Learning spaces, tasks and metrics for effective communication in Second Life within the context of programming LEGO NXT Mindstorms

Authors

  • Stewart Martin Principal Lecturer, Teesside University
  • Michael Vallance Professor, Future University Hakodate
  • Paul van Schaik Professor of Psychology, Teesside University
  • Charles Wiz Yokohama National University

DOI:

https://doi.org/10.4101/jvwr.v3i1.833

Keywords:

virtual worlds, constructivism

Abstract

Science education is concerned with the meaningful pursuit of comprehension, knowledge and understanding of scientific concepts and processes. In Vygotskian social?constructivist learning, personal interpretation, decision-making and community cooperation fosters long?term understanding and transference of learned concepts. In short, the construction of knowledge requires learners to be actively involved in the process of learning. For effective science learning, an instructor’s pedagogical approach must be anchored in meaningful contexts so that students experience science. This paper presents a discussion of the method that has been applied to assessing and defining effective measurements for evaluating strategies for communicating science using LEGO robots and a Mindstorms™ RCX controller collaboratively constructed and programmed by students using a virtual technology (Second Life) whilst physically situated in different locations.

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Section

Peer Reviewed Research Papers