Using Student Opinions in Evaluating Results with a Business Game

Authors

  • Ralph M. Roberts
  • Steven E. Field

Abstract

"The use of business games has increased greatly in the last 15 years. Instructors using games are convinced that gaming generates greater motivation and greater learning than traditional teaching methods. Studies attempting to demonstrate the advantages of gaming as a learning device have been generally favorable with some mixed results. The studies suggest that greater student motivation, using games, contributes to the learning process. However, no studies have examined student motivation and learning relative to traditional teaching methods - as reported by students. This paper reports such a study in a teaching situation consisting entirely of playing The Management Game [14]. Students in the study reported greater motivation and learning in the gaming course than in traditional courses. "

Downloads

Published

1975-03-13