Designs for Research on Simulation-Games, Cases, and Other Experiential Exercises
Abstract
The objective of this symposium is to provide both a review of the published research on experiential learning and recommendations for research designs which can answer some of the questions being asked about experiential learning. Each member of the panel has been charged with accomplishing the above with regard to his assigned area; i.e., either simulation-gaming, cases, or other experiential exercises.Downloads
Published
1981-03-13
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Articles