, Singapore
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Journal For Virtual Worlds Research Vol. 2 No. 1 (2009): Pedagogy, Education and Innovation - Issue Editors' Corner
The Six Learnings of Second Life: a Framework for Designing Curricular Interventions In-world
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Journal For Virtual Worlds Research Vol. 12 No. 1 (2019): Pedagogy - Taking Stock and Looking Forward (Part 2) - Issue Editors' Corner
Editorial
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Journal For Virtual Worlds Research Vol. 13 No. 2-3 (2020): Assembled 2020 - Peer Reviewed Research Papers
Redstone Jammin
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Journal For Virtual Worlds Research Vol. 11 No. 3 (2018): Pedagogy - Taking Stock and Looking Forward (Part 1) - Issue Editors' Corner
Editorial
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Journal For Virtual Worlds Research Vol. 11 No. 3 (2018): Pedagogy - Taking Stock and Looking Forward (Part 1) - Peer Reviewed Research Papers
Representations of Novice Conceptions with Learner-Generated Augmentation: A Framework for Curriculum Design with Augmented Reality
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Journal For Virtual Worlds Research Vol. 5 No. 2 (2012): Asian Perspectives - Issue Editors' Corner
Virtual Worlds Asian Perspectives: a Landscape with Peaks and Valleys
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Journal For Virtual Worlds Research Vol. 3 No. 2 (2010): Virtual Worlds for Kids - Issue Editors' Corner
Virtual worlds as a site of convergence for children
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Journal For Virtual Worlds Research Vol. 3 No. 3 (2010): The Researcher's Toolbox - Part II - Research Papers
Design Principles for Doing Business on Second Life: an immersive ethnographic study
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Journal For Virtual Worlds Research Vol. 5 No. 2 (2012): Asian Perspectives - Research Papers
Effects of Digital Game Play Among Young Singaporean Gamers: A Two-Wave Longitudinal Study
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Journal For Virtual Worlds Research Vol. 2 No. 1 (2009): Pedagogy, Education and Innovation - Issue Editors' Corner
Introduction: Pedagogy, Education and Innovation in Virtual Worlds
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