APPLICATION OF GPU SMOOTH PARTICLE HYDRODYNAMICS: WAVE RUNUP AND OVERTOPPING ON COMPOSITE SLOPES

Billy L. Edge, Margery F. Overton, Robert A. Dalrymple, Alexis Hérault, Giuseppe Bilotta, M. Onur Kurum, Kevin Gamiel

Abstract


Smooth Particle Hydrodynamics is a Lagrangian meshless numerical method with substantially improved capabilities in simulation of both fluid dynamics and solid mechanics due to its meshless nature. GPUSPH is an implementation of Smoothed Particle Hydrodynamics (SPH) on Nvidia CUDA-enabled (graphics) cards. In this paper the GPUSPH is applied to runup and overtopping applications and compared with experimental results from Roos and Battjes for a plane slope and Oaks, Edge and Lynett for complex bathymetry representing a complex levee transition. Results for both models show good comparison with experimental data and suggest GPUSPH as a reasonable tool for complex runup and overtopping problems.

Keywords


runup; overtopping; smooth particle hydrodynamics; GPUSPH

References


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