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Consuming Code: Use-Value, Exchange-Value, and the Role of Virtual Goods in Second Life

  
MARTIN, Jennifer. Consuming Code: Use-Value, Exchange-Value, and the Role of Virtual Goods in Second Life. Journal For Virtual Worlds Research, [S.l.], v. 1, n. 2, nov. 2008. ISSN 1941-8477. Available at: <https://journals.tdl.org/jvwr/index.php/jvwr/article/view/300>. Date accessed: 12 aug. 2021. doi:https://doi.org/10.4101/jvwr.v1i2.300.