Vol 9, No 3 (2016)


Edge tech, usage and developments in Virtual Worlds. A collection of 5 papers which suggest new angles and unique points of view, is presented in this Edge issue. Each of these five papers pushes the boundaries of the disciplines in a different way. Together, they demonstrate the dual value of the JVWR, first as a stage to explore the future of virtual worlds (defined broadly,) and then help to shape the future of real worlds.

Table of Contents

Editor In-Chief Corner

Learning from the “Edge” of Virtual Worlds PDF
Yesha Y. Sivan

Research Papers

Pokémon GO 2016: Exploring Situational Contexts of Critical Incidents in Augmented Reality PDF
Tuomas Kari
Flow in Virtual Worlds: The Interplay of Community and Site Features as Predictors of Involvement PDF
Valerie Elizabeth Barker
The Experience Machine: Existential Reflections on Virtual Worlds PDF
Stefano Gualeni
Playful Constructivism: Making Sense of Digital Games for Learning and Creativity Through Play, Design, and Participation PDF
Vittorio Marone
Restorative Virtual Environment Design for Augmenting Nursing Home Rehabilitation PDF
Jon Ram Bruun-Pedersen, Stefania Serafin, Lise Busk Kofoed

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The full website for the Journal of Virtual Worlds Research can be found at: http://jvwresearch.org