Adventure Games as Deaf Education Tools: Action Research Results

Scott Whitney, Gabriel A. Martin

Abstract


A dissertation funded by a Department of Education Student Initiated Research grant (award number H324B980063) and completed in May of 2002 sheds light on the potential of Panoramic Adventure games as English learning tools for Deaf children whose first languages varied from American Sign Language to Spanish and Tagalog. The investigator created a 3-dimensional model of the Gladys City museum, a monument to the first true oil gusher found in the United States. Within the game, students encountered various characters and interacted with them through English text. Optionally, the students could request the text be interpreted. Interpretations were provided by native Deaf ASL users and converted to QuickTime videos. Results indicate that some learning may have taken place, though the study was conducted as a case study. The results do not generalize to other Deaf children, but provide insight into future directions for educators desiring to develop computer-based educational materials, which target Deaf children. Twelve students used the game and a multimedia electronic dictionary type version of the same information. Students took pretests, posttests, and filled out questionnaires designed to measure the motivating value of the treatments.

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