Shaping the
DOI:
https://doi.org/10.4101/jvwr.v2i2.411Keywords:
agency, architecture, public sphere, space, theory, immersive worlds, 2008 presidential campaignAbstract
The built environments of immersive worlds have generated a great many publications on construction technologies; much has also been written on the uses of virtual buildings for commercial and educational purposes. Remarkably little research has, however, been devoted to the appearance and effect of digital architectures, the traditional questions asked by architectural historians. This article offers a modest investigation of sites in Second Life that functioned as campaign venues during the 2008 United States presidential election. In the course of describing the symptomatic differences between the sites of the Republicans and Democrats, the author offers observations on buildingsDownloads
Published
2009-06-02
Issue
Section
Assembled (rush to press papers)