DEVELOPMENT OF BASE SUPPLY CHAIN COLLABORATION GAME BY USING TANGIBLE BLOCKS

Ryoju HAMADA, Tomomi Kaneko, Masahiro Hiji

Abstract


To Teach Supply Chain Collaboration effectively, we developed the BASE-SCC business game in 2012. Throughout the experience, we aimed to have more options especially on the supply-side. To attach a new rule makes a game complex. Therefore, we designed this new business game by utilizing tangible blocks on the same topic, but from the opposite stand point of SCC and named it “SCC-X”. SCC-X is an on-demand manufacturing game based on students’ close collaborations in order to procure correct raw materials. The variety of products have been extended more than with SCC, and we can reflect more on reality in the SCC series. In this paper, the basic idea of BASE SCC-X and the educational effectiveness of applying SCC-X games to the lecture of two Universities are introduced.


Keywords


Supply Chain Collabolation, business game, BASE

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References


Hamada, R., Hiji, M., & Kaneko, T. (2013). Development of Management Game in BASE project in Tohoku University. Proceedings of JASAG National Conference May 2013, 15-18. (In Japanese)

Kaneko, T., Hamada, R., & Hiji M. (2016a). Fundamental Research of Knowledge Creation using BASE Business Games. IEEJ Transactions on Electronics, Information and Systems, Vol. 126, No. 12, pp.1721-1725.

Hamada, R., Hiji, M., & Kaneko, T. (2014). Development of Software Engineering Business Board Game. Developments in Business Simulation and Experiential Learning, Vol. 41, pp.292-299.

Kaneko, T., Hamada, R., & Hiji M. (2016b). Development of BASE Supply Chain Collaboration Game. Developments in Business Simulation and Experiential Learning, Vol. 43, pp. 8-16.


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