Coaching Business Game Teams Using a Decision Variable Optimizer

Authors

  • Joseph N. Roge
  • Joseph Wolfe

Abstract

The classroom role of those administering computer-based games for management education and development purposes is one that typically asks them to proactively guide the learning process using the learning cues and structure created by simulation’s learning environment. This role is an important one. Instructors can influence business game teams (Certo. 1976; Dill. Hoffman, Leavitt & O’Mara, 196 1; Keys, 1977; McKenney, 1967) but the successful conduct of their role requires a number of unique instructor skills and personal attributes. Additionally, the exact nature of the content of the player/administrator interaction is problematical.

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Published

1997-03-06