Two Navy Virtual World Collaboration Applications: Rapid Prototyping and Concept of Operations Experimentation

Authors

  • Douglas Maxwell U.S. Navy - Naval Undersea Warfare Center (NUWC) - Division Newport
  • Steven Aguiar U.S. Navy - Naval Undersea Warfare Center (NUWC) - Division Newport
  • Philip Monte U.S. Navy - Naval Undersea Warfare Center (NUWC) - Division Newport
  • Diana Nolan U.S. Navy - Naval Undersea Warfare Center (NUWC) - Division Newport

DOI:

https://doi.org/10.4101/jvwr.v4i2.2113

Keywords:

virtual world collaboration, virtual world technology, collaborative engineering, collaborative design, undersea warfare, virtual reality, rapid prototyping, Naval Undersea Warfare Center, virtual NUWC, virtual COOPEX

Abstract

Traditionally, US Navy has had a number of Undersea Warfare applications which require rapid prototyping capabilities as well as the need to perform cost effective concept of operations exercises. Recent investigations into the use of virtual world technologies at the Naval Undersea Warfare Center (NUWC) have focused on confined physical spaces that are easily replicated in a virtual environment. For example, a command & control center is a physical environment in which people interact with each other and the space they are in (i.e., attack consoles, displays, etc.) to manage information flow and decision making. Being able to optimally configure and reconfigure such a space is a critical step in the design process to ensure the end meets the necessary mission requirements. Previously the Navy has deployed small scale physical models to visualize spatial relationships (though not allowing human interaction) or large full scale models at more substantial costs. Leveraging cutting-edge virtual world technologies, today

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Research-in-brief papers