Chinese Students’ Perceptions of Business Gaming

Authors

  • Jimmy Chang
  • Kwan-ling Ng
  • Karen Ka-Leung Moon
  • Chester K.M. To

Abstract

This paper reports the findings of feedback from postgraduate students’ usage of business gaming in China. The survey focused on how students in China viewed business gaming as a learning tool for them and how they perceived that the business gaming can actually help them achieve the course objectives of strategic management in quality. Overall results are highly favourable. The problems as well as benefits associated with the use of business gaming are also identified.

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Published

2014-02-24