Vol 6, No 2 (2013)


Issue editors: Celeste Lovette Guichard, Savannah College of Art and Design; Laura Salciuviene, Lancaster University Management School, UK; Gary Hardee, University of Texas at Dallas, TX, USA.

An important single thread runs through this issue: the exploration of artistic “process”. The importance of process in various instantiations to all of these articles renders this issue more specifically about “ars” in the Latin sense -- ars being a skill or a craft that usually, but certainly not always, results in an artistic object.

It is the “way” of art in virtual worlds that we invite you to read about in the following pages.

Table of Contents

Editor In-Chief Corner

Achieving Arete: Being the Best You Can Be PDF
Yesha Y. Sivan

Issue Editors' Corner

Introduction: Arts in Virtual Worlds PDF
Celeste Lovette Guichard

Peer Reviewed Research Papers

Art Medium Too: Avatar, Art, and Assemblages PDF
Christine Liao
Kromosomer – an Experience in Shared Creative Work and Expression PDF
Heidi Dahlsveen, Catarina Carneiro de Sousa
Museum Discovery Institute: Girls Designing in Cyberspace PDF
Suzanne Kolodziej, Margaret Corbit, Jennifer Wofford
Ten Possible States in the Age of 3D3C Art: The Contil Case PDF
Yesha Y. Sivan, Ilana Salama-Ortar, Gary M. Hardee, Omer Kaspi
Virtual World Television Products and Practices: Comparing Television Production in Second Life to Traditional Television Production PDF
CarrieLynn D. Reinhard, Pooky Amsterdam
Content Management for the Live Music Industry in Virtual Worlds: Challenges and Opportunities PDF
Marco Lüthy, Jean-Julien Aucouturier

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This work is licensed under a Creative Commons Attribution 3.0 License.

The full website for the Journal of Virtual Worlds Research can be found at: http://jvwresearch.org