An integrated framework for simulation-based training on video and in a virtual world
Becoming a skilled professional requires both the acquisition of theoretical knowledge and the practice of skills relevant to one’s profession. When learning by doing, students consolidate their knowledge of domain-specific facts by applying them as necessary to accomplish the tasks involved in their profession. Simulation-based learning methods are a family of methods that enable this learning mode. New computer related technologies, including high performance networking, high definition displays, distributed multiplayer game engines, and virtual worlds, bring new opportunities for simulation-based learning methods and systems. In this work, we describe our software framework for specifying simulation-based lesson plans and their implementations on two different platforms: a video based tool and a virtual world environment. We discuss the software architecture of the system, illustrate its functionality with an example lesson on how to conduct oneself in corporate interviews, outline our plans for experimental evaluation, and argue for its usefulness in today’s efforts to creatively use virtual worlds for educational purposes.
training; standard patient; annotated video; workflow
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The full website for the Journal of Virtual Worlds Research can be found at: http://jvwresearch.org