ArchHouseGenerator

Authors

  • Nuno Rodrigues Research Center for Informatics and Communications, Polytechnic Institute of Leiria
  • Lu Magalh INESC Porto. UTAD - University of Tr
  • Jo Moura GECAD - Knowledge Engineering and Decision Support Research Center, Porto; UTAD - University of Tr
  • Alan Chalmers University of Warwick International Digital Laboratory, WMG, University of Warwick
  • Filipe Santos ESECS, Polytechnic Institute of Leiria
  • Leonel Morgado UTAD - University of Tr

DOI:

https://doi.org/10.4101/jvwr.v2i5.846

Keywords:

procedural modelling, virtual environments, virtual worlds, house generation

Abstract

The manual creation of virtual environments is a demanding and costly task. With the increasing demand for more complex models in different areas, such as the design of virtual worlds, video games and computer animated movies the need to generate them automatically has become more necessary than ever.
This paper presents a framework for the automatic generation of houses based on architectural rules. This approach has some innovating features, including the implementation of architectural rules, and produces 2D floor plans as well as complete 3D models, with a high level of detail, in just a few seconds. To evaluate the framework two different applications were developed and the output models were tested for different fields of application (e.g. virtual worlds). The results obtained contain evidences that the proposed framework may lead to the development of several specific applications to produce accurate 3D models of houses representing different realities (e.g. civilizations, epochs, etc.).

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Published

2010-02-26

Issue

Section

SLACTIONS 2009 Selected Papers