Do As We Do, Not As You Think: The Effect of Group Influence on Individual Choices in a Virtual Environment
DOI:
https://doi.org/10.4101/jvwr.v6i1.7002Keywords:
Key words, virtual worlds, avatars, social influence, Second LifeAbstract
Second Life (SL) is a virtual world application that enables users to create virtual representations of themselves and interact with other users. SL is increasingly being used to study important psychological questions. The current project sought to replicate within SL AschDownloads
Published
2013-04-08
Issue
Section
Peer Reviewed Research Papers