This edition of the Journal of Virtual Worlds Research is dedicated to exploring the breadth of designs, pedagogies and curricular innovations that are actually already being applied to teaching and learning in virtual worlds. We encourage participation from a broad range of academics, researchers, educators, and educational practitioners from across the disciplinary spectrum – including, but not limited to: curriculum development, educational administration, distance education, information and knowledge management, instructional technology, e-learning, communication and education, sociology, art education, and visual culture. We strongly encourage submissions that illustrate key findings with examples and case studies; experimental research; pedagogical innovations; and best practices for the integration of virtual worlds technologies into the learning experience.
Table of Contents
Managing Editor Corner
| Leveraging Game-Playing Skills, Expectations and Behaviors of Digital Natives to Improve Visual Analytic Tools | |
| Theresa A. O'Connell, John D. Grantham, Kevin A. Workman, Wyatt Wong |
Issue Editors' Corner
| Introduction: Pedagogy, Education and Innovation in Virtual Worlds | |
| Leslie Jarmon, Kenneth Y. T. Lim, B. Stephen Carpenter, II |
| An Ecology of Embodied Interaction: Pedagogy and homo virtualis | |
| Leslie Jarmon |
| Virtual Worlds as Educational Experience: Living and Learning in Interesting Times | |
| B. Stephen Carpenter, II |
| The Six Learnings of Second Life: a Framework for Designing Curricular Interventions In-world | |
| Kenneth Lim |
Peer Reviewed Research Papers
| Learning in a different life: Pre-service education students using an online virtual world. | |
| Chris Campbell |
| An integrated framework for simulation-based training on video and in a virtual world | |
| David Chodos, Eleni Stroulia, Parisa Naeimi |
| Using Second Life for Problem Based Learning in computer science programming | |
| Micaela Esteves, Benjamim Fonseca, Leonel Morgado, Paulo Martins |
| Beyond the Game: Quest Atlantis as an Online Learning Experience for Gifted Elementary Students | |
| Jackie Gerstein |
| Virtual Education: Teaching Media Studies in Second Life | |
| David Kurt Herold |
| Canadian Border Simulation at Loyalist College | |
| Ken Hudson, Kathryn deGast-Kennedy |
| Using Second Life to Teach Operations Management | |
| Peggy Daniels Lee |
| Questions and Answers in a Virtual World : Educators and Librarians as Information Providers in Second Life | |
| Lorri Mon |
| A virtual environment study in entrepreneurship education of young children | |
| Angela M Pereira, Paulo Martins, Leonel Morgado, Benjamim Fonseca |
| Second Life Physics : Virtual, Real or Surreal? | |
| Renato P. dos Santos |
| Second Life and Classical Music Education: Developing Iconography That Encourages Human Interaction | |
| David Thomas Schwartz |
| 3D virtual learning in counselor education: Using Second Life in counselor skill development | |
| Victoria Lynn Walker |
| A Pedagogical Model for Virtual World Residents: A Case Study of the Virtual Ability Second Life Island | |
| Marjorie A. Zielke, Thomas Roome, Alice B. Krueger |
“Think Pieces”
| Games, Learning, and 21st Century Survival Skills | |
| James Paul Gee |
| Can We Move Beyond Visual Metaphors? Virtual World Provocations and Second Life | |
| Pamela G. Taylor |
Interactive Online Exhibits and Demonstrations
| Visualizing Atomic Orbitals Using Second Life | |
| Andrew Stuart Lang, David Kobilnyk |
| Between snapshots and avatars: using visual methodologies for fieldwork in Second Life | |
| Paula Roush, Ming Nie, Matthew Wheeler |
Research-in-brief papers
| Use of a virtual world system in sports coach education for reproducing team handball movements | |
| Antonio Lopes, Bruno Pires, Marcio Cardoso, Arnaldo Santos, Filipe Peixinho, Pedro Sequeira , Leonel Morgado, Hugo Paredes, Oleguer Camerino Foguet |
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The full website for the Journal of Virtual Worlds Research can be found at: http://jvwresearch.org
Journal of Virtual Worlds Research