Consuming Code: Use-Value, Exchange-Value, and the Role of Virtual Goods in Second Life
MARTIN, Jennifer.
Consuming Code: Use-Value, Exchange-Value, and the Role of Virtual Goods in Second Life.
Journal For Virtual Worlds Research, [S.l.], v. 1, n. 2, nov. 2008.
ISSN 1941-8477.
Available at: <https://journals.tdl.org/jvwr/index.php/jvwr/article/view/300>. Date accessed: 12 aug. 2021.
doi:https://doi.org/10.4101/jvwr.v1i2.300.