Distributed Immersive Participation as Crowd-Sensing in Culture Events
This article investigates new forms for creating and enabling massive and scalable participatory immersive experiences in live cultural events, characterized by processes, involving pervasive objects, places and people. The multi-disciplinary research outlines a new paradigm for collaborative creation and participation towards technological and social innovation, tapping into crowd-sensing. The approach promotes user-driven content-creation and offsets economic models thereby rewarding creators and performers. In response to these challenges, we propose a framework for bringing about massive and real-time presence and awareness on the Internet through an Internet-of-Things infrastructure to connect artifacts, performers, participants and places. Equally importantly, we enable the in-situ creation of collaborative experiences building on relevant existing and stored content, based on decisions leveraging multi-criteria clustering and proximity of pervasive information, objects, people and places. Finally, we investigate some new ways for immersive experiences via distributed computing but pointing forward to the necessity to do more with regard to collaborative creation.
This work is licensed under a Creative Commons Attribution 3.0 License.
The full website for the Journal of Virtual Worlds Research can be found at: http://jvwresearch.org