Moral Consideration in Virtual Environments: An Analysis of Ethical Viability | Abstract PDF |
| Stefano Gualeni | ||
| Vol 1, No 3 (2008): Cultures of Virtual Worlds | Artistic Expression in Second Life: What can we learn from creative pioneers of new mediums? | Abstract PDF |
| John Lester / Pathfinder Linden | ||
| Vol 5, No 2 (2012): Asian Perspectives | Assessment and Learning in the Virtual World: Tasks, Taxonomies and Teaching for Real | Abstract PDF |
| Michael Vallance, Stewart M. Martin | ||
| Vol 4, No 3 (2011): MPEG-V and Other Standards | Assistive Technology Interoperability between Virtual and Real Worlds | Abstract PDF |
| Alice Krueger, Margaret Grace Stineman | ||
| Vol 4, No 3 (2011): MPEG-V and Other Standards | Associating Automatic Natural Language Processing to Serious Games and Virtual Worlds | Abstract PDF |
| Treveur Bretaudière, Samuel Cruz-Lara, Lina María Rojas Barahona | ||
| Vol 12, No 3 (2019): Assembled 2019 | Augmented Reality Plant & Animal Cells: Design and Evaluation of an Educational Augmented Reality Application | Abstract PDF |
| Malek El Kouzi, Omar Bani-Taha, Victoria McArthur | ||
| Vol 6, No 3 (2013): Legal and Governance Challenges | Authorship in Virtual Worlds: Author's Death to Rights Revival? | Abstract PDF |
| Sergio Roncallo-Dow, Enrique Uribe-Jongbloed, Kim Barker, Tobias M Scholz | ||
| Vol 5, No 3 (2012): Managerial and Commercial Applications | Avatar Identification on a 3D Commercial Website: Gender Issues | Abstract PDF |
| Ingrid Poncin, Marion Garnier | ||
| Vol 11, No 1 (2018): Assembled 2018 | Avatar Sex – the Joy of the Not-Real | Abstract PDF |
| Peter F Wardle | ||
| Vol 4, No 2 (2011): Government and Defense | Avatars and Security Clearances: How can we reconcile the two? | Abstract PDF |
| Michael P Cummins | ||
| Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future | Avatars Are For Real: Virtual Communities and Public Spheres | Abstract PDF |
| Eiko Ikegami, Piet Hut | ||
| Vol 4, No 2 (2011): Government and Defense | Avatars as the First Manifestation of Geo-politically Unconstrained Global Citizens | Abstract PDF |
| Randy J. Hinrichs | ||
| Vol 9, No 2 (2016): Assembled 2016 Part 2 | ‘I Create Therefore I Virtually Exist’: Digital Content Creation, Virtual Consumption, and Motivation in Second Life | Abstract PDF |
| Peter Nagy, Bernadett Koles | ||
| Vol 1, No 3 (2008): Cultures of Virtual Worlds | “Because it just looks cool!” - Fashion as character performance: The Case of WoW | Abstract PDF |
| Susana Tosca, Lisbeth Klastrup | ||
| Vol 10, No 3 (2017): EVE Online | Barbarians at the Imperium Gates: Organizational Culture and Change in EVE Online | Abstract PDF |
| Nick Webber, Oskar Milik | ||
| Vol 2, No 3 (2009): Technology, Economy and Standards | Barriers to Efficient Virtual Business Transactions | Abstract PDF |
| ArminasX Saiman | ||
| Vol 8, No 2 (2015): Futures | Being There: Implications of Neuroscience and Meditation for Self-Presence in Virtual Worlds | Abstract PDF |
| Carrie Heeter, Marcel Allbritton | ||
| Vol 5, No 1 (2012): Assembled (2012) | Between Purpose and Method: A Review of Educational Research on 3D Virtual Worlds | Abstract PDF |
| Sahoon H. Kim, Jiyeon Lee Lee, Michael K. Thomas | ||
| Vol 2, No 1 (2009): Pedagogy, Education and Innovation | Between snapshots and avatars: using visual methodologies for fieldwork in Second Life | Abstract PDF |
| Paula Roush, Ming Nie, Matthew Wheeler | ||
| Vol 3, No 2 (2010): Virtual Worlds for Kids | Beyond Being There: A Grounded Investigation of the Value of Virtual Worlds for Remote Family Interaction | Abstract PDF |
| Lizzy Bleumers, An Jacobs | ||
| Vol 13, No 1 (2020): The Dark Side of Virtual Worlds | Beyond Evil and Good in Online Gaming. An Analysis of Violence in ‘Overwatch’ Between Demonization and Proactive Values | Abstract PDF |
| Enrico Gandolfi, Francesca Antonacci | ||
| Vol 2, No 1 (2009): Pedagogy, Education and Innovation | Beyond the Game: Quest Atlantis as an Online Learning Experience for Gifted Elementary Students | Abstract PDF |
| Jackie Gerstein | ||
| Vol 6, No 3 (2013): Legal and Governance Challenges | Blazing Trails: A New Way Forward for Virtual Currencies and Money Laundering | Abstract PDF |
| Michael P. Bombace | ||
| Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds | Born Virtuals and Avapreneurship: A case study of achieving successful outcomes in Peace Train – a Second Life organization | Abstract PDF |
| Robin Teigland | ||
| Vol 2, No 5 (2009): The Metaverse Assembled | Brands and Consumption in Virtual Worlds | Abstract PDF |
| Ioanna Nikolaou | ||
| Vol 2, No 5 (2009): The Metaverse Assembled | Building Knowledge in the Virtual World – Influence of Real Life Relationships | Abstract PDF |
| Ana Loureiro, Teresa Bettencourt | ||
| Vol 2, No 1 (2009): Pedagogy, Education and Innovation | Can We Move Beyond Visual Metaphors? Virtual World Provocations and Second Life | Abstract PDF |
| Pamela G. Taylor | ||
| Vol 2, No 1 (2009): Pedagogy, Education and Innovation | Canadian Border Simulation at Loyalist College | Abstract PDF |
| Ken Hudson, Kathryn deGast-Kennedy | ||
| Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds | Characteristics of the Virtual Economy (after ‘State of Play VI’ Conference , 2009) | Abstract |
| Julian Dibbel | ||
| Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds | China’s New Gold Farm | Abstract PDF |
| Anthony Gilmore | ||
| Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future | Cityspace, Cyberspace, and the Spatiology of Information | Abstract PDF |
| Michael L. Benedikt | ||
| Vol 5, No 2 (2012): Asian Perspectives | Collaboration in Virtual Worlds: The Role of the Facilitator | Abstract PDF |
| Benjamin G Wigert, Gert-Jan de Vreede, Imed Boughzala, Ikram Bououd | ||
| Vol 3, No 3 (2010): The Researcher's Toolbox - Part II | Collecting conversations: three approaches to obtaining user-to-user communications data from virtual environments | Abstract PDF |
| Mika Lehdonvirta, Vili Lehdonvirta, Akira Baba | ||
| Vol 10, No 1 (2017): Assembled 2017 | Compliance within virtual teams | Abstract |
| Daphna Shwartz-Asher | ||
| Vol 2, No 5 (2009): The Metaverse Assembled | Compounding the Results: The Integration of Virtual Worlds with the Semantic Web | Abstract PDF |
| Charles J. Lesko, Yolanda A. Hollingsworth | ||
| Vol 8, No 2 (2015): Futures | Conceptualizing Factors of Adoption for Head Mounted Displays: Toward an Integrated Multi-Perspective Framework | Abstract PDF |
| Ibrahim Halil Yucel, Robert Anthony Edgell | ||
| Vol 3, No 1 (2010): The Researcher's Toolbox - Part I | Conducting Empirical Research in 3D Virtual Worlds: Experiences from two projects in Second Life | Abstract PDF |
| Shailey Minocha, Minh Tran, Ahmad John Reeves | ||
| Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds | Consuming Code: Use-Value, Exchange-Value, and the Role of Virtual Goods in Second Life | Abstract PDF |
| Jennifer Martin | ||
| Vol 2, No 3 (2009): Technology, Economy and Standards | Content Level Gateway for Virtual Worlds | Abstract PDF |
| Marc Van den Broeck, Sigurd Van Broeck, David Zhe Lou | ||
| Vol 6, No 2 (2013): Arts | Content Management for the Live Music Industry in Virtual Worlds: Challenges and Opportunities | Abstract PDF |
| Marco Lüthy, Jean-Julien Aucouturier | ||
| Vol 12, No 2 (2019): Impact - Educational Cases | Could the Virtual Dinosaur See You? Understanding Children’s Perceptions of Presence and Reality Distinction in Virtual Reality Environments | Abstract PDF |
| Tony Liao, Nancy A Jennings, Laura Dell, Chris Collins | ||
| Vol 4, No 2 (2011): Government and Defense | Creating a VW Killer App for the Department of Defense | Abstract PDF |
| Roger Smith | ||
| Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare | Cultural Identity in Virtual Reality (VR): A Case Study of a Muslim Woman with hijab in Second Life(SL) | Abstract PDF |
| Methal Mohammed | ||
| Vol 1, No 3 (2008): Cultures of Virtual Worlds | Culture and Practice: What We Do, Not Just Where We Are | Abstract PDF |
| Christopher A Paul | ||
| Vol 1, No 3 (2008): Cultures of Virtual Worlds | Culture and virtual worlds: The not-quite-new experiences we study | Abstract PDF |
| Mark Bell, Mia Consalvo | ||
| Vol 2, No 5 (2009): The Metaverse Assembled | Culture of the Cloud | Abstract PDF |
| Tom Boellstorff | ||
| Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds | Currencies and Capitalisms on the Internet | Abstract PDF |
| Minna Ruckenstein | ||
| Vol 13, No 1 (2020): The Dark Side of Virtual Worlds | Darkness and brightness of the cybernaut's behavior in the Three-dimensional Immersive Digital Environments | Abstract |
| Jorge Landaverde Trejo, Christian Jonathan Angel Rueda | ||
| Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future | Defining Virtual Worlds and Virtual Environments | Abstract PDF |
| Ralph Schroeder | ||
| Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds | Demographics of Virtual Worlds | Abstract PDF |
| Jeremiah Spence | ||
| Vol 10, No 2 (2017): Real Virtual Relationships | De-Roling from Experiences and Identities in Virtual Worlds | Abstract PDF |
| Stefano Gualeni, Daniel Vella, Johnathan Harrington | ||
| Vol 3, No 3 (2010): The Researcher's Toolbox - Part II | Design Principles for Doing Business on Second Life: an immersive ethnographic study | Abstract PDF |
| Reza Azeharie, Ravi Shankar Sharma | ||
| Vol 11, No 3 (2018): Pedagogy - Taking Stock and Looking Forward (Part 1) | Designing Digital Badges to Improve Learning in Virtual Worlds | Abstract PDF |
| Joey R Fanfarelli | ||
| Vol 13, No 1 (2020): The Dark Side of Virtual Worlds | Destruction as Deviant Leisure in EVE Online | Abstract PDF |
| Kelly Bergstrom | ||
| Vol 9, No 2 (2016): Assembled 2016 Part 2 | Detecting Covert Networks in Multilingual Groups: Evidence within a Virtual World | Abstract PDF |
| Janea Triplet, Andrew Harrison, Brian Mennecke, Akmal Mirsadikov | ||
| Vol 3, No 3 (2010): The Researcher's Toolbox - Part II | Developing an Obesity Prevention Intervention in Virtual Worlds: The International Health Challenge in Second Life | Abstract PDF |
| Sameer Siddiqi, Scherezade K. Mama, Rebecca E. Lee | ||
| Vol 9, No 1 (2016): Assembled 2016 Part 1 | Developing Virtual Reality Simulations for Office-Based Medical Emergencies | Abstract PDF |
| Alexander J. Lemheney, Ed.D., William F. Bond, M.D., Jason C. Paden, Matthew W. LeClair, M.S., Jeannine N. Miller, M.S.N., Mary T. Susko, M.H.A. | ||
| Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare | Development and Evaluation of Health and Wellness Exhibits at the Jefferson Occupational Therapy Education Center in Second Life | Abstract PDF |
| Susan Toth-Cohen, Therese Gallagher | ||
| Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare | Development of a Virtual Reality Coping Skills Game to Prevent Post-Hospitalization Smoking Relapse in Tobacco Dependent Cancer Patients | Abstract PDF |
| Paul Krebs, Jack Burkhalter, Shireen Lewis, Tinesha Hendrickson, Ophelia Chiu, Paul Fearn, Wendy Perchick, Jamie Ostroff | ||
| Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare | Development of Virtual Patient Simulations for Medical Education | Abstract PDF |
| Douglas R Danforth, Mike Procter, Richard Chen, Mary Johnson, Robert Heller | ||
| Vol 2, No 5 (2009): The Metaverse Assembled | Digital Guqin Museum from a Virtual World to the Real World : Conception and design of an ongoing cultural sim | Abstract PDF |
| Shuen-git Chow | ||
| Vol 3, No 1 (2010): The Researcher's Toolbox - Part I | dint u say that: Digital Discourse, Digital Natives and Gameplay | Abstract PDF |
| Theresa A. O’Connell, John Grantham, Wyatt Wong, Kevin Workman, Alexander Wang | ||
| Vol 7, No 2 (2014): Assembled 2014 | Distributed Immersive Participation as Crowd-Sensing in Culture Events | Abstract PDF |
| Theo Kanter, Rahim Rahmani, Jamie Walters, Willmar Sauter | ||
| Vol 6, No 1 (2013): The Metaverse Assembled (2013) | Do As We Do, Not As You Think: The Effect of Group Influence on Individual Choices in a Virtual Environment | Abstract PDF |
| Phil Kraemer | ||
| Vol 5, No 3 (2012): Managerial and Commercial Applications | Does Loving an Avatar Threaten Real Life Marriage? | Abstract PDF |
| Richard A Kolotkin, Maggie M Williams, Casey Lloyd, Earnest W Hallford | ||
| Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare | Does this Avatar Make Me Look Fat? Obesity and Interviewing in Second Life | Abstract PDF |
| Elizabeth Dean, Sarah Cook, Michael Keating, Joe Murphy | ||
| Vol 11, No 2 (2018): Assembled 2018 Part 2 | Dreaming the Virtual: How Lucid Dream Practice Can Inform VR Development | Abstract PDF |
| Kevin Healey | ||
| Vol 6, No 3 (2013): Legal and Governance Challenges | Dutch Supreme Court 2012: Virtual Theft Ruling a One-off or first in a Series? | Abstract PDF |
| Arno R. Lodder | ||
| Vol 5, No 2 (2012): Asian Perspectives | East vs. West? More like East and West | Abstract PDF |
| Yesha Y Sivan | ||
| Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future | Editor’s Introduction | Abstract PDF |
| Jeremiah Spence | ||
| Vol 6, No 3 (2013): Legal and Governance Challenges | Editorial | Abstract PDF |
| Melissa de Zwart, Dan Hunter, Greg Lastowka | ||
| Vol 9, No 1 (2016): Assembled 2016 Part 1 | Editorial | Abstract PDF |
| Sue Gregory | ||
| Vol 9, No 2 (2016): Assembled 2016 Part 2 | Editorial | Abstract PDF |
| Suely Fragoso, Maria del Carmen Gil Ortega, Athanasios G. Malamos | ||
| Vol 10, No 1 (2017): Assembled 2017 | Editorial | Abstract PDF |
| Victoria McArthur | ||
| Vol 10, No 3 (2017): EVE Online | Editorial | Abstract PDF |
| Kelly Bergstrom, Marcus Carter | ||
| Vol 11, No 1 (2018): Assembled 2018 | Editorial | Abstract PDF |
| Angie Marie Cox, Edgardo Donovan, Miao Feng, Felipe Nunes | ||
| Vol 11, No 2 (2018): Assembled 2018 Part 2 | Editorial | Abstract PDF |
| Angie Marie Cox, Edgardo Donovan, Miao Feng, Felipe Nunes | ||
| Vol 12, No 1 (2019): Pedagogy - Taking Stock and Looking Forward (Part 2) | Editorial | Abstract PDF |
| Kenneth Y T Lim, Catia Ferreira | ||
| Vol 11, No 3 (2018): Pedagogy - Taking Stock and Looking Forward (Part 1) | Editorial | Abstract PDF |
| Kenneth Y T Lim, Catia Ferreira | ||
| Vol 12, No 2 (2019): Impact - Educational Cases | Editorial | Abstract PDF |
| Michael Thomas, Tuncer Can, Michael Vallance | ||
| Vol 13, No 1 (2020): The Dark Side of Virtual Worlds | Editorial - The Dark Side of Virtual Worlds | Abstract PDF |
| Angie Marie Cox | ||
| Vol 12, No 3 (2019): Assembled 2019 | Editorial Assembled 2019 | Abstract PDF |
| Angie Marie Cox, Felipe Becker Nunes, Miao Feng, Jason Coley | ||
| Vol 5, No 2 (2012): Asian Perspectives | Effects of Digital Game Play Among Young Singaporean Gamers: A Two-Wave Longitudinal Study | Abstract PDF |
| Dongdong Li, Hyekyung Choo, Angeline Khoo, Albert K. Liau | ||
| Vol 3, No 1 (2010): The Researcher's Toolbox - Part I | eLab City: A Platform for Academic Research on Virtual Worlds | Abstract PDF |
| Thomas P. Novak | ||
| Vol 10, No 2 (2017): Real Virtual Relationships | Empathy with Non-Player Characters? An Empirical approach to the Foundations of Human/Non-Human Relationships | Abstract PDF |
| Jonathan Harth | ||
| Vol 5, No 2 (2012): Asian Perspectives | Escaping the World: A Chinese Perspective on Virtual Worlds | Abstract PDF |
| David Kurt Herold | ||
| Vol 6, No 3 (2013): Legal and Governance Challenges | Evaluating Consent and Legitimacy Amongst Shifting Community Norms: an EVE Online Case Study | Abstract PDF |
| Nicolas Suzor, Darryl Woodford | ||
| Vol 2, No 5 (2009): The Metaverse Assembled | Evaluating Participation in an International Bilingual Virtual World Educational Intervention for Youth | Abstract PDF |
| Laura Beals, Marina Umaschi Bers | ||
| Vol 9, No 2 (2016): Assembled 2016 Part 2 | Exploring Intrinsic Gender Identity Using Second Life | Abstract PDF |
| Barbara Maria Mitra, Paul Golz | ||
| Vol 12, No 3 (2019): Assembled 2019 | Extending the self: Player-avatar relations and presence among U.S. and Chinese gamers | Abstract PDF |
| Zhenyang Luo, David Westerman, Jaime Banks | ||
| Vol 2, No 5 (2009): The Metaverse Assembled | ExtSim: A Flexible Data Mapping and Synchronization Middleware for Scientific Visualization in Virtual Worlds | Abstract PDF |
| Johan Berntsson, Norman Lin, Zoltan Dezso | ||
| Vol 12, No 3 (2019): Assembled 2019 | Fast Cars and Fast Learning: Using Virtual Reality to Learn Literacy and Numeracy in Prison | Abstract PDF |
| Jimmy McLauchlan, Helen Farley | ||
| Vol 7, No 3 (2014): Lantern - Part 2 | Finding Healthcare Support in Online Communities: An Exploration of the Evolution and Efficacy of Virtual Support Groups | Abstract PDF |
| Donna Z. Davis, Willemien Calitz | ||
| Vol 9, No 3 (2016): Edge | Flow in Virtual Worlds: The Interplay of Community and Site Features as Predictors of Involvement | Abstract PDF |
| Valerie Elizabeth Barker | ||
| Vol 7, No 3 (2014): Lantern - Part 2 | Fostering Team Creativity in Virtual Worlds | Abstract PDF |
| Pekka Alahuhta, Emma Nordbäck, Anu Sivunen, Teemu Surakka | ||
| Vol 2, No 5 (2009): The Metaverse Assembled | Fractal Village Unplugged: Design-Based Research On Computing with Marginalized Youth | Abstract |
| Sneha Veeragoudar Harrell, Dor Abrahamson | ||
| Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future | From a Video Game in a Virtual World to Collaborative Visual Analytic Tools | Abstract PDF |
| Theresa A. O’Connell, Yee-Yin Choong, John Grantham, Michael Moriarty, Wyatt Wong | ||
| Vol 5, No 3 (2012): Managerial and Commercial Applications | From Orlando to Milan: Virtual Worlds Business Disillusionment | Abstract PDF |
| Yesha Y. Sivan | ||
| Vol 8, No 1 (2015): Assembled 2015 | From Voxel Vistas: Place-Making in Minecraft | Abstract PDF |
| Tyler Quiring | ||
| Vol 12, No 3 (2019): Assembled 2019 | GaeltechVR: Measuring the Impact of an Immersive Virtual Environment to Promote Situated Identity in Irish Language Learning | Abstract PDF |
| Naoise Collins, Brian Vaughan, Charlie Cullen, Keith Gardner | ||
| Vol 9, No 1 (2016): Assembled 2016 Part 1 | Gamecloud - A Platform for Connecting Video Games | Abstract PDF |
| Janne Parkkila, Kati Järvi, Timo Hynninen, Jouni Ikonen, Jari Porras | ||
| Vol 2, No 1 (2009): Pedagogy, Education and Innovation | Games, Learning, and 21st Century Survival Skills | Abstract PDF |
| James Paul Gee | ||
| Vol 8, No 1 (2015): Assembled 2015 | Gaming Experience and Spatial Learning in a Virtual Morris Water Maze | Abstract PDF |
| Suzanne de Castell, Jennifer Jenson, Hector Larios | ||
| Vol 11, No 2 (2018): Assembled 2018 Part 2 | Gaming the Performance: Massively Multiplayer Online Games and Performance Outcomes in English and Business Courses | Abstract PDF |
| Papia Bawa, Sunnie Lee Watson, William Watson | ||
| Vol 3, No 2 (2010): Virtual Worlds for Kids | Growing Up with Neopets: A Personal Case-Study | Abstract PDF |
| Stephanie Louise Lu | ||
| Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds | Guest Editor's Introduction | Details PDF |
| Natalie Wood | ||
| Vol 10, No 2 (2017): Real Virtual Relationships | Harsh Words and Deeds: Systematic Content Analyses of Offensive* User Behavior in the Virtual Environments of Online First-Person Shooter Games | Abstract PDF |
| Adrienne Holz Ivory, James D. Ivory, Winston Wu, Anthony M. Limperos, Nathaniel Andrew, Brandon S. Sesler | ||
| Vol 10, No 2 (2017): Real Virtual Relationships | Harsh Words and Deeds: Systematic Content Analyses of Offensive User Behavior in the Virtual Environments of Online First-Person Shooter Games | Abstract |
| Adrienne Holz Ivory, James D. Ivory, Winston Wu, Anthony M. Limperos, Nathaniel Andrew, Brandon S. Sesler | ||
| Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds | Having But Not Holding: Consumerism & Commodification in Second Life | Abstract PDF |
| Lori Landay | ||
| Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future | Help – Somebody Robbed my Second Life Avatar! | Abstract PDF |
| James Elliott, S E Kruck | ||
| Vol 5, No 1 (2012): Assembled (2012) | How do People with Disability Use and Experience Virtual Worlds and ICT: A Literature Review | Abstract PDF |
| Karen Stendal | ||
| Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future | How Open Source Software Will Affect Virtual Worlds | Abstract PDF |
| Francis X. Taney, Jr. | ||
| Vol 3, No 1 (2010): The Researcher's Toolbox - Part I | How to approach a many splendoured thing: Proxy Technology Assessment as a methodological praxis to study virtual experience | Abstract PDF |
| Lizzy Bleumers, Kris Naessens, An Jacobs | ||
| Vol 2, No 3 (2009): Technology, Economy and Standards | Immersive 3D environments and Multilinguality: A Non-Intrusive and Dynamic e-learning-Oriented Scenario based on Textual Information | Abstract PDF |
| Samuel Cruz-Lara, Nadia Bellalem, Lotfi Bellalem, Tarik Osswald | ||
| Vol 11, No 1 (2018): Assembled 2018 | Immersive Storytelling in 360-Degree Videos: An Analysis of Interplay Between Narrative and Technical Immersion | Abstract PDF |
| Ahmed Elmezeny, Nina Edenhofer, Jeffrey Wimmer | ||
| Vol 7, No 2 (2014): Assembled 2014 | Impacting the Real Future via the Virtual Present | Abstract PDF |
| Yesha Y Sivan | ||
| Vol 2, No 5 (2009): The Metaverse Assembled | Implications for Virtual Worlds: A Comparative Study of United Kingdom, United States and Australia on Network Readiness, Government Investment and Cyber-security. | Abstract PDF |
| Kate Roth | ||
| Vol 4, No 3 (2011): MPEG-V and Other Standards | Improving Reusability of Assets for Virtual Worlds while Preserving 3D Formats Features | Abstract PDF |
| Rozenn Bouville Berthelot, Thierry Duval, Jérôme Royan, Bruno Arnaldi | ||
| Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future | Inductive Metanomics: Economic Experiments in Virtual Worlds | Abstract PDF |
| Stephen A Atlas | ||
| Vol 1, No 3 (2008): Cultures of Virtual Worlds | Interconnecting virtual worlds | Abstract PDF |
| Leonel Morgado | ||
| Vol 10, No 1 (2017): Assembled 2017 | Internet Research in Online Environments for Children: Readability of Privacy and Terms of Use Policies; The Uses of (Non)Personal Data by Online Environments and Third-Party Advertisers | Abstract PDF |
| Olesya Venger | ||
| Vol 3, No 1 (2010): The Researcher's Toolbox - Part I | Interviews within experimental frameworks: How to make sense of sense-making in virtual worlds | Abstract PDF |
| CarrieLynn D. Reinhard | ||
| Vol 2, No 3 (2009): Technology, Economy and Standards | Introduction to MPEG-V | Abstract PDF |
| Jean H.A. Gelissen | ||
| Vol 6, No 2 (2013): Arts | Introduction: Arts in Virtual Worlds | Abstract PDF |
| Celeste Lovette Guichard | ||
| Vol 2, No 1 (2009): Pedagogy, Education and Innovation | Introduction: Pedagogy, Education and Innovation in Virtual Worlds | Abstract PDF |
| Leslie Jarmon, Kenneth Y. T. Lim, B. Stephen Carpenter, II | ||
| Vol 8, No 2 (2015): Futures | Is a Technological Singularity Near Also for Bots in MMOGs? | Abstract PDF |
| Stefano De Paoli | ||
| Vol 10, No 3 (2017): EVE Online | Is Betrayal in EVE Online Unethical? | Abstract PDF |
| Ian Gregory Brooks | ||
| Vol 4, No 3 (2011): MPEG-V and Other Standards | Issue Editors' Corner: The Current and Future Angles of Standards | Abstract PDF |
| Jean H.A. Gelissen, Marius Preda, Samuel Cruz-Lara, Yesha Y. Sivan | ||
| Vol 4, No 1 (2011): Metaverse Assembled 2.0 | Journalism in Virtual Worlds | Abstract PDF |
| Ricardo Cruz, Ricardo Fernandes | ||
| Vol 1, No 3 (2008): Cultures of Virtual Worlds | Knee-High Boots and Six-Pack Abs: Autoethnographic Reflections on Gender and Technology in Second Life | Abstract PDF |
| Delia Dumitrica, Georgia Gaden | ||
| Vol 6, No 2 (2013): Arts | Kromosomer – an Experience in Shared Creative Work and Expression | Abstract PDF |
| Heidi Dahlsveen, Catarina Carneiro de Sousa | ||
| Vol 6, No 1 (2013): The Metaverse Assembled (2013) | Language Learning in Virtual Worlds: The Role of Foreign Language and Technical Anxiety | Abstract PDF |
| Scott John Grant, Hui Huang, Sarah E. Pasfield-Neofitou | ||
| Vol 9, No 3 (2016): Edge | Learning from the “Edge” of Virtual Worlds | Abstract PDF |
| Yesha Y. Sivan | ||
| Vol 2, No 1 (2009): Pedagogy, Education and Innovation | Learning in a different life: Pre-service education students using an online virtual world. | Abstract PDF |
| Chris Campbell | ||
| Vol 3, No 1 (2010): The Researcher's Toolbox - Part I | Learning spaces, tasks and metrics for effective communication in Second Life within the context of programming LEGO NXT Mindstorms™ robots: towards a framework for design and implementation. | Abstract PDF |
| Stewart Martin, Michael Vallance, Paul van Schaik, Charles Wiz | ||
| Vol 8, No 1 (2015): Assembled 2015 | Lessons from Recruiting Second Life Users with Chronic Medical Conditions: Applications for Health Communications | Abstract PDF |
| Jodi Swicegood, Saira Haque | ||
| Vol 10, No 1 (2017): Assembled 2017 | Levelling Up: Minors' Play in a Closed-system MMOG | Abstract PDF |
| Jennifer Jenson, Suzanne de Castell, Victoria McArthur, Stephanie Fisher | ||
| Vol 2, No 1 (2009): Pedagogy, Education and Innovation | Leveraging Game-Playing Skills, Expectations and Behaviors of Digital Natives to Improve Visual Analytic Tools | Abstract PDF |
| Theresa A. O'Connell, John D. Grantham, Kevin A. Workman, Wyatt Wong | ||
| Vol 10, No 1 (2017): Assembled 2017 | Leveraging Virtual Worlds Foreign Language Teacher Preparation | Abstract |
| Kelly Moser, Nicole C Miller, Krista Chambless | ||
| Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds | Licensing Considerations for OpenSim-Based Virtual Worlds | Abstract PDF |
| Shenlei E. Winkler | ||
| Vol 2, No 3 (2009): Technology, Economy and Standards | Lindman Design - Virtual World Experiences | Abstract PDF |
| Ludvaig Lindman | ||
| Vol 7, No 1 (2014): Lantern - Part 1 | Linguistic and multilingual issues in virtual worlds and serious games: a general review | Abstract PDF |
| Samuel Cruz-Lara, Alexandre Denis, Nadia Bellalem | ||
| Vol 2, No 3 (2009): Technology, Economy and Standards | Machine Ethics for Gambling in the Metaverse: an “EthiCasino” | Abstract PDF |
| Anna Vartapetiance Salmasi, Lee Gillam | ||
| Vol 6, No 3 (2013): Legal and Governance Challenges | Magic Modders: Alter Art, Ambiguity, and the Ethics of Prosumption | Abstract PDF |
| Aaron Trammell | ||
| Vol 10, No 3 (2017): EVE Online | Making Science Fiction Real: Neoliberalism, Real-Life and Esports in Eve Online | Abstract PDF |
| Mark Richard Johnson, Robert Mejia | ||
| Vol 3, No 2 (2010): Virtual Worlds for Kids | Making Sense of the Virtual World for Young Children: Estonian Pre-School Teachers’ Experiences and Perceptions | Abstract PDF |
| Andra Siibak, Kristi Vinter | ||
| Vol 4, No 3 (2011): MPEG-V and Other Standards | Managing Editor’s Corner: Celebrating Four Years and Planning for the Next | Abstract PDF |
| Yesha Y. Sivan | ||
| Vol 11, No 3 (2018): Pedagogy - Taking Stock and Looking Forward (Part 1) | Marginalized Urban Indigenous Youth and the Virtual World of Second Life: Understanding the Past and Building a Hopeful Future | Abstract PDF |
| Joe Cloutier | ||
| Vol 3, No 3 (2010): The Researcher's Toolbox - Part II | Massively Multi-Player Online Role Playing Games: What’s the Risk? | Abstract PDF |
| Benjamin Sanders, Steven Furnell, Paul Dowland, Shirley Atkinson | ||
| Vol 2, No 3 (2009): Technology, Economy and Standards | Measuring aggregate production in a virtual economy using log data | Abstract PDF |
| Tuukka Lehtiniemi | ||
| Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future | Meeting in the Ether: A brief history of virtual worlds as a medium for user-created events | Abstract PDF |
| Bruce Damer | ||
| Vol 7, No 3 (2014): Lantern - Part 2 | Meta-theoretic Assumptions and Bibliometric Evidence Assessment on 3-D Virtual Worlds as Collaborative Learning Ecosystems | Abstract PDF |
| António Correia, Fernando Cassola, Diogo Azevedo, André Pinheiro, Leonel Morgado, Paulo Martins, Benjamim Fonseca, Hugo Paredes | ||
| Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds | Metaverse: A New Dimension? | Abstract PDF |
| Yohan Launay, Nicolas Mas | ||
| Vol 2, No 5 (2009): The Metaverse Assembled | Metaverse: Building Affective Systems and Its Digital Morphologies in Virtual Environments | Abstract PDF |
| Donizetti Louro, Tania Fraga, Maurício Pontuschka | ||
| Vol 1, No 3 (2008): Cultures of Virtual Worlds | Method and the Virtual: Anecdote, Analogy, Culture | Abstract PDF |
| Tom Boellstorff | ||
| Vol 3, No 3 (2010): The Researcher's Toolbox - Part II | Methodology of a Novel Virtual Phenomenology Interview Technique | Abstract PDF |
| Ronald M. Knorr, Stephen C. Bronack, Deborah M. Switzer, Lienne F. Medford | ||
| Vol 11, No 2 (2018): Assembled 2018 Part 2 | Mixed-Reality Teaching Experiences Improve Preservice Special Education Students’ Perceptions of their Ability to Manage a Classroom | Abstract PDF |
| Melissa E. Hudson, Karen S. Voytecki, Guili Zhang | ||
| Vol 4, No 3 (2011): MPEG-V and Other Standards | Modeling the Metaverse: A Theoretical Model of Effective Team Collaboration in 3D Virtual Environments | Abstract PDF |
| Sarah van der Land, Alexander P. Schouten, Bart van den Hooff, Frans Feldberg | ||
| Vol 4, No 2 (2011): Government and Defense | MuniGov 2.0, A New Residency Requirement: Local Government Professionals in Second Life | Abstract PDF |
| Ines A Mergel, Michelle Gardner, Pamela Broviak, William Greeves | ||
| Vol 6, No 2 (2013): Arts | Museum Discovery Institute: Girls Designing in Cyberspace | Abstract PDF |
| Suzanne Kolodziej, Margaret Corbit, Jennifer Wofford | ||
| Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare | Musings on the State of '3-D Virtual Worlds for Health and Healthcare' in 2009 | Abstract PDF |
| Maria Toro-Troconis, Maged N. Kamel Boulos | ||
| Vol 2, No 5 (2009): The Metaverse Assembled | My Second Life as a Cyber Border Crosser | Abstract PDF |
| Carleen D. Sanchez | ||
| Vol 10, No 2 (2017): Real Virtual Relationships | Not Playing the Game: Negative Opinions about Online Dating and Video Gaming among Non-Participants | Abstract PDF |
| Max Marc | ||
| Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds | On Money and Magic | Abstract PDF |
| Edward Castronova | ||
| Vol 2, No 3 (2009): Technology, Economy and Standards | On the creation of standards for interaction between real robots and virtual worlds. | Abstract PDF |
| Alex Juarez, Christoph Bartneck, Lou Feijs | ||
| Vol 1, No 3 (2008): Cultures of Virtual Worlds | On the Dark Side: Gothic Play and Performance in a Virtual World | Abstract PDF |
| Mikael Johnson, Tanja Sihvonen | ||
| Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds | On the Relationship between My Avatar and Myself | Abstract PDF |
| Paul R Messinger, Xin Ge, Eleni Stroulia, Kelly Lyons, Kristen Smirnov, Michael Bone | ||
| Vol 11, No 1 (2018): Assembled 2018 | One Game – One Effect? What Playing “World of Warcraft” Means for Adolescents and Their Development | Abstract PDF |
| Florian Flueggen, Stephanie Doyle, Hermann Veith | ||
| Vol 2, No 3 (2009): Technology, Economy and Standards | Order and Creativity in Virtual Worlds | Abstract PDF |
| Evan W Osborne, Shu Z Schiller | ||
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Journal For Virtual Worlds Research