Two Decades of Evolutionary Art Using Computational Ecosystems and Its Potential for Virtual Worlds

Rui Filipe Antunes, Frederic Fol Leymarie, William Latham

Abstract


We analyse works of digital art that use a technique from artificial life (ALife) called computational ecosystems (CEs). These are systems running on computers where agents are organized in a hierarchical structure (of a food-chain) and trade token units (of energy and biomass) as a way of promoting community dynamics. We analyse a collection of forty (40) papers communicating works developed in the last two decades. We classify each of these works according to an adapted taxonomy. We then produce a study of cumulative analysis to outline patterns and common features which might define the field. We conclude on the diversity and heterogeneity of the practice, to assert CEs as a multimedia generative tool useful in the construction of bio-mimicking ecosystems as well as in the animation of non-player characters (NPCs) with human-like behaviors in virtual words.

Keywords


art; computational ecosystems; evolutionary art; generative systems;

Full Text:

PDF


DOI: http://dx.doi.org/10.4101/jvwr.v7i3.7051

Creative Commons License
This work is licensed under a Creative Commons Attribution 3.0 License.

The full website for the Journal of Virtual Worlds Research can be found at: http://jvwresearch.org