Quantitative Applications of Games

Authors

  • Geoffrey Churchill

Abstract

If one thread ran through the presentations on quantitative applications of games, it was the effectiveness of the well-designed, well-utilized game as a propaganda device. Note that the term “propaganda” is being used here in the denotative sense of propagation of principles, rather than in the connotative sense of the big lie technique. Another aspect of the same point is that the quantitative applications presented showed games being used as a linking pin, an interface, between the elegance of theory and the chaos of reality.

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Published

1974-03-13