The Use of Games at Different Levels in a Single Marketing Course to Increase Game Participation

Authors

  • Bernard V. Katz

Abstract

Some element of confusion can usually be expected among students when beginning a computer simulation game. Often the anxiety developed may prevent the student from fully participating in the game and as a result reduce what can be learned. In this paper the author reports on the observations of students who were started on a limited decision making game before moving on to one more complicated. The result appears to be increased participation and learning.

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Published

1980-03-13