From Voxel Vistas: Place-Making in Minecraft
DOI:
https://doi.org/10.4101/jvwr.v8i1.7122Keywords:
place, videogames, virtual, reality, social construction, landscape, geographyAbstract
The concept of place informs much of human meaning-making in both space and time. This paper seeks to bridge gaps between the literature on place and research on video games and virtual worlds by finding points of intersection between each field. I analyze the immensely successful independently-developed video game Minecraft through my own experience and an analysis of gameplay videos uploaded to YouTube. The game serves as an ideal framework within which to study place-making due to three core qualities that illuminate intersections in place and video game/virtual worlds literature: (a) alteration/change, (b) proximity, and (c) conflict/cooperation. I problematize dichotomies between
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Published
2015-02-04
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Section
Peer Reviewed Research Papers