Having But Not Holding: Consumerism & Commodification in Second Life
Abstract
This is a brief essay, we call "think-pieces", designed to stimulate a discussion on a particular topic. For this series of essays we propose the following question:
"Consumer behavior in virtual worlds, is it really any different to the real world, or is it simply a case of 'old wine in a new bottle'?"
"Consumer behavior in virtual worlds, is it really any different to the real world, or is it simply a case of 'old wine in a new bottle'?"
Keywords
commodification; avatar; consumerism
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The full website for the Journal of Virtual Worlds Research can be found at: http://jvwresearch.org
Journal For Virtual Worlds Research