Browse Title Index


 
Issue Title
 
Vol 2, No 1 (2009): Pedagogy, Education and Innovation 3D virtual learning in counselor education: Using Second Life in counselor skill development Abstract   PDF
Victoria Lynn Walker
 
Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future 3D3C Real Virtual Worlds Defined: The Immense Potential of Merging 3D, Community, Creation, and Commerce Abstract   PDF
Yesha Sivan
 
Vol 5, No 3 (2012): Managerial and Commercial Applications A Cross-Case Analysis of Possible Facial Emotion Extraction Methods that Could Be Used in Second Life - Pre Experimental Work Abstract   PDF
Shahnaz Kamberi
 
Vol 3, No 1 (2010): The Researcher's Toolbox - Part I A Design Research Approach to Developing User Innovation Workshops in Second Life Abstract   PDF
Remko Helms, Elia Giovacchini, Robin Teigland, Thomas Kohler
 
Vol 3, No 2 (2010): Virtual Worlds for Kids A Framework for Children’s Participatory Practices in Virtual Worlds Abstract   PDF
Terhi Tuukkanen, Ahmer Iqbal, Marja Kankaanranta
 
Vol 2, No 1 (2009): Pedagogy, Education and Innovation A Pedagogical Model for Virtual World Residents: A Case Study of the Virtual Ability Second Life Island Abstract   PDF
Marjorie A. Zielke, Thomas Roome, Alice B. Krueger
 
Vol 2, No 5 (2009): The Metaverse Assembled A Second Life First Year Experience Abstract   PDF
Paul Penfold, Peter Duffy
 
Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future A Typology of Virtual Worlds: Historical Overview and Future Directions Abstract   PDF
Paul R. Messinger, Eleni Stroulia, Kelly Lyons
 
Vol 2, No 1 (2009): Pedagogy, Education and Innovation A virtual environment study in entrepreneurship education of young children Abstract   PDF
Angela M Pereira, Paulo Martins, Leonel Morgado, Benjamim Fonseca
 
Vol 6, No 2 (2013): Arts Achieving Arete: Being the Best You Can Be Abstract   PDF
Yesha Y. Sivan
 
Vol 4, No 1 (2011): Metaverse Assembled 2.0 Actual Self vs. Avatar Self: The Effect of Online Social Situation on Self-Expression Abstract   PDF
Yongjun Sung, Jang Ho Moon, mihyun Kang, Jhih-Syuan Lin
 
Vol 5, No 1 (2012): Assembled (2012) An Assembled Issue Abstract   PDF
David Kurt Herold
 
Vol 2, No 1 (2009): Pedagogy, Education and Innovation An Ecology of Embodied Interaction: Pedagogy and homo virtualis Details
Leslie Jarmon
 
Vol 2, No 1 (2009): Pedagogy, Education and Innovation An Ecology of Embodied Interaction: Pedagogy and homo virtualis Abstract   PDF
Leslie Jarmon
 
Vol 2, No 3 (2009): Technology, Economy and Standards An Experiment in Using Virtual Worlds for Scientific Visualization of Self-Gravitating Systems Abstract   PDF
Will Meierjurgen Farr, Piet Hut, Jeff Ames, Adam Johnson
 
Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds An Exploration of Entrepreneurship in Massively Multiplayer Online Role-Playing Games: Second Life and Entropia Universe Abstract   PDF
Stéphane Kieger
 
Vol 2, No 1 (2009): Pedagogy, Education and Innovation An integrated framework for simulation-based training on video and in a virtual world Abstract   PDF
David Chodos, Eleni Stroulia, Parisa Naeimi
 
Vol 1, No 3 (2008): Cultures of Virtual Worlds Analyzing Social Identity (Re) Production: Identity Liminal Events in MMORPGs Abstract   PDF
Javier A Salazar
 
Vol 2, No 3 (2009): Technology, Economy and Standards Another Endless November: AOL, WoW, and the Corporatization of a Niche Market Abstract   PDF
Ray Op'tLand
 
Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future Another Time, Another Space: Virtual Worlds, Myths and Imagination Abstract   PDF
Maria Beatrice Bittarello
 
Vol 4, No 2 (2011): Government and Defense Applied Virtual Environments: Applications of Virtual Environments to Government, Military and Business Organizations Abstract   PDF
Patrick D. Allen, Chris C. Demchak
 
Vol 3, No 1 (2010): The Researcher's Toolbox - Part I Applying Constant Comparative and Discourse Analyses to Virtual Worlds Research Abstract   PDF
Peter Leong, Samuel R. H. Joseph, Rachel Boulay
 
Vol 2, No 5 (2009): The Metaverse Assembled ArchHouseGenerator – A Framework for House Generation Abstract   PDF
Nuno Rodrigues, Luís Magalhães, João Paulo Moura, Alan Chalmers, Filipe Santos, Leonel Morgado
 
Vol 6, No 1 (2013): The Metaverse Assembled (2013) Architecting Scalable Academic Virtual World Grids: A Case Utilizing OpenSimulator Abstract   PDF
Charles J. Lesko, Yolanda A. Hollingsworth
 
Vol 6, No 2 (2013): Arts Art Medium Too: Avatar, Art, and Assemblages Abstract   PDF
Christine Liao
 
Vol 1, No 3 (2008): Cultures of Virtual Worlds Artistic Expression in Second Life: What can we learn from creative pioneers of new mediums? Abstract   PDF
John Lester / Pathfinder Linden
 
Vol 5, No 2 (2012): Asian Perspectives Assessment and Learning in the Virtual World: Tasks, Taxonomies and Teaching for Real Abstract   PDF
Michael Vallance, Stewart M. Martin
 
Vol 4, No 3 (2011): MPEG-V and Other Standards Assistive Technology Interoperability between Virtual and Real Worlds Abstract   PDF
Alice Krueger, Margaret Grace Stineman
 
Vol 4, No 3 (2011): MPEG-V and Other Standards Associating Automatic Natural Language Processing to Serious Games and Virtual Worlds Abstract   PDF
Treveur Bretaudière, Samuel Cruz-Lara, Lina María Rojas Barahona
 
Vol 6, No 3 (2013): Legal and Governance Challenges Authorship in Virtual Worlds: Author's Death to Rights Revival? Abstract   PDF
Sergio Roncallo-Dow, Enrique Uribe-Jongbloed, Kim Barker, Tobias M Scholz
 
Vol 5, No 3 (2012): Managerial and Commercial Applications Avatar Identification on a 3D Commercial Website: Gender Issues Abstract   PDF
Ingrid Poncin, Marion Garnier
 
Vol 4, No 2 (2011): Government and Defense Avatars and Security Clearances: How can we reconcile the two? Abstract   PDF
Michael P Cummins
 
Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future Avatars Are For Real: Virtual Communities and Public Spheres Abstract   PDF
Eiko Ikegami, Piet Hut
 
Vol 4, No 2 (2011): Government and Defense Avatars as the First Manifestation of Geo-politically Unconstrained Global Citizens Abstract   PDF
Randy J. Hinrichs
 
Vol 1, No 3 (2008): Cultures of Virtual Worlds “Because it just looks cool!” - Fashion as character performance: The Case of WoW Abstract   PDF
Susana Tosca, Lisbeth Klastrup
 
Vol 2, No 3 (2009): Technology, Economy and Standards Barriers to Efficient Virtual Business Transactions Abstract   PDF
ArminasX Saiman
 
Vol 5, No 1 (2012): Assembled (2012) Between Purpose and Method: A Review of Educational Research on 3D Virtual Worlds Abstract   PDF
Sahoon H. Kim, Jiyeon Lee Lee, Michael K. Thomas
 
Vol 2, No 1 (2009): Pedagogy, Education and Innovation Between snapshots and avatars: using visual methodologies for fieldwork in Second Life Abstract   PDF
Paula Roush, Ming Nie, Matthew Wheeler
 
Vol 3, No 2 (2010): Virtual Worlds for Kids Beyond Being There: A Grounded Investigation of the Value of Virtual Worlds for Remote Family Interaction Abstract   PDF
Lizzy Bleumers, An Jacobs
 
Vol 2, No 1 (2009): Pedagogy, Education and Innovation Beyond the Game: Quest Atlantis as an Online Learning Experience for Gifted Elementary Students Abstract   PDF
Jackie Gerstein
 
Vol 6, No 3 (2013): Legal and Governance Challenges Blazing Trails: A New Way Forward for Virtual Currencies and Money Laundering Abstract   PDF
Michael P. Bombace
 
Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds Born Virtuals and Avapreneurship: A case study of achieving successful outcomes in Peace Train – a Second Life organization Abstract   PDF
Robin Teigland
 
Vol 2, No 5 (2009): The Metaverse Assembled Brands and Consumption in Virtual Worlds Abstract   PDF
Ioanna Nikolaou
 
Vol 2, No 5 (2009): The Metaverse Assembled Building Knowledge in the Virtual World – Influence of Real Life Relationships Abstract   PDF
Ana Loureiro, Teresa Bettencourt
 
Vol 2, No 1 (2009): Pedagogy, Education and Innovation Can We Move Beyond Visual Metaphors? Virtual World Provocations and Second Life Abstract   PDF
Pamela G. Taylor
 
Vol 2, No 1 (2009): Pedagogy, Education and Innovation Canadian Border Simulation at Loyalist College Abstract   PDF
Ken Hudson, Kathryn deGast-Kennedy
 
Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds Characteristics of the Virtual Economy (after ‘State of Play VI’ Conference , 2009) Abstract
Julian Dibbel
 
Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds China’s New Gold Farm Abstract   PDF
Anthony Gilmore
 
Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future Cityspace, Cyberspace, and the Spatiology of Information Abstract   PDF
Michael L. Benedikt
 
Vol 5, No 2 (2012): Asian Perspectives Collaboration in Virtual Worlds: The Role of the Facilitator Abstract   PDF
Benjamin G Wigert, Gert-Jan de Vreede, Imed Boughzala, Ikram Bououd
 
Vol 3, No 3 (2010): The Researcher's Toolbox - Part II Collecting conversations: three approaches to obtaining user-to-user communications data from virtual environments Abstract   PDF
Mika Lehdonvirta, Vili Lehdonvirta, Akira Baba
 
Vol 2, No 5 (2009): The Metaverse Assembled Compounding the Results: The Integration of Virtual Worlds with the Semantic Web Abstract   PDF
Charles J. Lesko, Yolanda A. Hollingsworth
 
Vol 3, No 1 (2010): The Researcher's Toolbox - Part I Conducting Empirical Research in 3D Virtual Worlds: Experiences from two projects in Second Life Abstract   PDF
Shailey Minocha, Minh Tran, Ahmad John Reeves
 
Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds Consuming Code: Use-Value, Exchange-Value, and the Role of Virtual Goods in Second Life Abstract   PDF
Jennifer Martin
 
Vol 2, No 3 (2009): Technology, Economy and Standards Content Level Gateway for Virtual Worlds Abstract   PDF
Marc Van den Broeck, Sigurd Van Broeck, David Zhe Lou
 
Vol 6, No 2 (2013): Arts Content Management for the Live Music Industry in Virtual Worlds: Challenges and Opportunities Abstract   PDF
Marco Lüthy, Jean-Julien Aucouturier
 
Vol 4, No 2 (2011): Government and Defense Creating a VW Killer App for the Department of Defense Abstract   PDF
Roger Smith
 
Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare Cultural Identity in Virtual Reality (VR): A Case Study of a Muslim Woman with hijab in Second Life(SL) Abstract   PDF
Methal Mohammed
 
Vol 1, No 3 (2008): Cultures of Virtual Worlds Culture and Practice: What We Do, Not Just Where We Are Abstract   PDF
Christopher A Paul
 
Vol 1, No 3 (2008): Cultures of Virtual Worlds Culture and virtual worlds: The not-quite-new experiences we study Abstract   PDF
Mark Bell, Mia Consalvo
 
Vol 2, No 5 (2009): The Metaverse Assembled Culture of the Cloud Abstract   PDF
Tom Boellstorff
 
Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds Currencies and Capitalisms on the Internet Abstract   PDF
Minna Ruckenstein
 
Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future Defining Virtual Worlds and Virtual Environments Abstract   PDF
Ralph Schroeder
 
Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds Demographics of Virtual Worlds Abstract   PDF
Jeremiah Spence
 
Vol 3, No 3 (2010): The Researcher's Toolbox - Part II Design Principles for Doing Business on Second Life: an immersive ethnographic study Abstract   PDF
Reza Azeharie, Ravi Shankar Sharma
 
Vol 3, No 3 (2010): The Researcher's Toolbox - Part II Developing an Obesity Prevention Intervention in Virtual Worlds: The International Health Challenge in Second Life Abstract   PDF
Sameer Siddiqi, Scherezade K. Mama, Rebecca E. Lee
 
Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare Development and Evaluation of Health and Wellness Exhibits at the Jefferson Occupational Therapy Education Center in Second Life Abstract   PDF
Susan Toth-Cohen, Therese Gallagher
 
Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare Development of a Virtual Reality Coping Skills Game to Prevent Post-Hospitalization Smoking Relapse in Tobacco Dependent Cancer Patients Abstract   PDF
Paul Krebs, Jack Burkhalter, Shireen Lewis, Tinesha Hendrickson, Ophelia Chiu, Paul Fearn, Wendy Perchick, Jamie Ostroff
 
Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare Development of Virtual Patient Simulations for Medical Education Abstract   PDF
Douglas R Danforth, Mike Procter, Richard Chen, Mary Johnson, Robert Heller
 
Vol 2, No 5 (2009): The Metaverse Assembled Digital Guqin Museum from a Virtual World to the Real World : Conception and design of an ongoing cultural sim Abstract   PDF
Shuen-git Chow
 
Vol 3, No 1 (2010): The Researcher's Toolbox - Part I dint u say that: Digital Discourse, Digital Natives and Gameplay Abstract   PDF
Theresa A. O’Connell, John Grantham, Wyatt Wong, Kevin Workman, Alexander Wang
 
Vol 6, No 1 (2013): The Metaverse Assembled (2013) Do As We Do, Not As You Think: The Effect of Group Influence on Individual Choices in a Virtual Environment Abstract   PDF
Phil Kraemer
 
Vol 5, No 3 (2012): Managerial and Commercial Applications Does Loving an Avatar Threaten Real Life Marriage? Abstract   PDF
Richard A Kolotkin, Maggie M Williams, Casey Lloyd, Earnest W Hallford
 
Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare Does this Avatar Make Me Look Fat? Obesity and Interviewing in Second Life Abstract   PDF
Elizabeth Dean, Sarah Cook, Michael Keating, Joe Murphy
 
Vol 6, No 3 (2013): Legal and Governance Challenges Dutch Supreme Court 2012: Virtual Theft Ruling a One-off or first in a Series? Abstract   PDF
Arno R. Lodder
 
Vol 5, No 2 (2012): Asian Perspectives East vs. West? More like East and West Abstract   PDF
Yesha Y Sivan
 
Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future Editor’s Introduction Abstract   PDF
Jeremiah Spence
 
Vol 6, No 3 (2013): Legal and Governance Challenges Editorial Abstract   PDF
Melissa de Zwart, Dan Hunter, Greg Lastowka
 
Vol 5, No 2 (2012): Asian Perspectives Effects of Digital Game Play Among Young Singaporean Gamers: A Two-Wave Longitudinal Study Abstract   PDF
Dongdong Li, Hyekyung Choo, Angeline Khoo, Albert K. Liau
 
Vol 3, No 1 (2010): The Researcher's Toolbox - Part I eLab City: A Platform for Academic Research on Virtual Worlds Abstract   PDF
Thomas P. Novak
 
Vol 5, No 2 (2012): Asian Perspectives Escaping the World: A Chinese Perspective on Virtual Worlds Abstract   PDF
David Kurt Herold
 
Vol 6, No 3 (2013): Legal and Governance Challenges Evaluating Consent and Legitimacy Amongst Shifting Community Norms: an EVE Online Case Study Abstract   PDF
Nicolas Suzor, Darryl Woodford
 
Vol 2, No 5 (2009): The Metaverse Assembled Evaluating Participation in an International Bilingual Virtual World Educational Intervention for Youth Abstract   PDF
Laura Beals, Marina Umaschi Bers
 
Vol 2, No 5 (2009): The Metaverse Assembled ExtSim: A Flexible Data Mapping and Synchronization Middleware for Scientific Visualization in Virtual Worlds Abstract   PDF
Johan Berntsson, Norman Lin, Zoltan Dezso
 
Vol 2, No 5 (2009): The Metaverse Assembled Fractal Village Unplugged: Design-Based Research On Computing with Marginalized Youth Abstract
Sneha Veeragoudar Harrell, Dor Abrahamson
 
Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future From a Video Game in a Virtual World to Collaborative Visual Analytic Tools Abstract   PDF
Theresa A. O’Connell, Yee-Yin Choong, John Grantham, Michael Moriarty, Wyatt Wong
 
Vol 5, No 3 (2012): Managerial and Commercial Applications From Orlando to Milan: Virtual Worlds Business Disillusionment Abstract   PDF
Yesha Y. Sivan
 
Vol 2, No 1 (2009): Pedagogy, Education and Innovation Games, Learning, and 21st Century Survival Skills Abstract   PDF
James Paul Gee
 
Vol 3, No 2 (2010): Virtual Worlds for Kids Growing Up with Neopets: A Personal Case-Study Abstract   PDF
Stephanie Louise Lu
 
Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds Guest Editor's Introduction Details   PDF
Natalie Wood
 
Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds Having But Not Holding: Consumerism & Commodification in Second Life Abstract   PDF
Lori Landay
 
Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future Help – Somebody Robbed my Second Life Avatar! Abstract   PDF
James Elliott, S E Kruck
 
Vol 5, No 1 (2012): Assembled (2012) How do People with Disability Use and Experience Virtual Worlds and ICT: A Literature Review Abstract   PDF
Karen Stendal
 
Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future How Open Source Software Will Affect Virtual Worlds Abstract   PDF
Francis X. Taney, Jr.
 
Vol 3, No 1 (2010): The Researcher's Toolbox - Part I How to approach a many splendoured thing: Proxy Technology Assessment as a methodological praxis to study virtual experience Abstract   PDF
Lizzy Bleumers, Kris Naessens, An Jacobs
 
Vol 2, No 3 (2009): Technology, Economy and Standards Immersive 3D environments and Multilinguality: A Non-Intrusive and Dynamic e-learning-Oriented Scenario based on Textual Information Abstract   PDF
Samuel Cruz-Lara, Nadia Bellalem, Lotfi Bellalem, Tarik Osswald
 
Vol 2, No 5 (2009): The Metaverse Assembled Implications for Virtual Worlds: A Comparative Study of United Kingdom, United States and Australia on Network Readiness, Government Investment and Cyber-security. Abstract   PDF
Kate Roth
 
Vol 4, No 3 (2011): MPEG-V and Other Standards Improving Reusability of Assets for Virtual Worlds while Preserving 3D Formats Features Abstract   PDF
Rozenn Bouville Berthelot, Thierry Duval, Jérôme Royan, Bruno Arnaldi
 
Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future Inductive Metanomics: Economic Experiments in Virtual Worlds Abstract   PDF
Stephen A Atlas
 
Vol 1, No 3 (2008): Cultures of Virtual Worlds Interconnecting virtual worlds Abstract   PDF
Leonel Morgado
 
Vol 3, No 1 (2010): The Researcher's Toolbox - Part I Interviews within experimental frameworks: How to make sense of sense-making in virtual worlds Abstract   PDF
CarrieLynn D. Reinhard
 
Vol 2, No 3 (2009): Technology, Economy and Standards Introduction to MPEG-V Abstract   PDF
Jean H.A. Gelissen
 
Vol 6, No 2 (2013): Arts Introduction: Arts in Virtual Worlds Abstract   PDF
Celeste Lovette Guichard
 
Vol 2, No 1 (2009): Pedagogy, Education and Innovation Introduction: Pedagogy, Education and Innovation in Virtual Worlds Abstract   PDF
Leslie Jarmon, Kenneth Y. T. Lim, B. Stephen Carpenter, II
 
Vol 4, No 3 (2011): MPEG-V and Other Standards Issue Editors' Corner: The Current and Future Angles of Standards Abstract   PDF
Jean H.A. Gelissen, Marius Preda, Samuel Cruz-Lara, Yesha Y. Sivan
 
Vol 4, No 1 (2011): Metaverse Assembled 2.0 Journalism in Virtual Worlds Abstract   PDF
Ricardo Cruz, Ricardo Fernandes
 
Vol 1, No 3 (2008): Cultures of Virtual Worlds Knee-High Boots and Six-Pack Abs: Autoethnographic Reflections on Gender and Technology in Second Life Abstract   PDF
Delia Dumitrica, Georgia Gaden
 
Vol 6, No 2 (2013): Arts Kromosomer – an Experience in Shared Creative Work and Expression Abstract   PDF
Heidi Dahlsveen, Catarina Carneiro de Sousa
 
Vol 6, No 1 (2013): The Metaverse Assembled (2013) Language Learning in Virtual Worlds: The Role of Foreign Language and Technical Anxiety Abstract   PDF
Scott John Grant, Hui Huang, Sarah E. Pasfield-Neofitou
 
Vol 2, No 1 (2009): Pedagogy, Education and Innovation Learning in a different life: Pre-service education students using an online virtual world. Abstract   PDF
Chris Campbell
 
Vol 3, No 1 (2010): The Researcher's Toolbox - Part I Learning spaces, tasks and metrics for effective communication in Second Life within the context of programming LEGO NXT Mindstorms™ robots: towards a framework for design and implementation. Abstract   PDF
Stewart Martin, Michael Vallance, Paul van Schaik, Charles Wiz
 
Vol 2, No 1 (2009): Pedagogy, Education and Innovation Leveraging Game-Playing Skills, Expectations and Behaviors of Digital Natives to Improve Visual Analytic Tools Abstract   PDF
Theresa A. O'Connell, John D. Grantham, Kevin A. Workman, Wyatt Wong
 
Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds Licensing Considerations for OpenSim-Based Virtual Worlds Abstract   PDF
Shenlei E. Winkler
 
Vol 2, No 3 (2009): Technology, Economy and Standards Lindman Design - Virtual World Experiences Abstract   PDF
Ludvaig Lindman
 
Vol 7, No 1 (2014): Lantern - Part 1 Linguistic and multilingual issues in virtual worlds and serious games: a general review Abstract   PDF
Samuel Cruz-Lara, Alexandre Denis, Nadia Bellalem
 
Vol 2, No 3 (2009): Technology, Economy and Standards Machine Ethics for Gambling in the Metaverse: an “EthiCasino” Abstract   PDF
Anna Vartapetiance Salmasi, Lee Gillam
 
Vol 6, No 3 (2013): Legal and Governance Challenges Magic Modders: Alter Art, Ambiguity, and the Ethics of Prosumption Abstract   PDF
Aaron Trammell
 
Vol 3, No 2 (2010): Virtual Worlds for Kids Making Sense of the Virtual World for Young Children: Estonian Pre-School Teachers’ Experiences and Perceptions Abstract   PDF
Andra Siibak, Kristi Vinter
 
Vol 4, No 3 (2011): MPEG-V and Other Standards Managing Editor’s Corner: Celebrating Four Years and Planning for the Next Abstract   PDF
Yesha Y. Sivan
 
Vol 3, No 3 (2010): The Researcher's Toolbox - Part II Massively Multi-Player Online Role Playing Games: What’s the Risk? Abstract   PDF
Benjamin Sanders, Steven Furnell, Paul Dowland, Shirley Atkinson
 
Vol 2, No 3 (2009): Technology, Economy and Standards Measuring aggregate production in a virtual economy using log data Abstract   PDF
Tuukka Lehtiniemi
 
Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future Meeting in the Ether: A brief history of virtual worlds as a medium for user-created events Abstract   PDF
Bruce Damer
 
Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds Metaverse: A New Dimension? Abstract   PDF
Yohan Launay, Nicolas Mas
 
Vol 2, No 5 (2009): The Metaverse Assembled Metaverse: Building Affective Systems and Its Digital Morphologies in Virtual Environments Abstract   PDF
Donizetti Louro, Tania Fraga, Maurício Pontuschka
 
Vol 1, No 3 (2008): Cultures of Virtual Worlds Method and the Virtual: Anecdote, Analogy, Culture Abstract   PDF
Tom Boellstorff
 
Vol 3, No 3 (2010): The Researcher's Toolbox - Part II Methodology of a Novel Virtual Phenomenology Interview Technique Abstract   PDF
Ronald M. Knorr, Stephen C. Bronack, Deborah M. Switzer, Lienne F. Medford
 
Vol 4, No 3 (2011): MPEG-V and Other Standards Modeling the Metaverse: A Theoretical Model of Effective Team Collaboration in 3D Virtual Environments Abstract   PDF
Sarah van der Land, Alexander P. Schouten, Bart van den Hooff, Frans Feldberg
 
Vol 4, No 2 (2011): Government and Defense MuniGov 2.0, A New Residency Requirement: Local Government Professionals in Second Life Abstract   PDF
Ines A Mergel, Michelle Gardner, Pamela Broviak, William Greeves
 
Vol 6, No 2 (2013): Arts Museum Discovery Institute: Girls Designing in Cyberspace Abstract   PDF
Suzanne Kolodziej, Margaret Corbit, Jennifer Wofford
 
Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare Musings on the State of '3-D Virtual Worlds for Health and Healthcare' in 2009 Abstract   PDF
Maria Toro-Troconis, Maged N. Kamel Boulos
 
Vol 2, No 5 (2009): The Metaverse Assembled My Second Life as a Cyber Border Crosser Abstract   PDF
Carleen D. Sanchez
 
Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds On Money and Magic Abstract   PDF
Edward Castronova
 
Vol 2, No 3 (2009): Technology, Economy and Standards On the creation of standards for interaction between real robots and virtual worlds. Abstract   PDF
Alex Juarez, Christoph Bartneck, Lou Feijs
 
Vol 1, No 3 (2008): Cultures of Virtual Worlds On the Dark Side: Gothic Play and Performance in a Virtual World Abstract   PDF
Mikael Johnson, Tanja Sihvonen
 
Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds On the Relationship between My Avatar and Myself Abstract   PDF
Paul R Messinger, Xin Ge, Eleni Stroulia, Kelly Lyons, Kristen Smirnov, Michael Bone
 
Vol 2, No 3 (2009): Technology, Economy and Standards Order and Creativity in Virtual Worlds Abstract   PDF
Evan W Osborne, Shu Z Schiller
 
Vol 2, No 3 (2009): Technology, Economy and Standards Overview: State of Virtual Worlds Standards in 2009 Abstract   PDF
Yesha Y. Sivan
 
Vol 7, No 1 (2014): Lantern - Part 1 Overview: Virtual Reality in Medicine Abstract   PDF
Claudio Pensieri, Maddalena Pennacchini
 
Vol 2, No 3 (2009): Technology, Economy and Standards Payback of Mining Activities Within Entropia Universe Abstract   PDF
Markus Falk, Daniel M Besemann, James Michael Bosson
 
Vol 3, No 2 (2010): Virtual Worlds for Kids Penguin Life: A Case Study of One Tween’s Experiences inside Club Penguin Abstract   PDF
Diana Burley
 
Vol 2, No 3 (2009): Technology, Economy and Standards Piracy vs Control: Various Models of Virtual World Governance and their impact on Player Experience Abstract   PDF
Melissa de Zwart
 
Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare Pitfalls in 3-D Virtual Worlds Health Project Evaluations: The Trap of Drug-trial-style Media Comparative Studies Abstract   PDF
Maged N. Kamel Boulos, Inocencio Maramba
 
Vol 7, No 1 (2014): Lantern - Part 1 Privacy in Virtual Worlds: A US Perspective Abstract   PDF
Jeannie Pridmore, John Overocker
 
Vol 4, No 1 (2011): Metaverse Assembled 2.0 Procedural Modeling for Realistic Virtual Worlds Development Abstract   PDF
Pedro Brandão Silva, António Coelho
 
Vol 3, No 1 (2010): The Researcher's Toolbox - Part I Process, Paratexts, and Texts: Rhetorical Analysis and Virtual Worlds Abstract   PDF
Christopher A. Paul
 
Vol 2, No 5 (2009): The Metaverse Assembled Producing knowledge in collaborative research about virtual worlds: discursive constructions of Second Life Abstract   PDF
Louise Jane Phillips
 
Vol 4, No 1 (2011): Metaverse Assembled 2.0 Puzzles as a Creative Form of Play in Metaverse Abstract   PDF
Cristiano Natal Tonéis
 
Vol 2, No 1 (2009): Pedagogy, Education and Innovation Questions and Answers in a Virtual World : Educators and Librarians as Information Providers in Second Life Abstract   PDF
Lorri Mon
 
Vol 2, No 3 (2009): Technology, Economy and Standards Real Standards for Virtual Worlds – Why and How? Abstract   PDF
Kai Jakobs
 
Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds Real Virtual Worlds SOS (State of Standards) Q3-2008 Abstract   PDF
Yesha Sivan
 
Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds Rethinking Virtual Commodification, or The Virtual Kitchen Sink Abstract   PDF
Lori Landay
 
Vol 7, No 1 (2014): Lantern - Part 1 Review of Educational Research Methods in Desktop Virtual World Environments: Framing the Past to Provide Future Direction Abstract   PDF
Dennis Beck, Ross Perkins
 
Vol 5, No 1 (2012): Assembled (2012) Samarita Ibanez: An Identity Journey from First Life to Second Abstract   PDF
Samara Mamatovna Anarbaeva
 
Vol 5, No 1 (2012): Assembled (2012) Second Life and Academia – Reframing the Debate between Supporters and Critics Abstract   PDF
David Kurt Herold
 
Vol 2, No 1 (2009): Pedagogy, Education and Innovation Second Life and Classical Music Education: Developing Iconography That Encourages Human Interaction Abstract   PDF
David Thomas Schwartz
 
Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds Second Life and Hyperreality Abstract   PDF
Michel Maffesoli
 
Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future Second Life Mixed Reality Broadcasts: A Timeline of Practical Experiments at the NASA CoLab Island Abstract   PDF
Stephanie Smith
 
Vol 2, No 1 (2009): Pedagogy, Education and Innovation Second Life Physics : Virtual, Real or Surreal? Abstract   PDF
Renato P. dos Santos
 
Vol 2, No 5 (2009): The Metaverse Assembled Second Life Unplugged: A Design for Fostering At-risk Students' STEM Agency Abstract   PDF
Sneha Veeragoudar Harrell, Dor Abrahamson
 
Vol 4, No 1 (2011): Metaverse Assembled 2.0 Self-Esteem in Second Life: An inWorld Group Intervention for Women with Disabilities Abstract   PDF
Margaret A. Nosek, Susan Robinson Whelen, Rosemary B. Hughes, Erin Porcher, Giselle Davidson, Thomas M. Nosek
 
Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare Shaping the ‘Public Sphere’ in Second Life: Architectures of the 2008 U.S. Presidential Election Abstract   PDF
Annabel Jane Wharton
 
Vol 2, No 5 (2009): The Metaverse Assembled Some Remarks on Ontological-Cognitive Structures in the Metaverse Abstract   PDF
Luis Carlos Petry
 
Vol 1, No 3 (2008): Cultures of Virtual Worlds Spectacular Interventions of Second Life: Goon Culture, Griefing, and Disruption in Virtual Spaces Abstract   PDF
Burcu S. Bakioglu
 
Vol 2, No 5 (2009): The Metaverse Assembled Staging the New Retail Drama: at a Metaverse near you! Abstract   PDF
Savvas Papagiannidis, Michael Bourlakis
 
Vol 2, No 3 (2009): Technology, Economy and Standards Standardization in Virtual Worlds: Formation of Hope and Fear Abstract   PDF
Marco Otte
 
Vol 4, No 3 (2011): MPEG-V and Other Standards Standards in Virtual Worlds Virtual Travel Use Case Metaverse1 Project Abstract   PDF
José Manuel Cabello, José María Franco, Antonio Collado, Jordi Janer, Samuel Cruz-Lara, David Oyarzun, Albert Armisen, Roland Geraerts
 
Vol 1, No 3 (2008): Cultures of Virtual Worlds Striking a Balance between Property and Personality: The Case of the Avatars Abstract   PDF
Norberto Nuno Gomes de Andrade
 
Vol 4, No 1 (2011): Metaverse Assembled 2.0 Students’ Attitudes in a Virtual Environment (SecondLife) Abstract   PDF
Amal Alrayes, Alistair Sutcliffe
 
Vol 3, No 3 (2010): The Researcher's Toolbox - Part II Summative Assessment in Second Life: A Case Study Abstract   PDF
Remy Olasoji, Stephanie Henderson-Begg
 
Vol 2, No 3 (2009): Technology, Economy and Standards Supporting Soundscape Design in Virtual Environments with Content-based Audio Retrieval Abstract   PDF
Jordi Janer
 
Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds Surveillance, Consumers, and Virtual Worlds Abstract   PDF
Douglas R Dechow
 
Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds Symbolic and Experiential Consumption of Body in Virtual Worlds: from (Dis)Embodiment to Symembodiment Abstract   PDF
Handan Vicdan, Ebru Ulusoy
 
Vol 3, No 3 (2010): The Researcher's Toolbox - Part II Synthesizing Presence: A Multidisciplinary Review of the Literature Abstract   PDF
Dennis Beck, Paul Fishwick, Rasha Kamhawi, Amy Jo Coffey, Julie Henderson
 
Vol 2, No 3 (2009): Technology, Economy and Standards Synthetic Excellence: Standards, Play, and Unintended Outcomes Abstract   PDF
D. Linda Garcia, Garrison LeMasters
 
Vol 7, No 1 (2014): Lantern - Part 1 Taking a Broader View by Looking Deeper Abstract   PDF
Yesha Y Sivan
 
Vol 7, No 1 (2014): Lantern - Part 1 Taxation of Virtual World Economies: A Review of the Current Status Abstract   PDF
Jamie S. Switzer, Ralph V. Switzer
 
Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds Teens and Virtual Goods: The Fun, Useful and Affordable Luxuries that are Driving the Virtual Economy Abstract   PDF
Maura Welch
 
Vol 4, No 3 (2011): MPEG-V and Other Standards Teleportation of Objects between Virtual Worlds: Use Case: Exer-gaming Abstract   PDF
Marco Otte, Loren Roosendaal, Johan F. Hoorn
 
Vol 6, No 2 (2013): Arts Ten Possible States in the Age of 3D3C Art: The Contil Case Abstract   PDF
Yesha Y. Sivan, Ilana Salama-Ortar, Gary M. Hardee, Omer Kaspi
 
Vol 5, No 2 (2012): Asian Perspectives The Abyss Observatory - Designing for Remote Collaboration, Self-directed Discovery and Intuition Development in Multi-user Interactive 3D Virtual Environments Abstract   PDF
Hajime Nishimura, Kenneth Y T Lim, Koji Koyamada
 
Vol 7, No 1 (2014): Lantern - Part 1 The Aspatial Economics of Virtual Worlds Abstract   PDF
Edward Heath Robinson
 
Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds The “New” Virtual Consumer: Exploring the Experiences of New Users Abstract   PDF
Lyle R Wetsch
 
Vol 1, No 3 (2008): Cultures of Virtual Worlds The Constitution of Collective Memory in Virtual Game Worlds Abstract   PDF
Anthony Papargyris, Angeliki Poulymenakou
 
Vol 5, No 3 (2012): Managerial and Commercial Applications The Cowl Makes the Monk: How Avatar Appearance and Role Labels Affect Cognition in Virtual Worlds Abstract   PDF
Jorge Peña, Matthew S McGlone, Joseph Sanchez
 
Vol 5, No 2 (2012): Asian Perspectives The Demographic Distribution and Social Experience of Chinese MMO Players Abstract   PDF
Li Xiong
 
Vol 2, No 5 (2009): The Metaverse Assembled The Effects of Avatar Appearance in Virtual Worlds Abstract   PDF
Nicholas Merola, Jorge Peña
 
Vol 2, No 5 (2009): The Metaverse Assembled The effects of Avatars’ Gender and Appearance on Social Behavior in Online 3D Virtual Worlds Abstract   PDF
Domna Banakou, Konstantinos Chorianopoulos
 
Vol 2, No 5 (2009): The Metaverse Assembled The Essence of Virtuality: Exploring the Digital Body Abstract   PDF
Mark Ortwein
 
Vol 1, No 3 (2008): Cultures of Virtual Worlds The Gorean Community in Second Life: Rules of Sexual Inspired Role-Play Abstract   PDF
Tjarda Sixma
 
Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare The Growth and Direction of Healthcare Support Groups in Virtual Worlds Abstract   PDF
John Robert Norris
 
Vol 6, No 3 (2013): Legal and Governance Challenges The Iron Law Abstract   PDF
William Sims Bainbridge
 
Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future The Lessons of Lucasfilm's Habitat Abstract   PDF
Chip Morningstar, F. Randall Farmer
 
Vol 4, No 3 (2011): MPEG-V and Other Standards The Metaverse1 Case: Historical Review of Making One Virtual Worlds Standard (MPEG-V) Abstract   PDF
Jean H.A. Gelissen, Yesha Y. Sivan
 
Vol 3, No 1 (2010): The Researcher's Toolbox - Part I The Neil A. Armstrong Library and Archives: That’s One Small Step for a Virtual World Library, One Giant Leap for Education! Abstract   PDF
Shannon Bohle
 
Vol 2, No 5 (2009): The Metaverse Assembled The Ontological Aspects of Puzzles into Metaverses Abstract   PDF
Cristiano Natal Tonéis, Luís Carlos Petry
 
Vol 4, No 1 (2011): Metaverse Assembled 2.0 The P.R.O.S.E. (Psychological Research on Synthetic Environments) Project: Conducting In-World Psychological Research on 3D Virtual Worlds Abstract   PDF
Richard L Gilbert
 
Vol 2, No 3 (2009): Technology, Economy and Standards The role of interoperability in virtual worlds, analysis of the specific cases of avatars Abstract   PDF
Blagica Jovanova, marius Preda, Françoise Preteux
 
Vol 2, No 1 (2009): Pedagogy, Education and Innovation The Six Learnings of Second Life: a Framework for Designing Curricular Interventions In-world Abstract   PDF
Kenneth Lim
 
Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds The Social Construction of Virtual Reality and the Stigmatized Identity of the Newbie Abstract   PDF
Robert E. Boostrom, Jr.
 
Vol 3, No 3 (2010): The Researcher's Toolbox - Part II Third Places Take First Place in Second Life: Developing a Scale to Measure the ‘Stickiness’ of Virtual World Sites. Abstract   PDF
Wade Halvorson
 
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The full website for the Journal of Virtual Worlds Research can be found at: http://jvwresearch.org