The Educational Impact of Supplementary Personal Interaction in Computerized Business Games

Authors

  • Vance A. Etnyre
  • E. M. Wolf, Jr.

Abstract

During the last few years, computerized business policy games have gained widespread usage in undergraduate business curricula across the country. A 1969 survey by Graham and Gray [3], showed that 91% of 90 responding AACSB and some nonmember schools used business games in their curriculum. Several of the schools used more than one game. Computerized general management or policy games probably account for more than half of the present business gaming activity.

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Published

1975-03-13