Edge tech, usage and developments in Virtual Worlds. A collection of 5 papers which suggest new angles and unique points of view, is presented in this Edge issue. Each of these five papers pushes the boundaries of the disciplines in a different way. Together, they demonstrate the dual value of the JVWR, first as a stage to explore the future of virtual worlds (defined broadly,) and then help to shape the future of real worlds.
Table of Contents
Editor In-Chief Corner
|Learning from the “Edge” of Virtual Worlds|
|Yesha Y. Sivan|
|Pokémon GO 2016: Exploring Situational Contexts of Critical Incidents in Augmented Reality|
|Flow in Virtual Worlds: The Interplay of Community and Site Features as Predictors of Involvement|
|Valerie Elizabeth Barker|
|The Experience Machine: Existential Reflections on Virtual Worlds|
|Playful Constructivism: Making Sense of Digital Games for Learning and Creativity Through Play, Design, and Participation|
|Restorative Virtual Environment Design for Augmenting Nursing Home Rehabilitation|
|Jon Ram Bruun-Pedersen, Stefania Serafin, Lise Busk Kofoed|
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The full website for the Journal of Virtual Worlds Research can be found at: http://jvwresearch.org