A Cross-Case Analysis of Possible Facial Emotion Extraction Methods that Could Be Used in Second Life - Pre Experimental Work

Authors

  • Shahnaz Kamberi

DOI:

https://doi.org/10.4101/jvwr.v5i3.6270

Keywords:

emotion extraction technology, facial animation, virtual worlds, Second Life, information accountability, facial expression/expressiveness, facial emotion extraction

Abstract

This research-in-brief compares

Author Biography

Shahnaz Kamberi

Six years of experience in teaching game design animation and game and simulation programming. Have expertise in both the art and programming components of game design.

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Published

2012-12-24