| Issue | Title | |
| Vol 2, No 4: Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds | "We Will Always Be One Step Ahead of Them" A Case Study on the Economy of Cheating in MMORPGs | Abstract PDF |
| Stefano de Paoli, Aphra Kerr | ||
| Vol 2, No 1: Pedagogy, Education and Innovation in Virtual Worlds | 3D virtual learning in counselor education: Using Second Life in counselor skill development | Abstract PDF |
| Victoria Lynn Walker | ||
| Vol 1, No 1: Virtual Worlds Research: Past, Present and Future | 3D3C Real Virtual Worlds Defined: The Immense Potential of Merging 3D, Community, Creation, and Commerce | Abstract PDF |
| Yesha Sivan | ||
| Vol 2, No 1: Pedagogy, Education and Innovation in Virtual Worlds | A Pedagogical Model for Virtual World Residents: A Case Study of the Virtual Ability Second Life Island | Abstract PDF |
| Marjorie A. Zielke, Thomas Roome, Alice B. Krueger | ||
| Vol 2, No 5: The Metaverse Assembled | A Second Life First Year Experience | Abstract PDF |
| Paul Penfold, Peter Duffy | ||
| Vol 1, No 1: Virtual Worlds Research: Past, Present and Future | A Typology of Virtual Worlds: Historical Overview and Future Directions | Abstract PDF |
| Paul R. Messinger, Eleni Stroulia, Kelly Lyons | ||
| Vol 2, No 1: Pedagogy, Education and Innovation in Virtual Worlds | A virtual environment study in entrepreneurship education of young children | Abstract PDF |
| Angela M Pereira, Paulo Martins, Leonel Morgado, Benjamim Fonseca | ||
| Vol 2, No 1: Pedagogy, Education and Innovation in Virtual Worlds | An Ecology of Embodied Interaction: Pedagogy and homo virtualis | Details PDF |
| Leslie Jarmon | ||
| Vol 2, No 1: Pedagogy, Education and Innovation in Virtual Worlds | An Ecology of Embodied Interaction: Pedagogy and homo virtualis | Details |
| Leslie Jarmon | ||
| Vol 2, No 3: Technology, Economy and Standards | An Experiment in Using Virtual Worlds for Scientific Visualization of Self-Gravitating Systems | Abstract PDF |
| Will Meierjurgen Farr, Piet Hut, Jeff Ames, Adam Johnson | ||
| Vol 2, No 4: Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds | An Exploration of Entrepreneurship in Massively Multiplayer Online Role-Playing Games: Second Life and Entropia Universe | Abstract PDF |
| Stéphane Kieger | ||
| Vol 2, No 1: Pedagogy, Education and Innovation in Virtual Worlds | An integrated framework for simulation-based training on video and in a virtual world | Abstract PDF |
| David Chodos, Eleni Stroulia, Parisa Naeimi | ||
| Vol 1, No 3: Cultures of Virtual Worlds | Analyzing Social Identity (Re) Production: Identity Liminal Events in MMORPGs | Abstract PDF |
| Javier A Salazar | ||
| Vol 2, No 3: Technology, Economy and Standards | Another Endless November: AOL, WoW, and the Corporatization of a Niche Market | Abstract PDF |
| Ray Op'tLand | ||
| Vol 1, No 1: Virtual Worlds Research: Past, Present and Future | Another Time, Another Space: Virtual Worlds, Myths and Imagination | Abstract PDF |
| Maria Beatrice Bittarello | ||
| Vol 2, No 5: The Metaverse Assembled | ArchHouseGenerator – A Framework for House Generation | Abstract PDF |
| Nuno Rodrigues, Luís Magalhães, João Paulo Moura, Alan Chalmers, Filipe Santos, Leonel Morgado | ||
| Vol 1, No 3: Cultures of Virtual Worlds | Artistic Expression in Second Life: What can we learn from creative pioneers of new mediums? | Abstract PDF |
| John Lester / Pathfinder Linden | ||
| Vol 1, No 1: Virtual Worlds Research: Past, Present and Future | Avatars Are For Real: Virtual Communities and Public Spheres | Abstract PDF |
| Eiko Ikegami, Piet Hut | ||
| Vol 1, No 3: Cultures of Virtual Worlds | “Because it just looks cool!” - Fashion as character performance: The Case of WoW | Abstract PDF |
| Susana Tosca, Lisbeth Klastrup | ||
| Vol 2, No 3: Technology, Economy and Standards | Barriers to Efficient Virtual Business Transactions | Abstract PDF |
| ArminasX Saiman | ||
| Vol 2, No 1: Pedagogy, Education and Innovation in Virtual Worlds | Between snapshots and avatars: using visual methodologies for fieldwork in Second Life | Abstract PDF |
| Paula Roush, Ming Nie, Matthew Wheeler | ||
| Vol 2, No 1: Pedagogy, Education and Innovation in Virtual Worlds | Beyond the Game: Quest Atlantis as an Online Learning Experience for Gifted Elementary Students | Abstract PDF |
| Jackie Gerstein | ||
| Vol 2, No 4: Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds | Born Virtuals and Avapreneurship: A case study of achieving successful outcomes in Peace Train – a Second Life organization | Abstract PDF |
| Robin Teigland | ||
| Vol 2, No 5: The Metaverse Assembled | Brands and Consumption in Virtual Worlds | Abstract PDF |
| Ioanna Nikolaou | ||
| Vol 2, No 5: The Metaverse Assembled | Building Knowledge in the Virtual World – Influence of Real Life Relationships | Abstract PDF |
| Ana Loureiro, Teresa Bettencourt | ||
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The full website for the Journal of Virtual Worlds Research can be found at: http://jvwresearch.org
Journal of Virtual Worlds Research