Vol 3, No 1 (2010)

The Researcher's Toolbox - Part I

Issue Editors: Tom Boellstorff, University of California, Irvine, USA; Celia Pearce, Georgia Tech University, USA; Dmitri Williams, University of Southern California, USA; Thomas Malaby, University of Wisconsin, Milwaukee, USA; Elizabeth Dean, RTI, USA; Tracy Tuten, East Carolina University, USA.

This issue presents research methodologies and case studies of how the particular methods are being developed and used in virtual worlds research both in academia and industry.

Editor's Note: Due to the quantity and quality of the articles submitted for this issue, there is a 2nd issue (see "The Researcher's Toolbox, Part II") published on February 2011.

Table of Contents

Peer Reviewed Research Papers

How to approach a many splendoured thing: Proxy Technology Assessment as a methodological praxis to study virtual experience PDF
Lizzy Bleumers, Kris Naessens, An Jacobs
dint u say that: Digital Discourse, Digital Natives and Gameplay PDF
Theresa A. O’Connell, John Grantham, Wyatt Wong, Kevin Workman, Alexander Wang
A Design Research Approach to Developing User Innovation Workshops in Second Life PDF
Remko Helms, Elia Giovacchini, Robin Teigland, Thomas Kohler
What are users thinking in a virtual world lesson? Using stimulated recall interviews to report student cognition, and its triggers PDF
Lyn Henderson, Michael Henderson, Scott Grant, Hui Huang
Applying Constant Comparative and Discourse Analyses to Virtual Worlds Research PDF
Peter Leong, Samuel R. H. Joseph, Rachel Boulay
Learning spaces, tasks and metrics for effective communication in Second Life within the context of programming LEGO NXT Mindstorms™ robots: towards a framework for design and implementation. PDF
Stewart Martin, Michael Vallance, Paul van Schaik, Charles Wiz
Conducting Empirical Research in 3D Virtual Worlds: Experiences from two projects in Second Life PDF
Shailey Minocha, Minh Tran, Ahmad John Reeves
eLab City: A Platform for Academic Research on Virtual Worlds PDF
Thomas P. Novak
Process, Paratexts, and Texts: Rhetorical Analysis and Virtual Worlds PDF
Christopher A. Paul
Interviews within experimental frameworks: How to make sense of sense-making in virtual worlds PDF
CarrieLynn D. Reinhard
Using Design-Based Research for Virtual Worlds Research Projects PDF
Antonio Santos

Research Papers

The Neil A. Armstrong Library and Archives: That’s One Small Step for a Virtual World Library, One Giant Leap for Education! PDF
Shannon Bohle

Assembled (rush to press papers)

Virtual Worlds, the IRB and a User's Bill of Rights PDF
Jeffrey M. Stanton

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This work is licensed under a Creative Commons Attribution 3.0 License.

The full website for the Journal of Virtual Worlds Research can be found at: http://jvwresearch.org