Second Life and Hyperreality
Michel Maffesoli
Abstract
This is a brief essay, we call "think-pieces", designed to stimulate a discussion on a particular topic. For this series of essays we propose the following question:
"Consumer behavior in virtual worlds, is it really any different to the real world, or is it simply a case of 'old wine in a new bottle'?"
"Consumer behavior in virtual worlds, is it really any different to the real world, or is it simply a case of 'old wine in a new bottle'?"
Full Text: PDF
This work is licensed under a Creative Commons Attribution 3.0 License.
The full website for the Journal of Virtual Worlds Research can be found at: http://jvwresearch.org