The venture capital: a classroom game of competition simulating high technological and high risks investment funds.

Paulo Vicente dos Santos Alves

Abstract


This article introduces a game for classroom use based on a simplified model of venture capital. The market consists of nine different technologies in which new startups can be funded. It was designed for a three-hour session, in a classroom, with up to thirty participants, but preferably with around sixteen participants.

The model simulates the trade-offs and difficulties of developing startups in many fields but also the necessity for diversification of capital in an environment where the uncontrollable variables have more variance than the ones that are controllable. This leads to a game in which the players must manage their portfolio of startups to balance risk and return.

The model is simple to give the students a better view of the possibilities, and yet the possible combinations and adaptations are so many, that no two games will be the same.

Keywords


simulation, venture capital, business game, technology

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References


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