Issue Editors: Tom Boellstorff, University of California, Irvine, USA; Celia Pearce, Georgia Tech University, USA; Dmitri Williams, University of Southern California, USA; Thomas Malaby, University of Wisconsin, Milwaukee, USA; Elizabeth Dean, RTI, USA; Tracy Tuten, East Carolina University, USA.
This issue presents research methodologies and case studies of how the particular methods are being developed and used in virtual worlds research both in academia and industry.
Editor's Note: Due to the quantity and quality of the articles submitted for this issue, there is a 2nd issue (see "The Researcher's Toolbox, Part II") published on February 2011.
Table of Contents
Peer Reviewed Research Papers
|How to approach a many splendoured thing: Proxy Technology Assessment as a methodological praxis to study virtual experience|
|Lizzy Bleumers, Kris Naessens, An Jacobs|
|dint u say that: Digital Discourse, Digital Natives and Gameplay|
|Theresa A. O’Connell, John Grantham, Wyatt Wong, Kevin Workman, Alexander Wang|
|A Design Research Approach to Developing User Innovation Workshops in Second Life|
|Remko Helms, Elia Giovacchini, Robin Teigland, Thomas Kohler|
|What are users thinking in a virtual world lesson? Using stimulated recall interviews to report student cognition, and its triggers|
|Lyn Henderson, Michael Henderson, Scott Grant, Hui Huang|
|Applying Constant Comparative and Discourse Analyses to Virtual Worlds Research|
|Peter Leong, Samuel R. H. Joseph, Rachel Boulay|
|Learning spaces, tasks and metrics for effective communication in Second Life within the context of programming LEGO NXT Mindstorms™ robots: towards a framework for design and implementation.|
|Stewart Martin, Michael Vallance, Paul van Schaik, Charles Wiz|
|Conducting Empirical Research in 3D Virtual Worlds: Experiences from two projects in Second Life|
|Shailey Minocha, Minh Tran, Ahmad John Reeves|
|eLab City: A Platform for Academic Research on Virtual Worlds|
|Thomas P. Novak|
|Process, Paratexts, and Texts: Rhetorical Analysis and Virtual Worlds|
|Christopher A. Paul|
|Interviews within experimental frameworks: How to make sense of sense-making in virtual worlds|
|CarrieLynn D. Reinhard|
|Using Design-Based Research for Virtual Worlds Research Projects|
|The Neil A. Armstrong Library and Archives: That’s One Small Step for a Virtual World Library, One Giant Leap for Education!|
Assembled (rush to press papers)
|Virtual Worlds, the IRB and a User's Bill of Rights|
|Jeffrey M. Stanton|
This work is licensed under a Creative Commons Attribution 3.0 License.
The full website for the Journal of Virtual Worlds Research can be found at: http://jvwresearch.org