Do As We Do, Not As You Think: The Effect of Group Influence on Individual Choices in a Virtual Environment

Authors

  • Phil Kraemer

DOI:

https://doi.org/10.4101/jvwr.v6i1.7002

Keywords:

Key words, virtual worlds, avatars, social influence, Second Life

Abstract

Second Life (SL) is a virtual world application that enables users to create virtual representations of themselves and interact with other users. SL is increasingly being used to study important psychological questions. The current project sought to replicate within SL Asch

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Published

2013-04-08

Issue

Section

Peer Reviewed Research Papers