Vol 2, No 1 (2009)

Pedagogy, Education and Innovation

Issue Editors: Leslie Jarmon, University of Texas at Austin, USA; Kenneth Y. T. Lim, Nanyang Technological University, Singapore; B. Stephen Carpenter, II, Texas A&M University, USA

This issue is dedicated to exploring the breadth of designs, pedagogies and curricular innovations that are actually already being applied to teaching and learning in virtual worlds.

Table of Contents

Issue Editors' Corner

Introduction: Pedagogy, Education and Innovation in Virtual Worlds PDF
Leslie Jarmon, Kenneth Y. T. Lim, B. Stephen Carpenter, II
An Ecology of Embodied Interaction: Pedagogy and homo virtualis PDF
Leslie Jarmon
Virtual Worlds as Educational Experience: Living and Learning in Interesting Times PDF
B. Stephen Carpenter, II
The Six Learnings of Second Life: a Framework for Designing Curricular Interventions In-world PDF
Kenneth Lim

Peer Reviewed Research Papers

Learning in a different life: Pre-service education students using an online virtual world. PDF
Chris Campbell
An integrated framework for simulation-based training on video and in a virtual world PDF
David Chodos, Eleni Stroulia, Parisa Naeimi
Using Second Life for Problem Based Learning in computer science programming PDF
Micaela Esteves, Benjamim Fonseca, Leonel Morgado, Paulo Martins
Beyond the Game: Quest Atlantis as an Online Learning Experience for Gifted Elementary Students PDF
Jackie Gerstein
Virtual Education: Teaching Media Studies in Second Life PDF
David Kurt Herold
Canadian Border Simulation at Loyalist College PDF
Ken Hudson, Kathryn deGast-Kennedy
Using Second Life to Teach Operations Management PDF
Peggy Daniels Lee
Questions and Answers in a Virtual World : Educators and Librarians as Information Providers in Second Life PDF
Lorri Mon
A virtual environment study in entrepreneurship education of young children PDF
Angela M Pereira, Paulo Martins, Leonel Morgado, Benjamim Fonseca
Second Life Physics : Virtual, Real or Surreal? PDF
Renato P. dos Santos
Second Life and Classical Music Education: Developing Iconography That Encourages Human Interaction PDF
David Thomas Schwartz
3D virtual learning in counselor education: Using Second Life in counselor skill development PDF
Victoria Lynn Walker
A Pedagogical Model for Virtual World Residents: A Case Study of the Virtual Ability Second Life Island PDF
Marjorie A. Zielke, Thomas Roome, Alice B. Krueger

“Think Pieces”

Games, Learning, and 21st Century Survival Skills PDF
James Paul Gee
Can We Move Beyond Visual Metaphors? Virtual World Provocations and Second Life PDF
Pamela G. Taylor

Interactive Online Exhibits and Demonstrations

Visualizing Atomic Orbitals Using Second Life PDF
Andrew Stuart Lang, David Kobilnyk
Between snapshots and avatars: using visual methodologies for fieldwork in Second Life PDF
Paula Roush, Ming Nie, Matthew Wheeler

Research-in-brief papers

Use of a virtual world system in sports coach education for reproducing team handball movements PDF
Antonio Lopes, Bruno Pires, Marcio Cardoso, Arnaldo Santos, Filipe Peixinho, Pedro Sequeira , Leonel Morgado, Hugo Paredes, Oleguer Camerino Foguet

Assembled (rush to press papers)

Leveraging Game-Playing Skills, Expectations and Behaviors of Digital Natives to Improve Visual Analytic Tools PDF
Theresa A. O'Connell, John D. Grantham, Kevin A. Workman, Wyatt Wong

Creative Commons License
This work is licensed under a Creative Commons Attribution 3.0 License.

The full website for the Journal of Virtual Worlds Research can be found at: http://jvwresearch.org