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Procedural Modeling for Realistic Virtual Worlds Development


 
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1. Title Title of document Procedural Modeling for Realistic Virtual Worlds Development
 
2. Creator Author's name, affiliation, country Pedro Brandão Silva; FEUP/DEI, INESC Porto; Portugal
 
2. Creator Author's name, affiliation, country António Coelho; FEUP/DEI, INESC Porto; Portugal
 
3. Subject Discipline(s)
 
3. Subject Keyword(s) Virtual Urban Environments, Procedural Modeling, Shape Grammars, Spatial Engines
 
4. Description Abstract The creation of virtual environments, corresponding to real world settings, constitutes one of the most important, but also most time and resource demanding processes in content development for virtual worlds. By querying real-world data sources, the building process can be automated, reducing the need for human intervention. However, these may present additional management difficulties due to their number, dimension, format or level of detail, therefore requiring specific techniques to operate on them. This paper describes the application of a procedural modeling solution, called PG3D System, on the creation of realistic virtual urban environments and their employ in virtual world applications. This system's implementation in spatial database management systems induces fast data access, large data manipulation features, complex query capabilities and format flexibility, allowing the fast creation of large scale virtual environments, imbued with optimized data structures, compatible with any digital game, custom modeling tool or metaverse platform.
 
5. Publisher Organizing agency, location Journal of Virtual Worlds Research
 
6. Contributor Sponsor(s)
 
7. Date (YYYY-MM-DD) 2011-08-06
 
8. Type Status & genre Research Paper
 
8. Type Type
 
9. Format File format PDF
 
10. Identifier Uniform Resource Identifier https://journals.tdl.org:443/jvwr/index.php/jvwr/article/view/2109
 
10. Identifier Digital Object Identifier (DOI) https://doi.org/10.4101/jvwr.v4i1.2109
 
11. Source Title; vol., no. (year) Journal For Virtual Worlds Research; Vol 4, No 1 (2011): Metaverse Assembled 2.0
 
12. Language English=en en
 
14. Coverage Geo-spatial location, chronological period, research sample (gender, age, etc.)
 
15. Rights Copyright and permissions Copyright (c)