An Exercise in Conflict-Handling Behavior

Thomas L. Ruble, Richard A. Cosier


An interactive game is proposed to enhance classroom learning of conflict-handling behavior. The game is based on a two-dimensional model of conflict and offers significant improvements over dichotomous (e.g., competitioncooperation) models such as the Prisoner’s Dilemma Game. Preliminary results support the two-dimensional model and suggest the value of the game for experiential learning.

Full Text:



  • There are currently no refbacks.

Copyright (c) 2017 Developments in Business Simulation and Experiential Learning

Creative Commons License
This work is licensed under a Creative Commons Attribution-NoDerivatives 4.0 International License.