| Issue | Title | |
| Vol 2, No 1 (2009): Pedagogy, Education and Innovation | 3D virtual learning in counselor education: Using Second Life in counselor skill development | Abstract PDF |
| Victoria Lynn Walker | ||
| Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future | 3D3C Real Virtual Worlds Defined: The Immense Potential of Merging 3D, Community, Creation, and Commerce | Abstract PDF |
| Yesha Sivan | ||
| Vol 5, No 3 (2012): Managerial and Commercial Applications | A Cross-Case Analysis of Possible Facial Emotion Extraction Methods that Could Be Used in Second Life - Pre Experimental Work | Abstract PDF |
| Shahnaz Kamberi | ||
| Vol 3, No 1 (2010): The Researcher's Toolbox - Part I | A Design Research Approach to Developing User Innovation Workshops in Second Life | Abstract PDF |
| Remko Helms, Elia Giovacchini, Robin Teigland, Thomas Kohler | ||
| Vol 3, No 2 (2010): Virtual Worlds for Kids | A Framework for Children’s Participatory Practices in Virtual Worlds | Abstract PDF |
| Terhi Tuukkanen, Ahmer Iqbal, Marja Kankaanranta | ||
| Vol 2, No 1 (2009): Pedagogy, Education and Innovation | A Pedagogical Model for Virtual World Residents: A Case Study of the Virtual Ability Second Life Island | Abstract PDF |
| Marjorie A. Zielke, Thomas Roome, Alice B. Krueger | ||
| Vol 2, No 5 (2009): The Metaverse Assembled | A Second Life First Year Experience | Abstract PDF |
| Paul Penfold, Peter Duffy | ||
| Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future | A Typology of Virtual Worlds: Historical Overview and Future Directions | Abstract PDF |
| Paul R. Messinger, Eleni Stroulia, Kelly Lyons | ||
| Vol 2, No 1 (2009): Pedagogy, Education and Innovation | A virtual environment study in entrepreneurship education of young children | Abstract PDF |
| Angela M Pereira, Paulo Martins, Leonel Morgado, Benjamim Fonseca | ||
| Vol 4, No 1 (2011): Metaverse Assembled 2.0 | Actual Self vs. Avatar Self: The Effect of Online Social Situation on Self-Expression | Abstract PDF |
| Yongjun Sung, Jang Ho Moon, mihyun Kang, Jhih-Syuan Lin | ||
| Vol 5, No 1 (2012): Assembled (2012) | An Assembled Issue | Abstract PDF |
| David Kurt Herold | ||
| Vol 2, No 1 (2009): Pedagogy, Education and Innovation | An Ecology of Embodied Interaction: Pedagogy and homo virtualis | Details |
| Leslie Jarmon | ||
| Vol 2, No 1 (2009): Pedagogy, Education and Innovation | An Ecology of Embodied Interaction: Pedagogy and homo virtualis | Abstract PDF |
| Leslie Jarmon | ||
| Vol 2, No 3 (2009): Technology, Economy and Standards | An Experiment in Using Virtual Worlds for Scientific Visualization of Self-Gravitating Systems | Abstract PDF |
| Will Meierjurgen Farr, Piet Hut, Jeff Ames, Adam Johnson | ||
| Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds | An Exploration of Entrepreneurship in Massively Multiplayer Online Role-Playing Games: Second Life and Entropia Universe | Abstract PDF |
| Stéphane Kieger | ||
| Vol 2, No 1 (2009): Pedagogy, Education and Innovation | An integrated framework for simulation-based training on video and in a virtual world | Abstract PDF |
| David Chodos, Eleni Stroulia, Parisa Naeimi | ||
| Vol 1, No 3 (2008): Cultures of Virtual Worlds | Analyzing Social Identity (Re) Production: Identity Liminal Events in MMORPGs | Abstract PDF |
| Javier A Salazar | ||
| Vol 2, No 3 (2009): Technology, Economy and Standards | Another Endless November: AOL, WoW, and the Corporatization of a Niche Market | Abstract PDF |
| Ray Op'tLand | ||
| Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future | Another Time, Another Space: Virtual Worlds, Myths and Imagination | Abstract PDF |
| Maria Beatrice Bittarello | ||
| Vol 4, No 2 (2011): Government and Defense | Applied Virtual Environments: Applications of Virtual Environments to Government, Military and Business Organizations | Abstract PDF |
| Patrick D. Allen, Chris C. Demchak | ||
| Vol 3, No 1 (2010): The Researcher's Toolbox - Part I | Applying Constant Comparative and Discourse Analyses to Virtual Worlds Research | Abstract PDF |
| Peter Leong, Samuel R. H. Joseph, Rachel Boulay | ||
| Vol 2, No 5 (2009): The Metaverse Assembled | ArchHouseGenerator – A Framework for House Generation | Abstract PDF |
| Nuno Rodrigues, Luís Magalhães, João Paulo Moura, Alan Chalmers, Filipe Santos, Leonel Morgado | ||
| Vol 6, No 1 (2013): The Metaverse Assembled (2013) | Architecting Scalable Academic Virtual World Grids: A Case Utilizing OpenSimulator | Abstract PDF |
| Charles J. Lesko, Yolanda A. Hollingsworth | ||
| Vol 1, No 3 (2008): Cultures of Virtual Worlds | Artistic Expression in Second Life: What can we learn from creative pioneers of new mediums? | Abstract PDF |
| John Lester / Pathfinder Linden | ||
| Vol 5, No 2 (2012): Asian Perspectives | Assessment and Learning in the Virtual World: Tasks, Taxonomies and Teaching for Real | Abstract PDF |
| Michael Vallance, Stewart M. Martin | ||
| Vol 4, No 3 (2011): MPEG-V and Other Standards | Assistive Technology Interoperability between Virtual and Real Worlds | Abstract PDF |
| Alice Krueger, Margaret Grace Stineman | ||
| Vol 4, No 3 (2011): MPEG-V and Other Standards | Associating Automatic Natural Language Processing to Serious Games and Virtual Worlds | Abstract PDF |
| Treveur Bretaudière, Samuel Cruz-Lara, Lina María Rojas Barahona | ||
| Vol 5, No 3 (2012): Managerial and Commercial Applications | Avatar Identification on a 3D Commercial Website: Gender Issues | Abstract PDF |
| Ingrid Poncin, Marion Garnier | ||
| Vol 4, No 2 (2011): Government and Defense | Avatars and Security Clearances: How can we reconcile the two? | Abstract PDF |
| Michael P Cummins | ||
| Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future | Avatars Are For Real: Virtual Communities and Public Spheres | Abstract PDF |
| Eiko Ikegami, Piet Hut | ||
| Vol 4, No 2 (2011): Government and Defense | Avatars as the First Manifestation of Geo-politically Unconstrained Global Citizens | Abstract PDF |
| Randy J. Hinrichs | ||
| Vol 1, No 3 (2008): Cultures of Virtual Worlds | “Because it just looks cool!” - Fashion as character performance: The Case of WoW | Abstract PDF |
| Susana Tosca, Lisbeth Klastrup | ||
| Vol 2, No 3 (2009): Technology, Economy and Standards | Barriers to Efficient Virtual Business Transactions | Abstract PDF |
| ArminasX Saiman | ||
| Vol 5, No 1 (2012): Assembled (2012) | Between Purpose and Method: A Review of Educational Research on 3D Virtual Worlds | Abstract PDF |
| Sahoon H. Kim, Jiyeon Lee Lee, Michael K. Thomas | ||
| Vol 2, No 1 (2009): Pedagogy, Education and Innovation | Between snapshots and avatars: using visual methodologies for fieldwork in Second Life | Abstract PDF |
| Paula Roush, Ming Nie, Matthew Wheeler | ||
| Vol 3, No 2 (2010): Virtual Worlds for Kids | Beyond Being There: A Grounded Investigation of the Value of Virtual Worlds for Remote Family Interaction | Abstract PDF |
| Lizzy Bleumers, An Jacobs | ||
| Vol 2, No 1 (2009): Pedagogy, Education and Innovation | Beyond the Game: Quest Atlantis as an Online Learning Experience for Gifted Elementary Students | Abstract PDF |
| Jackie Gerstein | ||
| Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds | Born Virtuals and Avapreneurship: A case study of achieving successful outcomes in Peace Train – a Second Life organization | Abstract PDF |
| Robin Teigland | ||
| Vol 2, No 5 (2009): The Metaverse Assembled | Brands and Consumption in Virtual Worlds | Abstract PDF |
| Ioanna Nikolaou | ||
| Vol 2, No 5 (2009): The Metaverse Assembled | Building Knowledge in the Virtual World – Influence of Real Life Relationships | Abstract PDF |
| Ana Loureiro, Teresa Bettencourt | ||
| Vol 2, No 1 (2009): Pedagogy, Education and Innovation | Can We Move Beyond Visual Metaphors? Virtual World Provocations and Second Life | Abstract PDF |
| Pamela G. Taylor | ||
| Vol 2, No 1 (2009): Pedagogy, Education and Innovation | Canadian Border Simulation at Loyalist College | Abstract PDF |
| Ken Hudson, Kathryn deGast-Kennedy | ||
| Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds | Characteristics of the Virtual Economy (after ‘State of Play VI’ Conference , 2009) | Abstract |
| Julian Dibbel | ||
| Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds | China’s New Gold Farm | Abstract PDF |
| Anthony Gilmore | ||
| Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future | Cityspace, Cyberspace, and the Spatiology of Information | Abstract PDF |
| Michael L. Benedikt | ||
| Vol 5, No 2 (2012): Asian Perspectives | Collaboration in Virtual Worlds: The Role of the Facilitator | Abstract PDF |
| Benjamin G Wigert, Gert-Jan de Vreede, Imed Boughzala, Ikram Bououd | ||
| Vol 3, No 3 (2010): The Researcher's Toolbox - Part II | Collecting conversations: three approaches to obtaining user-to-user communications data from virtual environments | Abstract PDF |
| Mika Lehdonvirta, Vili Lehdonvirta, Akira Baba | ||
| Vol 2, No 5 (2009): The Metaverse Assembled | Compounding the Results: The Integration of Virtual Worlds with the Semantic Web | Abstract PDF |
| Charles J. Lesko, Yolanda A. Hollingsworth | ||
| Vol 3, No 1 (2010): The Researcher's Toolbox - Part I | Conducting Empirical Research in 3D Virtual Worlds: Experiences from two projects in Second Life | Abstract PDF |
| Shailey Minocha, Minh Tran, Ahmad John Reeves | ||
| Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds | Consuming Code: Use-Value, Exchange-Value, and the Role of Virtual Goods in Second Life | Abstract PDF |
| Jennifer Martin | ||
| Vol 2, No 3 (2009): Technology, Economy and Standards | Content Level Gateway for Virtual Worlds | Abstract PDF |
| Marc Van den Broeck, Sigurd Van Broeck, David Zhe Lou | ||
| Vol 4, No 2 (2011): Government and Defense | Creating a VW Killer App for the Department of Defense | Abstract PDF |
| Roger Smith | ||
| Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare | Cultural Identity in Virtual Reality (VR): A Case Study of a Muslim Woman with hijab in Second Life(SL) | Abstract PDF |
| Methal Mohammed | ||
| Vol 1, No 3 (2008): Cultures of Virtual Worlds | Culture and Practice: What We Do, Not Just Where We Are | Abstract PDF |
| Christopher A Paul | ||
| Vol 1, No 3 (2008): Cultures of Virtual Worlds | Culture and virtual worlds: The not-quite-new experiences we study | Abstract PDF |
| Mark Bell, Mia Consalvo | ||
| Vol 2, No 5 (2009): The Metaverse Assembled | Culture of the Cloud | Abstract PDF |
| Tom Boellstorff | ||
| Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds | Currencies and Capitalisms on the Internet | Abstract PDF |
| Minna Ruckenstein | ||
| Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future | Defining Virtual Worlds and Virtual Environments | Abstract PDF |
| Ralph Schroeder | ||
| Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds | Demographics of Virtual Worlds | Abstract PDF |
| Jeremiah Spence | ||
| Vol 3, No 3 (2010): The Researcher's Toolbox - Part II | Design Principles for Doing Business on Second Life: an immersive ethnographic study | Abstract PDF |
| Reza Azeharie, Ravi Shankar Sharma | ||
| Vol 3, No 3 (2010): The Researcher's Toolbox - Part II | Developing an Obesity Prevention Intervention in Virtual Worlds: The International Health Challenge in Second Life | Abstract PDF |
| Sameer Siddiqi, Scherezade K. Mama, Rebecca E. Lee | ||
| Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare | Development and Evaluation of Health and Wellness Exhibits at the Jefferson Occupational Therapy Education Center in Second Life | Abstract PDF |
| Susan Toth-Cohen, Therese Gallagher | ||
| Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare | Development of a Virtual Reality Coping Skills Game to Prevent Post-Hospitalization Smoking Relapse in Tobacco Dependent Cancer Patients | Abstract PDF |
| Paul Krebs, Jack Burkhalter, Shireen Lewis, Tinesha Hendrickson, Ophelia Chiu, Paul Fearn, Wendy Perchick, Jamie Ostroff | ||
| Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare | Development of Virtual Patient Simulations for Medical Education | Abstract PDF |
| Douglas R Danforth, Mike Procter, Richard Chen, Mary Johnson, Robert Heller | ||
| Vol 2, No 5 (2009): The Metaverse Assembled | Digital Guqin Museum from a Virtual World to the Real World : Conception and design of an ongoing cultural sim | Abstract PDF |
| Shuen-git Chow | ||
| Vol 3, No 1 (2010): The Researcher's Toolbox - Part I | dint u say that: Digital Discourse, Digital Natives and Gameplay | Abstract PDF |
| Theresa A. O’Connell, John Grantham, Wyatt Wong, Kevin Workman, Alexander Wang | ||
| Vol 6, No 1 (2013): The Metaverse Assembled (2013) | Do As We Do, Not As You Think: The Effect of Group Influence on Individual Choices in a Virtual Environment | Abstract PDF |
| Phil Kraemer | ||
| Vol 5, No 3 (2012): Managerial and Commercial Applications | Does Loving an Avatar Threaten Real Life Marriage? | Abstract PDF |
| Richard A Kolotkin, Maggie M Williams, Casey Lloyd, Earnest W Hallford | ||
| Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare | Does this Avatar Make Me Look Fat? Obesity and Interviewing in Second Life | Abstract PDF |
| Elizabeth Dean, Sarah Cook, Michael Keating, Joe Murphy | ||
| Vol 5, No 2 (2012): Asian Perspectives | East vs. West? More like East and West | Abstract PDF |
| Yesha Y Sivan | ||
| Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future | Editor’s Introduction | Abstract PDF |
| Jeremiah Spence | ||
| Vol 5, No 2 (2012): Asian Perspectives | Effects of Digital Game Play Among Young Singaporean Gamers: A Two-Wave Longitudinal Study | Abstract PDF |
| Dongdong Li, Hyekyung Choo, Angeline Khoo, Albert K. Liau | ||
| Vol 3, No 1 (2010): The Researcher's Toolbox - Part I | eLab City: A Platform for Academic Research on Virtual Worlds | Abstract PDF |
| Thomas P. Novak | ||
| Vol 5, No 2 (2012): Asian Perspectives | Escaping the World: A Chinese Perspective on Virtual Worlds | Abstract PDF |
| David Kurt Herold | ||
| Vol 2, No 5 (2009): The Metaverse Assembled | Evaluating Participation in an International Bilingual Virtual World Educational Intervention for Youth | Abstract PDF |
| Laura Beals, Marina Umaschi Bers | ||
| Vol 2, No 5 (2009): The Metaverse Assembled | ExtSim: A Flexible Data Mapping and Synchronization Middleware for Scientific Visualization in Virtual Worlds | Abstract PDF |
| Johan Berntsson, Norman Lin, Zoltan Dezso | ||
| Vol 2, No 5 (2009): The Metaverse Assembled | Fractal Village Unplugged: Design-Based Research On Computing with Marginalized Youth | Abstract |
| Sneha Veeragoudar Harrell, Dor Abrahamson | ||
| Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future | From a Video Game in a Virtual World to Collaborative Visual Analytic Tools | Abstract PDF |
| Theresa A. O’Connell, Yee-Yin Choong, John Grantham, Michael Moriarty, Wyatt Wong | ||
| Vol 5, No 3 (2012): Managerial and Commercial Applications | From Orlando to Milan: Virtual Worlds Business Disillusionment | Abstract PDF |
| Yesha Y. Sivan | ||
| Vol 2, No 1 (2009): Pedagogy, Education and Innovation | Games, Learning, and 21st Century Survival Skills | Abstract PDF |
| James Paul Gee | ||
| Vol 3, No 2 (2010): Virtual Worlds for Kids | Growing Up with Neopets: A Personal Case-Study | Abstract PDF |
| Stephanie Louise Lu | ||
| Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds | Guest Editor's Introduction | Details PDF |
| Natalie Wood | ||
| Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds | Having But Not Holding: Consumerism & Commodification in Second Life | Abstract PDF |
| Lori Landay | ||
| Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future | Help – Somebody Robbed my Second Life Avatar! | Abstract PDF |
| James Elliott, S E Kruck | ||
| Vol 5, No 1 (2012): Assembled (2012) | How do People with Disability Use and Experience Virtual Worlds and ICT: A Literature Review | Abstract PDF |
| Karen Stendal | ||
| Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future | How Open Source Software Will Affect Virtual Worlds | Abstract PDF |
| Francis X. Taney, Jr. | ||
| Vol 3, No 1 (2010): The Researcher's Toolbox - Part I | How to approach a many splendoured thing: Proxy Technology Assessment as a methodological praxis to study virtual experience | Abstract PDF |
| Lizzy Bleumers, Kris Naessens, An Jacobs | ||
| Vol 2, No 3 (2009): Technology, Economy and Standards | Immersive 3D environments and Multilinguality: A Non-Intrusive and Dynamic e-learning-Oriented Scenario based on Textual Information | Abstract PDF |
| Samuel Cruz-Lara, Nadia Bellalem, Lotfi Bellalem, Tarik Osswald | ||
| Vol 2, No 5 (2009): The Metaverse Assembled | Implications for Virtual Worlds: A Comparative Study of United Kingdom, United States and Australia on Network Readiness, Government Investment and Cyber-security. | Abstract PDF |
| Kate Roth | ||
| Vol 4, No 3 (2011): MPEG-V and Other Standards | Improving Reusability of Assets for Virtual Worlds while Preserving 3D Formats Features | Abstract PDF |
| Rozenn Bouville Berthelot, Thierry Duval, Jérôme Royan, Bruno Arnaldi | ||
| Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future | Inductive Metanomics: Economic Experiments in Virtual Worlds | Abstract PDF |
| Stephen A Atlas | ||
| Vol 1, No 3 (2008): Cultures of Virtual Worlds | Interconnecting virtual worlds | Abstract PDF |
| Leonel Morgado | ||
| Vol 3, No 1 (2010): The Researcher's Toolbox - Part I | Interviews within experimental frameworks: How to make sense of sense-making in virtual worlds | Abstract PDF |
| CarrieLynn D. Reinhard | ||
| Vol 2, No 3 (2009): Technology, Economy and Standards | Introduction to MPEG-V | Abstract PDF |
| Jean H.A. Gelissen | ||
| Vol 2, No 1 (2009): Pedagogy, Education and Innovation | Introduction: Pedagogy, Education and Innovation in Virtual Worlds | Abstract PDF |
| Leslie Jarmon, Kenneth Y. T. Lim, B. Stephen Carpenter, II | ||
| Vol 4, No 3 (2011): MPEG-V and Other Standards | Issue Editors' Corner: The Current and Future Angles of Standards | Abstract PDF |
| Jean H.A. Gelissen, Marius Preda, Samuel Cruz-Lara, Yesha Y. Sivan | ||
| Vol 4, No 1 (2011): Metaverse Assembled 2.0 | Journalism in Virtual Worlds | Abstract PDF |
| Ricardo Cruz, Ricardo Fernandes | ||
| Vol 1, No 3 (2008): Cultures of Virtual Worlds | Knee-High Boots and Six-Pack Abs: Autoethnographic Reflections on Gender and Technology in Second Life | Abstract PDF |
| Delia Dumitrica, Georgia Gaden | ||
| Vol 6, No 1 (2013): The Metaverse Assembled (2013) | Language Learning in Virtual Worlds: The Role of Foreign Language and Technical Anxiety | Abstract PDF |
| Sarah E. Pasfield-Neofitou | ||
| Vol 2, No 1 (2009): Pedagogy, Education and Innovation | Learning in a different life: Pre-service education students using an online virtual world. | Abstract PDF |
| Chris Campbell | ||
| Vol 3, No 1 (2010): The Researcher's Toolbox - Part I | Learning spaces, tasks and metrics for effective communication in Second Life within the context of programming LEGO NXT Mindstorms™ robots: towards a framework for design and implementation. | Abstract PDF |
| Stewart Martin, Michael Vallance, Paul van Schaik, Charles Wiz | ||
| Vol 2, No 1 (2009): Pedagogy, Education and Innovation | Leveraging Game-Playing Skills, Expectations and Behaviors of Digital Natives to Improve Visual Analytic Tools | Abstract PDF |
| Theresa A. O'Connell, John D. Grantham, Kevin A. Workman, Wyatt Wong | ||
| Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds | Licensing Considerations for OpenSim-Based Virtual Worlds | Abstract PDF |
| Shenlei E. Winkler | ||
| Vol 2, No 3 (2009): Technology, Economy and Standards | Lindman Design - Virtual World Experiences | Abstract PDF |
| Ludvaig Lindman | ||
| Vol 2, No 3 (2009): Technology, Economy and Standards | Machine Ethics for Gambling in the Metaverse: an “EthiCasino” | Abstract PDF |
| Anna Vartapetiance Salmasi, Lee Gillam | ||
| Vol 3, No 2 (2010): Virtual Worlds for Kids | Making Sense of the Virtual World for Young Children: Estonian Pre-School Teachers’ Experiences and Perceptions | Abstract PDF |
| Andra Siibak, Kristi Vinter | ||
| Vol 4, No 3 (2011): MPEG-V and Other Standards | Managing Editor’s Corner: Celebrating Four Years and Planning for the Next | Abstract PDF |
| Yesha Y. Sivan | ||
| Vol 3, No 3 (2010): The Researcher's Toolbox - Part II | Massively Multi-Player Online Role Playing Games: What’s the Risk? | Abstract PDF |
| Benjamin Sanders, Steven Furnell, Paul Dowland, Shirley Atkinson | ||
| Vol 2, No 3 (2009): Technology, Economy and Standards | Measuring aggregate production in a virtual economy using log data | Abstract PDF |
| Tuukka Lehtiniemi | ||
| Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future | Meeting in the Ether: A brief history of virtual worlds as a medium for user-created events | Abstract PDF |
| Bruce Damer | ||
| Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds | Metaverse: A New Dimension? | Abstract PDF |
| Yohan Launay, Nicolas Mas | ||
| Vol 2, No 5 (2009): The Metaverse Assembled | Metaverse: Building Affective Systems and Its Digital Morphologies in Virtual Environments | Abstract PDF |
| Donizetti Louro, Tania Fraga, Maurício Pontuschka | ||
| Vol 1, No 3 (2008): Cultures of Virtual Worlds | Method and the Virtual: Anecdote, Analogy, Culture | Abstract PDF |
| Tom Boellstorff | ||
| Vol 3, No 3 (2010): The Researcher's Toolbox - Part II | Methodology of a Novel Virtual Phenomenology Interview Technique | Abstract PDF |
| Ronald M. Knorr, Stephen C. Bronack, Deborah M. Switzer, Lienne F. Medford | ||
| Vol 4, No 3 (2011): MPEG-V and Other Standards | Modeling the Metaverse: A Theoretical Model of Effective Team Collaboration in 3D Virtual Environments | Abstract PDF |
| Sarah van der Land, Alexander P. Schouten, Bart van den Hooff, Frans Feldberg | ||
| Vol 4, No 2 (2011): Government and Defense | MuniGov 2.0, A New Residency Requirement: Local Government Professionals in Second Life | Abstract PDF |
| Ines A Mergel, Michelle Gardner, Pamela Broviak, William Greeves | ||
| Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare | Musings on the State of '3-D Virtual Worlds for Health and Healthcare' in 2009 | Abstract PDF |
| Maria Toro-Troconis, Maged N. Kamel Boulos | ||
| Vol 2, No 5 (2009): The Metaverse Assembled | My Second Life as a Cyber Border Crosser | Abstract PDF |
| Carleen D. Sanchez | ||
| Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds | On Money and Magic | Abstract PDF |
| Edward Castronova | ||
| Vol 2, No 3 (2009): Technology, Economy and Standards | On the creation of standards for interaction between real robots and virtual worlds. | Abstract PDF |
| Alex Juarez, Christoph Bartneck, Lou Feijs | ||
| Vol 1, No 3 (2008): Cultures of Virtual Worlds | On the Dark Side: Gothic Play and Performance in a Virtual World | Abstract PDF |
| Mikael Johnson, Tanja Sihvonen | ||
| Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds | On the Relationship between My Avatar and Myself | Abstract PDF |
| Paul R Messinger, Xin Ge, Eleni Stroulia, Kelly Lyons, Kristen Smirnov, Michael Bone | ||
| Vol 2, No 3 (2009): Technology, Economy and Standards | Order and Creativity in Virtual Worlds | Abstract PDF |
| Evan W Osborne, Shu Z Schiller | ||
| Vol 2, No 3 (2009): Technology, Economy and Standards | Overview: State of Virtual Worlds Standards in 2009 | Abstract PDF |
| Yesha Y. Sivan | ||
| Vol 2, No 3 (2009): Technology, Economy and Standards | Payback of Mining Activities Within Entropia Universe | Abstract PDF |
| Markus Falk, Daniel M Besemann, James Michael Bosson | ||
| Vol 3, No 2 (2010): Virtual Worlds for Kids | Penguin Life: A Case Study of One Tween’s Experiences inside Club Penguin | Abstract PDF |
| Diana Burley | ||
| Vol 2, No 3 (2009): Technology, Economy and Standards | Piracy vs Control: Various Models of Virtual World Governance and their impact on Player Experience | Abstract PDF |
| Melissa de Zwart | ||
| Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare | Pitfalls in 3-D Virtual Worlds Health Project Evaluations: The Trap of Drug-trial-style Media Comparative Studies | Abstract PDF |
| Maged N. Kamel Boulos, Inocencio Maramba | ||
| Vol 4, No 1 (2011): Metaverse Assembled 2.0 | Procedural Modeling for Realistic Virtual Worlds Development | Abstract PDF |
| Pedro Brandão Silva, António Coelho | ||
| Vol 3, No 1 (2010): The Researcher's Toolbox - Part I | Process, Paratexts, and Texts: Rhetorical Analysis and Virtual Worlds | Abstract PDF |
| Christopher A. Paul | ||
| Vol 2, No 5 (2009): The Metaverse Assembled | Producing knowledge in collaborative research about virtual worlds: discursive constructions of Second Life | Abstract PDF |
| Louise Jane Phillips | ||
| Vol 4, No 1 (2011): Metaverse Assembled 2.0 | Puzzles as a Creative Form of Play in Metaverse | Abstract PDF |
| Cristiano Natal Tonéis | ||
| Vol 2, No 1 (2009): Pedagogy, Education and Innovation | Questions and Answers in a Virtual World : Educators and Librarians as Information Providers in Second Life | Abstract PDF |
| Lorri Mon | ||
| Vol 2, No 3 (2009): Technology, Economy and Standards | Real Standards for Virtual Worlds – Why and How? | Abstract PDF |
| Kai Jakobs | ||
| Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds | Real Virtual Worlds SOS (State of Standards) Q3-2008 | Abstract PDF |
| Yesha Sivan | ||
| Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds | Rethinking Virtual Commodification, or The Virtual Kitchen Sink | Abstract PDF |
| Lori Landay | ||
| Vol 5, No 1 (2012): Assembled (2012) | Samarita Ibanez: An Identity Journey from First Life to Second | Abstract PDF |
| Samara Mamatovna Anarbaeva | ||
| Vol 5, No 1 (2012): Assembled (2012) | Second Life and Academia – Reframing the Debate between Supporters and Critics | Abstract PDF |
| David Kurt Herold | ||
| Vol 2, No 1 (2009): Pedagogy, Education and Innovation | Second Life and Classical Music Education: Developing Iconography That Encourages Human Interaction | Abstract PDF |
| David Thomas Schwartz | ||
| Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds | Second Life and Hyperreality | Abstract PDF |
| Michel Maffesoli | ||
| Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future | Second Life Mixed Reality Broadcasts: A Timeline of Practical Experiments at the NASA CoLab Island | Abstract PDF |
| Stephanie Smith | ||
| Vol 2, No 1 (2009): Pedagogy, Education and Innovation | Second Life Physics : Virtual, Real or Surreal? | Abstract PDF |
| Renato P. dos Santos | ||
| Vol 2, No 5 (2009): The Metaverse Assembled | Second Life Unplugged: A Design for Fostering At-risk Students' STEM Agency | Abstract PDF |
| Sneha Veeragoudar Harrell, Dor Abrahamson | ||
| Vol 4, No 1 (2011): Metaverse Assembled 2.0 | Self-Esteem in Second Life: An inWorld Group Intervention for Women with Disabilities | Abstract PDF |
| Margaret A. Nosek, Susan Robinson Whelen, Rosemary B. Hughes, Erin Porcher, Giselle Davidson, Thomas M. Nosek | ||
| Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare | Shaping the ‘Public Sphere’ in Second Life: Architectures of the 2008 U.S. Presidential Election | Abstract PDF |
| Annabel Jane Wharton | ||
| Vol 2, No 5 (2009): The Metaverse Assembled | Some Remarks on Ontological-Cognitive Structures in the Metaverse | Abstract PDF |
| Luis Carlos Petry | ||
| Vol 1, No 3 (2008): Cultures of Virtual Worlds | Spectacular Interventions of Second Life: Goon Culture, Griefing, and Disruption in Virtual Spaces | Abstract PDF |
| Burcu S. Bakioglu | ||
| Vol 2, No 5 (2009): The Metaverse Assembled | Staging the New Retail Drama: at a Metaverse near you! | Abstract PDF |
| Savvas Papagiannidis, Michael Bourlakis | ||
| Vol 2, No 3 (2009): Technology, Economy and Standards | Standardization in Virtual Worlds: Formation of Hope and Fear | Abstract PDF |
| Marco Otte | ||
| Vol 4, No 3 (2011): MPEG-V and Other Standards | Standards in Virtual Worlds Virtual Travel Use Case Metaverse1 Project | Abstract PDF |
| José Manuel Cabello, José María Franco, Antonio Collado, Jordi Janer, Samuel Cruz-Lara, David Oyarzun, Albert Armisen, Roland Geraerts | ||
| Vol 1, No 3 (2008): Cultures of Virtual Worlds | Striking a Balance between Property and Personality: The Case of the Avatars | Abstract PDF |
| Norberto Nuno Gomes de Andrade | ||
| Vol 4, No 1 (2011): Metaverse Assembled 2.0 | Students’ Attitudes in a Virtual Environment (SecondLife) | Abstract PDF |
| Amal Alrayes, Alistair Sutcliffe | ||
| Vol 3, No 3 (2010): The Researcher's Toolbox - Part II | Summative Assessment in Second Life: A Case Study | Abstract PDF |
| Remy Olasoji, Stephanie Henderson-Begg | ||
| Vol 2, No 3 (2009): Technology, Economy and Standards | Supporting Soundscape Design in Virtual Environments with Content-based Audio Retrieval | Abstract PDF |
| Jordi Janer | ||
| Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds | Surveillance, Consumers, and Virtual Worlds | Abstract PDF |
| Douglas R Dechow | ||
| Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds | Symbolic and Experiential Consumption of Body in Virtual Worlds: from (Dis)Embodiment to Symembodiment | Abstract PDF |
| Handan Vicdan, Ebru Ulusoy | ||
| Vol 3, No 3 (2010): The Researcher's Toolbox - Part II | Synthesizing Presence: A Multidisciplinary Review of the Literature | Abstract PDF |
| Dennis Beck, Paul Fishwick, Rasha Kamhawi, Amy Jo Coffey, Julie Henderson | ||
| Vol 2, No 3 (2009): Technology, Economy and Standards | Synthetic Excellence: Standards, Play, and Unintended Outcomes | Abstract PDF |
| D. Linda Garcia, Garrison LeMasters | ||
| Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds | Teens and Virtual Goods: The Fun, Useful and Affordable Luxuries that are Driving the Virtual Economy | Abstract PDF |
| Maura Welch | ||
| Vol 4, No 3 (2011): MPEG-V and Other Standards | Teleportation of Objects between Virtual Worlds: Use Case: Exer-gaming | Abstract PDF |
| Marco Otte, Loren Roosendaal, Johan F. Hoorn | ||
| Vol 5, No 2 (2012): Asian Perspectives | The Abyss Observatory - Designing for Remote Collaboration, Self-directed Discovery and Intuition Development in Multi-user Interactive 3D Virtual Environments | Abstract PDF |
| Hajime Nishimura, Kenneth Y T Lim, Koji Koyamada | ||
| Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds | The “New” Virtual Consumer: Exploring the Experiences of New Users | Abstract PDF |
| Lyle R Wetsch | ||
| Vol 1, No 3 (2008): Cultures of Virtual Worlds | The Constitution of Collective Memory in Virtual Game Worlds | Abstract PDF |
| Anthony Papargyris, Angeliki Poulymenakou | ||
| Vol 5, No 3 (2012): Managerial and Commercial Applications | The Cowl Makes the Monk: How Avatar Appearance and Role Labels Affect Cognition in Virtual Worlds | Abstract PDF |
| Jorge Peña, Matthew S McGlone, Joseph Sanchez | ||
| Vol 5, No 2 (2012): Asian Perspectives | The Demographic Distribution and Social Experience of Chinese MMO Players | Abstract PDF |
| Li Xiong | ||
| Vol 2, No 5 (2009): The Metaverse Assembled | The Effects of Avatar Appearance in Virtual Worlds | Abstract PDF |
| Nicholas Merola, Jorge Peña | ||
| Vol 2, No 5 (2009): The Metaverse Assembled | The effects of Avatars’ Gender and Appearance on Social Behavior in Online 3D Virtual Worlds | Abstract PDF |
| Domna Banakou, Konstantinos Chorianopoulos | ||
| Vol 2, No 5 (2009): The Metaverse Assembled | The Essence of Virtuality: Exploring the Digital Body | Abstract PDF |
| Mark Ortwein | ||
| Vol 1, No 3 (2008): Cultures of Virtual Worlds | The Gorean Community in Second Life: Rules of Sexual Inspired Role-Play | Abstract PDF |
| Tjarda Sixma | ||
| Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare | The Growth and Direction of Healthcare Support Groups in Virtual Worlds | Abstract PDF |
| John Robert Norris | ||
| Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future | The Lessons of Lucasfilm's Habitat | Abstract PDF |
| Chip Morningstar, F. Randall Farmer | ||
| Vol 4, No 3 (2011): MPEG-V and Other Standards | The Metaverse1 Case: Historical Review of Making One Virtual Worlds Standard (MPEG-V) | Abstract PDF |
| Jean H.A. Gelissen, Yesha Y. Sivan | ||
| Vol 3, No 1 (2010): The Researcher's Toolbox - Part I | The Neil A. Armstrong Library and Archives: That’s One Small Step for a Virtual World Library, One Giant Leap for Education! | Abstract PDF |
| Shannon Bohle | ||
| Vol 2, No 5 (2009): The Metaverse Assembled | The Ontological Aspects of Puzzles into Metaverses | Abstract PDF |
| Cristiano Natal Tonéis, Luís Carlos Petry | ||
| Vol 4, No 1 (2011): Metaverse Assembled 2.0 | The P.R.O.S.E. (Psychological Research on Synthetic Environments) Project: Conducting In-World Psychological Research on 3D Virtual Worlds | Abstract PDF |
| Richard L Gilbert | ||
| Vol 2, No 3 (2009): Technology, Economy and Standards | The role of interoperability in virtual worlds, analysis of the specific cases of avatars | Abstract PDF |
| Blagica Jovanova, marius Preda, Françoise Preteux | ||
| Vol 2, No 1 (2009): Pedagogy, Education and Innovation | The Six Learnings of Second Life: a Framework for Designing Curricular Interventions In-world | Abstract PDF |
| Kenneth Lim | ||
| Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds | The Social Construction of Virtual Reality and the Stigmatized Identity of the Newbie | Abstract PDF |
| Robert E. Boostrom, Jr. | ||
| Vol 3, No 3 (2010): The Researcher's Toolbox - Part II | Third Places Take First Place in Second Life: Developing a Scale to Measure the ‘Stickiness’ of Virtual World Sites. | Abstract PDF |
| Wade Halvorson | ||
| Vol 5, No 3 (2012): Managerial and Commercial Applications | Time for a Post-Mortem?: Business Professionals’ Perspectives on the Disillusionment of Virtual Worlds | Abstract PDF |
| Patrick J. Bateman, Jacqueline C. Pike, Nicholas Berente, Sean Hansen | ||
| Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds | Topping from the Viewfinder: The Visual Language of Virtual BDSM Photographs in Second Life | Abstract PDF |
| Shaowen Bardzell | ||
| Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future | Toward a Definition of “Virtual Worlds” | Abstract PDF |
| Mark W Bell | ||
| Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future | Towards a Theoretically-Grounded Framework for Evaluating Immersive Business Models and Applications: Analysis of Ventures in Second Life | Abstract PDF |
| Henry M. Kim, Kelly Lyons, Mary Ann Cunningham | ||
| Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare | Towards a virtual doctor-patient relationship: Understanding virtual patients. | Abstract PDF |
| Vanessa Gamboa González | ||
| Vol 5, No 3 (2012): Managerial and Commercial Applications | Training Evaluation in Virtual Worlds: Development of a Model | Abstract PDF |
| Richard N. Landers, Rachel C. Callan | ||
| Vol 2, No 5 (2009): The Metaverse Assembled | Trucking Towards a Virtual World: The Development and Implementation of FMCSA’s Transportation Nation Second Life Island | Abstract PDF |
| Adam Schlicht | ||
| Vol 4, No 2 (2011): Government and Defense | Two Navy Virtual World Collaboration Applications: Rapid Prototyping and Concept of Operations Experimentation | Abstract PDF |
| Douglas Maxwell, Steven Aguiar, Philip Monte, Diana Nolan | ||
| Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds | Ugly Duckling by Day, Super Model by Night: The Influence of Body Image on the Use of Virtual Worlds | Abstract PDF |
| Enrique Becerra, Mary Ann Stutts | ||
| Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds | Understanding "Gold Farming" and Real-Money Trading as the Intersection of Real and Virtual Economies | Abstract PDF |
| Richard Heeks | ||
| Vol 2, No 3 (2009): Technology, Economy and Standards | Universal Design for Virtual Worlds | Abstract PDF |
| Alice Krueger, Ann Ludwig, David Ludwig | ||
| Vol 2, No 1 (2009): Pedagogy, Education and Innovation | Use of a virtual world system in sports coach education for reproducing team handball movements | Abstract PDF |
| Antonio Lopes, Bruno Pires, Marcio Cardoso, Arnaldo Santos, Filipe Peixinho, Pedro Sequeira , Leonel Morgado, Hugo Paredes, Oleguer Camerino Foguet | ||
| Vol 3, No 1 (2010): The Researcher's Toolbox - Part I | Using Design-Based Research for Virtual Worlds Research Projects | Abstract PDF |
| Antonio Santos | ||
| Vol 2, No 1 (2009): Pedagogy, Education and Innovation | Using Second Life for Problem Based Learning in computer science programming | Abstract PDF |
| Micaela Esteves, Benjamim Fonseca, Leonel Morgado, Paulo Martins | ||
| Vol 2, No 1 (2009): Pedagogy, Education and Innovation | Using Second Life to Teach Operations Management | Abstract PDF |
| Peggy Daniels Lee | ||
| Vol 6, No 1 (2013): The Metaverse Assembled (2013) | Virtual Archaeology in Second Life and OpenSimulator | Abstract PDF |
| Luís Miguel Sequeira, Leonel Caseiro Morgado | ||
| Vol 3, No 3 (2010): The Researcher's Toolbox - Part II | Virtual Assisted Self Interviewing (VASI): An Expansion of Survey Data Collection Methods to Virtual Worlds by Means of VDCI | Abstract PDF |
| Mark W. Bell, Edward Castronova, Gert G. Wagner | ||
| Vol 2, No 3 (2009): Technology, Economy and Standards | Virtual Chironomia: Developing Standards for Non-verbal Communication in Virtual Worlds | Abstract PDF |
| Gustav Verhulsdonck, Jacquelyn Ford Morie | ||
| Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds | Virtual Commerce (V-Commerce) in Second Life: The Roles of Physical Presence and Brand-Self Connection | Abstract PDF |
| Seung-A Annie Jin, Justin Bolebruch | ||
| Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds | Virtual Commerce (V-Commerce) in Second Life: The Roles of Physical Presence and Brand-Self Connection | Abstract |
| Seung-A Annie Jin, Justin Bolebruch | ||
| Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future | Virtual communities - exchanging ideas through computer bulletin boards | Abstract PDF |
| Howard Rheingold | ||
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The full website for the Journal of Virtual Worlds Research can be found at: http://jvwresearch.org
Journal For Virtual Worlds Research