Time-Sharing Business Games at the Freshman Level

Authors

  • J. Ronald Frazer

Abstract

The advantages of using time-sharing as the vehicle for umpiring management simulations have been reported on at previous meetings of NASAGA and ABSEL. BUSINESS DECISION SIMULATION (Reston Publishing Company) containing 20 time-sharing games, each designed to be played from start to finish in a two-hour period, was published in early 1975 and has been well received. The quick feedback of results made possible by time-sharing further enhances the interest and involvement that we have come to expect with business gaming, and playing a game from Start to finish at one time is particularly valuable from a Student’s viewpoint. Thus the concept of using time-sharing and playing many different games in a course with students on different teams for each game is now a viable alternative to the traditional management simulation umpired in batch mode and played over a prolonged period.

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Published

1976-03-13