A Business Game Distance Education Application: Learning Outcomes and Experiences

Joseph Wolfe, Luis Flores, William J. Ritchie

Abstract


Distanced Education (DE) for many student populations has become a an alternative to traditional in-resident education. A number of business games have been used in long-term distance education situations. This study examined the comparative learning outcomes and supposed internet-associated benefits of using a game in this fashion. DE learning results were no better or worse than those associated with the course's normal delivery mode. The supposed benefits regarding DE's regarding flexibility, communications access and timeliness were not realized. The role of in-class technical support and follow-up appeared to be a discriminating factor between the two universities sampled.

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