Linguistic and multilingual issues in virtual worlds and serious games: a general review
Keywords:virtual worlds, serious games, linguistics, multilinguality, standardization, e-learning, language learning, natural language processing, sentiment analysis, emotion detection
Within a globalized world, the need for linguistic support is increasing every day. Linguistic information, and in particular multilingual textual information, plays a significant role for describing digital content: information describing pictures or video sequences, general information presented to the user graphically or via a text-to-speech processor, menus in interactive multimedia or TV, subtitles, dialogue prompts, or implicit data appearing on an image such as captions, or tags. It is obviously crucial to associate digital content to multilingual textual information in a non-intrusive way: the user must decide, whether or not, he wants to display the textual information related to the digital content he is dealing with in any particular language.
In this paper we will present a general review on linguistic and multilingual issues related to virtual worlds and serious games. The expression